Oh and its a bit late but today was serpent day, so happy lamiai humping
Keys are easy to follow, E opens up a wheel for tools just tap it once, then use WASD to pick one. Hold it down then click you got the tool, Q opens inventory use WASD to move through it click to use the items.
C will swap to avatar mode, C again swaps back, and as always Shift to sprint (only works in avatar mode for obvious reasons) You don't really need to no jack all else to play this.
Seriously hot keys are stupid easy and its meant more for controller, and its freaking alpha and an Unreal engine game not a renpey folks that means its not a simple little thing so yeah your playing 11.5 that is super duper alpha its gonna be not optimized so if you toaster can't handle EA games on steam, you should not try to play this. It runs fine on my old 2010 processor. There is some bugs a simple save and restart work around but its alpha.
Its not a visual novel game those should never eat up your pc, and worst case the bugs are in the coding and you get that fun ignore or rollback error warning this is a real game. So this has to be coded by hand, and optimized and optmizing only works after you get the foundation down. No point optimizing the game when you gonna change half the code before .20 hits lol I mean you could but you gonna spend like 100+ man hours for every new feature you add one at a time as the next new one will require new lines of code that can and will screw with old ones 9/10.
Its kind of like RPGM the more you add the more hard it gets to keep it all working right. Only diffrence is this is Unity engine so it will eat resources and what not till you optimize all the lines of code to work in sync. But you can't make them all in sync when only like 1/10 of the code is in game. Half of optimzation is just making it streamline all the proccesses and you can't do that will slapping a brand new proccess for it to run with out first making that proccess then testing it a few dozen times to make it work well with others.
Its like taking a toddler handing it sugar, and expecting it to be calm and well respected, you got let them grow a little and put in some hard work before they start listening and focusing on tasks you want them to. That or bust your own ass forcing them to do it, but that would be triple energy wasted. Early on your gonna waste resources like time and energy getting them to do what you want till they get better. Same thing with Alphas its gonna eat up resources on your pc like food for it, and energy of the dev or dev team who has to help this thing grow while making it manageable. Then when its a child, then you start training it about responsibility and work in overdrive, you can only do so much with a toddler with out over loading them and losing crap in the process. Baby steps people.
This game just got out of infant stages. It has a lot of time to go before you worry about it being sleek, and efficient, at this point its a young toddler blunt but tries to get the job it wants done, even if it doesn't quite do it the way you approve of lol. And like a toddler this state some times it will have mind of its own that must be tamed by the dev. In this case the little bugs you need to save and reset it for. Its just little one still, I like this because i think it will grow up into a good game, but for now be ready as it barely finished its first round of teething, and its got plenty of tantrums and other flare ups to go before its ready to be a fully reliable game.
Sorry for little one reference but I am nanny in real life and got one 5 year old, a 3 year old and soon a new baby under my care, been taking care of them since first one was in diapers, so I am starting to relate more of life to them, makes easier to deal with, when I try to understand them more, suppose to bang my head into a wall thinking they are mini adults like some people I know seem to think lol. Oh fun conversations started with "why does my 3 year old do this!' "um because its 3..."