- Mar 22, 2023
- 321
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It's one of my biggest issues with the game as well.I hope the capital finally implements some actual tension. The biggest weakness of this game in my mind is that there are no real consequences worth worrying about for anything aside from the one game over that came from the mutated Perpetua, definitely a step in the right direction and it was already kinda forshadowed with the loli succubus almost eating your soul at the camp, some real risks or succubi in the city actually ambushing and preying on the player, with it having some proper consequences, would be a nice change of pace.
But at the end of the day it's Monster Girl Dreams not Monster Girl Adventure or Quest or anything.
So I'm torn on this.
On one hand, I 100% agree that it's my preference in having a plot with more stakes and consequences. Currently it doesn't feel like an adventure or anything but more like a theme park, with the sigil holders being the consierges at various amusement park locations.
There's no major underlying conflict between humans and monsters. Nothing like racial integration bias or anything like that.
There's no real throughline with past events and future events. What past event has actually tied into anything that happened in the future? Outside of the whole Venefica and Dark Perpetua thing which I still think is the highest point in the narrative because of that.
Mind if I ask what in particular you'd change narratively to give the story more impact?
For me I can't think of anything that wouldn't change the game's identity too much.
Maybe it's just... "Dream" is too broad of a thematic baseline?