Unreal Engine - Monster Girl Garden [v1.34b] [Noxious Games]

  1. 1.00 star(s)

    Blumph

    Game hangs up in the tutorial, controls are... quirky, game is a resource hog, character display is bugged (blue-white skin regardless of choices). This is closer to a 0.123 release; it needs a couple more years in the oven.

    Since the review system needs me to spend 200 characters to say "don't waste your time" I'm going to describe playing this game: Launch, create your character (with a very limited set of options), load in, find your character is now an Ice Zombie, follow a 'guide', break a rock, cut down a tree, dig a hole, plant a seed, wander around town, go back to the farm, get stuck because the game doesn't see the Potion you just made, close game, delete game.
  2. 3.00 star(s)

    iton

    Good gameplay base for pre-alpha state of the game.
    Models and animations are really simplest still and require refining.
    Bugs are very diverse and annoying.
    That's still 3d game though, even if models are creepy and animations are primitive. It has some potential, if dev would train their animation and modelling skill.
  3. 1.00 star(s)

    DaBouncer

    If I could give this 0 stars I could. My very first post explains everything wrong with this shit game and the fact that it had just below 2.5 stars is an atrocity. Virtually everyone else that has posted here has also shared the same sentiment.

    Stay far away from this stinking pile of shit, and don't think "oh it'll get better soon" because it has been in this state for at least a year, with its most dire issues left untouched. Instead, this fuckwad dev focused on nerfing mechanics that could make it more "fun", if such a concept is even possible in this disgrace of a game.
  4. 2.00 star(s)

    fzdc

    -AI is still dumb as hell. No pathing whatsoever. They just go forward, constantly get stuck in walls, ignore food and are basically just a retarded roomba.
    -some of the visit requirements are still broken.
    -the resident requirements broken.
    -visit/resident chances are about as random as winning the lottery.
    -gameplay is still very vague and confusing.
    -progress extremely slow. i was ready to quit after 2h if it wasn't for that save i found.
    -Tools are about as accurate as a shotgun from 2000m away. I wanted to break the NORTH wall but ended up breaking all 4 nearby walls and a tree before i hit the wall even tho my aim circle was dead fucking center on that north wall.
    -if cheats and forums like these didn't exist, this game would be dead on day 1. The only reason it's still alive is players helping each other push through this mess.
    -just as i was about to review this the game bugged out and i couldn't go to Town anymore.
    -AI is dumb as a bag of bricks. I'm mentioning this again because it needs to be said. It's not hard to make an AI path between collision meshes. Especially in Unreal Engine. There's hundreds of templates. So this 0 IQ roomba AI is not acceptable for a 1.0

    +the only thing that has made any progress in development so far is a few minor bug fixes and a couple extra monsters.
    basically just duct taped a few holes and slapped on some sprinkles.

    if anyone somehow manages to dig through the giant dirt pile of convoluted content and find something fun to do, i applaud them. They have the patience of a Tibetan Monk.
  5. 2.00 star(s)

    HelpfulStranger

    This is my first Review and the only Reason i wanted to write this review was because of how frustrating my experience with this game was.
    I played this game for around an hour and then deleted it because there was no motivation for me to continue. Im going to divide my review farely simple : Good, Bad, and then ideas or changes that should be made.

    Good:
    - Im a sucker for Futa/Trans content (dont know why) so i give him that
    - The Idea of a Adult Viva Pinata Game is a nice breath of fresh air as this concept is fairly overlooked in my opinion.

    Bad:
    -I often find myself experiencing Bugs and Glitches like Menus overlaying and not going away.
    -The fence that surrounds your garden can suddenly go missing when you buy new tile, which allows you to go outside and change tiles that do not belong to you.
    -Your characters look hideous and walks as if hes suffering from bow-leggedness.
    -Theres no reason to continue playing this game after a while.

    The last category is more not a list because i find it harder to pin it down to a few points if you understand what i mean.

    Ideas and Changes:
    Lets first get to the motivation, as this is vital to win players over so that they wont go after they saw all the sex scenes or something like that.
    The 1 Billion dollar debt is a bad idea and should be removed, as well as the option to buy land (this makes sense in a second). You should look at how the new animal crossing does that in giving you a debt and after you paid all of the debt you get the option for a new plot of land and a new debt comes with it, the time limit for debt payment should also be removed as this gives players time to experiment with the game without having to worry about money at the first time.

    The Battle system should be completely removed as there is no action the player can take to influence the battle. (This will make sense in a bit)

    You should add a full hd resolution and a box to enable Futa from the menu after you tick the futa box you should make 2 new options available a "all female to futa" and "all male to futa", then the player has 3 options, to enable futa, and 2 options to increase the chance of futa.

    And last but not least ... ditch the viva pinata theme completely. Now i know that the developer probably put in much effort, im not going to deny that but you should go more in a pokemonish direction. Im also going to give a few ideas on how to do that.
    - Dont drop the game and begin from scratch.
    - Add a few villages, with market place where you can buy/sell/trade specific monsters/items at lower or higher price
    - Allow the player to take 6 monsters with them
    - Allow the player to use flying monsters for fast travel
    - Give each monster 3-5 attacks for fights
    - Monsters should only be obtainable in the wild
    - Dont ditch the garden, make it a place where you can store 10-20 monsters including your team so you have a place to interact with your monsters

    After that i think that you could make a really good game, that motivates people to continue playing. There is truth in that porn games generally dont have any gameplay other than fucking so i liked what you were trying and then failed to do.
    All in all i spend too much time on this review, and this game is not worth playing right now, im not going to give any points for potential as a game should be reviewed as it is. I thrown in some ideas as to what could be made better, because i see it as an essential part for a review.
    Have a good day.
  6. 1.00 star(s)

    meh65

    Ok, I liked the gameplay idea at first, but after playing for about 2 hours, I still haven't caught a single monster, and this short ass 3 days price hike for debt is fucking obnoxious.

    Is the only option at the start to just hope RNG gives the requirements needed to obtain your first monster? If so, fix that fucking shit because my god this went from a cool game to shit after realizing I pretty much can't do the first fucking quest due to shit RNG
  7. 4.00 star(s)

    dressedsalad

    Has great potential, but it's not a beginner friendly game.
    It took me a while to learn how to the hang of how to equip tools and use items from the storage bag. Also, There is no tutorial or quick-guide of how the game should be played, therefore i it took a while to understand how to capture monsters. There should be an emphasis of how useful the encyclopedia because it is currently tucked away in the Menu, which i only because of the save button, and it is rarely mentioned.
  8. 3.00 star(s)

    grobulos

    I really wish i can give here a higher Rate, but there are to many bugs. lets go to the primary Problems, i want not make a list from progamm and coding fails. to be honest Pathfinding problems are in big Gamefactorys to find like in small one.

    Game: Breeeding, sex and battles are Basic for a great game so this idea i like, i dont need a complicated Story for it. Sandbox in this case would be ok.

    Art of The Girls: Ok, lets see all your Girls are made unique but same basic, thats ok

    Art of the "garden" : oh fuck... please let it be to think you made an RpgMaker game, it looks terrible

    Motivation; average, i would not play another time until grafic changes are made so i give optimistic 3 Star and follow Dev
  9. 2.00 star(s)

    t727

    I like management and breeding games so this concept should work.
    However at the current state of this game it's unplayable, I've been playing this game since a few versions back now and the only improvement has been done in regards of resource hogging on the computer. I blame the unreaal engine for this.

    The real issue with this game is that after a while it bugs out in numerous ways, such as the input aren't responding(only option is to shut the game down) the "monsters" end up under the ground, tools are not removed so you can't use them. This is very frequent with the hoe.
    Also the pathing is a joke. The mosters get stuck in trees, in eachother and in any other possible way.

    The game does have sort of a tutorial which begins after your first down payment on the "loan" you did to purchase the bit of land.

    This explains how you fetch the first monsters but doesn't explain anything else.

    The game itself progresses very slowly. I've spent(now determined wasted) a very long time trying to get to grasp this game.
    It takes several hours to get the monsters to breed, trying to work around the useless pathing by building fences and herding the monsters into the pen.
    My "best" pet is lvl2.

    When the game starts the different resources are randomly distributed so if you end up with a few rocks you're doomed as you can't buy them in the store instead you are forced to buy land to reach the rocks you need to build stuff...

    The graphics looks a bit daft but wouldn't care if the core functionality works, which is doesn't. However the screen resolution can't be set to any valid 16:9 :S

    Unfortunately with a lot of these games the poor coding makes the game pretty much uslesss, if it weren't for the good concept I'd rate this 0/5 but as I do like the concept here's a weak 2/5

    Please dev. refine your coding skills or hire someone who knows how to as your ideas are great!