I was wondering if that would work but I've never got far enough in the tournament to see how well the early monsters fare later on. Is there any particular reason you choose harpies? I guess if you pump up any stat they should all work but I was kind of hoping that the ability variances would be large enough between species that you would eventually have to retire the earlier monsters from the later ranks. Also, for your megaharpy, what stats did you focus on specifically for tournaments? I still don't know for sure what half of the stats do.
Things may have changed in recent builds, I'd have to ask Nox for clarity. But for most of my new gardens over the last few years I always aim for a harpy with high speed and strength. Speed for attack speed, and strength to stack towards one hit kills.
Effectively having a high speed stat grants you more moves than the opponent, so you can hit twice when they only hit once. Higher strength can yield one hit kills in the early game.
Pretty sure Nox plans to rebalance all of the monster stats and abilities at some point. As a starting monster, the harpy has always been pretty OP due to the sand attack reducing enemy accuracy.
The most OP monster is hard to say. I always grind out a lesser succubus to play into late game. She needs a lot of MP to do well with magic attacks, so level 50+ with a ton of stat training is a necessity.
That said, the dragon and greater succubus can easily snowball out of control. Most likely the most OP if leveled & trained.
Someone update the main post sometime this century
Just an FYI, via Nox's latest post :
"Hey everyone! I've decided to change the way I roll out public builds. After the release of the MGG public build tomorrow, I'll be updating the public version only once the next version of the Patreon build is released. So the public build will always be one version behind, for every game."
Public version found here :
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