- Jun 1, 2017
- 356
- 493
I just want to reiterate how this comment has made my week. Thanks again.Really impressed with the writing so far! Some of the best on this site.
I just want to reiterate how this comment has made my week. Thanks again.Really impressed with the writing so far! Some of the best on this site.
thank you! I appreciate it!I gotchu fam.
Great! thanks for letting me knowCan confirm; problem is gone. Thanks!
Unknownuser5 that's a very insightful comment. it's stupid of me, but I haven't actually played lobotomy Corporation. I have watched many hours of Let's Play vids though. I'm wondering if the game would be more fun if it just had a traditional JRPG battle mechanic, where the "attacks" are converse, play, chores, touch -- and you have to "defeat" the monster girls to unlock a scene.I've gotta say, lobotomy corporation is an odd choice of game to base the mechanics of a monster girl rancher game on, but it kind of works here. The only problem is that in that game doing the wrong sort of work with a subject could have disastrous consequences, whereas here it just means you need to click an extra time or two.
Before I say this, I want to say I agree with you 99%. See, Lobotomy Corporation can be brutal, and since the emphasis of my game is on the story, it doesn't make sense to be brutal: If you got 4 monster girls and then died, you probably wouldn't want to restart to get the other half. Replaying the first half a second time wouldn't be novel.This effects other mechanics too, as learning more information about how to successfully interact with the monster girls doesn't feel as meaningful, since there's not really much difference between having a poor interaction versus a good one. You can just try every interaction until you find the one that gets the most points then spam it until you max out her affection.
Yeah I can see that. It saves you a bit of time/grind, that's all.Having items that improve your interactions with specific monster girls is an interesting idea but there's no real reason to do that in the game as it stands.
Thank you for this feedback. I think it's spot on and I agree with every point. Do you have any ideas on what would be a better battle system? This question is for anyone, not just you. I'm really open and receptive to feedback.I don't want this to sound too negative because I really do think this has the potential to be great. The writing is engaging and the premise has a lot of promise. The core concept of growing your ranch by working to understand and recruit new monster girls, which give you the tools to find and recruit even more monster girls, etc is a very satisfying loop. Comparatively my complaints are minor but I do think it is a problem you'll need to address eventually. Either way I'll be keeping an eye on this, there really aren't any successful monster girl rancher style games out there and this one could end up amazing.
Thank you!you've asked all the monster girls you've got? Then I think you should keep playing until you find one who can answer the question.
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No problem! I meant it, look forward to more of your work!I just want to reiterate how this comment has made my week. Thanks again.
by experimentation, do you mean you played by going through every option to see what effect it has? If not, can you elaborate on your experimentation?After some experimentation with the game, i have to say that, its interesting, but there are parts of the story that just make me go meh, mostly the fact that most choices seem to matter not other than deciding if the character has the sex scene.
That's fair and accurate.i simply would prefer not to have the options, than have false ones that just have the world make fun of the character
I get the point of what you're saying above, but I don't understand what you are trying to say in the sentence."You try to atack..but grab a spoon and completly ignore the fact you were rightfully scared about this bitch with the power of just ignoring all atempts at making her leave even if you grab her"
Mostly the ramblings of someone who was to tired to re-read what i wrote. Basically i played the game, liked most of it but the early choices left a bad taste in my mouth for seeming to be illusions of choice. The game gives the option to try to make the hound girl leave two times and in both its one small phrase on she seeming to be able to free her arms with no effort proceeded by ignoring the attempt. Character headbutt spider, again seemingly immunity to acts of character + world making fun of the character for the crime of not wanting to be a passive plank of wood just nodding yes and waiting.by experimentation, do you mean you played by going through every option to see what effect it has? If not, can you elaborate on your experimentation?
That's fair and accurate.
I'd love to go through and add more meaningful choices, but it would significantly increase the time it takes the write content. That's not the say I won't do that at some point, just that it's considerable writing effort. When I prioritize content, I think new characters add more value than multiple options. That's just my opinion, and if you disagree, I'd love to hear your perspective.
I get the point of what you're saying above, but I don't understand what you are trying to say in the sentence.
Thanks a lot for trying the game!
thanks for the reply. It's important for me to understand if you had to go back and try different options to realize the illusion of choice, or if it was immediately evident.Basically i played the game, liked most of it but the early choices left a bad taste in my mouth for seeming to be illusions of choice.
Yeah, I think I'm setting up that expectation, and I can see how that would be disappointing. I'll think about this, but it's really hard to pull this off without watering down the story, especially in a comedy; one choice may lead to a joke while the other won't. Jokes take 2-4x longer to write than normal exposition.My attempt at a point is that i probably am looking at the game expecting the choices to be different lines of personality like , mean , passive and doubtful , when they are mostly just different ways to show its a miracle the mc is alive with apparently 0 sense of survival and the strength of a stuffed animal
I know I've already replied to you, but I wanted to say I really took this feedback to heart. Hopefully you consider the latest release an improvement in the direction you were advising. Others gave me feedback that the gameplay needs work, but you didn't just say what the problem was, you explained why. Others tried to explain the same thing to me, but given my dumb brain, the way you worded it finally clicked.I've gotta say, lobotomy corporation is an odd choice of game to base the mechanics of a monster girl rancher game on, but it kind of works here. The only problem is that in that game doing the wrong sort of work with a subject could have disastrous consequences, whereas here it just means you need to click an extra time or two. This effects other mechanics too, as learning more information about how to successfully interact with the monster girls doesn't feel as meaningful, since there's not really much difference between having a poor interaction versus a good one. You can just try every interaction until you find the one that gets the most points then spam it until you max out her affection. Having items that improve your interactions with specific monster girls is an interesting idea but there's no real reason to do that in the game as it stands.
I don't want this to sound too negative because I really do think this has the potential to be great. The writing is engaging and the premise has a lot of promise. The core concept of growing your ranch by working to understand and recruit new monster girls, which give you the tools to find and recruit even more monster girls, etc is a very satisfying loop. Comparatively my complaints are minor but I do think it is a problem you'll need to address eventually. Either way I'll be keeping an eye on this, there really aren't any successful monster girl rancher style games out there and this one could end up amazing.
Good question. That's only because I haven't written that part of the game yet. The next content I wrote was going to address that, opening up the town to other monster girls.Was curious why can't we bring eva into town after amy moves in?
her mouth?Just met Olivia and immediately wished the snare had been around another part of her anatomy
How so?also ask intimate question seems to link to clean habitat
Yep, the humour in this game is one of if not the best i have seen on this site.well, this was fun. not much content, but still had a laugh.