i did the as what the walkthough vid and followed the instructions is still get this error.
trace:
["( Cache ):106:in `initialize'", "( Cache ):106:in `new'", "( Cache ):106:in `normal_bitmap'", "( Cache ):91:in `load_bitmap'", "( Cache ):39:in `character'", "( Sprite_Character ):87:in `set_character_bitmap'", "( Sprite_Character ):60:in `update_bitmap'", "( Sprite_Character ):36:in `update'", "( アイコンポップ Ver1.2 ):139:in `update'", "( キャラクター表示拡張 Ver1.01 ):165:in `update'", "( Sprite_Character ):21:in `initialize'", "( アイコンポップ Ver1.2 ):123:in `initialize'", "( キャラクター表示拡張 Ver1.01 ):158:in `initialize'", "( Spriteset_Map ):64:in `new'", "( Spriteset_Map ):64:in `block in create_characters'", "( Spriteset_Map ):63:in `each'", "( Spriteset_Map ):63:in `create_characters'", "( 改造/フィールド特殊化 ):362:in `create_characters'", "( Spriteset_Map ):172:in `refresh_characters'", "( Spriteset_Map ):194:in `update_tileset'", "( Spriteset_Map ):178:in `update'", "( マップズーム ):57:in `update'", "( 視界制限 Ver1.2 ):192:in `update'", "( Scene_Map ):89:in `update_for_fade'", "( Scene_Map ):97:in `block in fade_loop'", "( Scene_Map ):95:in `times'", "( Scene_Map ):95:in `fade_loop'", "( Scene_Map ):104:in `fadein'", "( Scene_Map ):226:in `post_transfer'", "( 改造/フィールド特殊化 ):420:in `post_transfer'", "( Scene_Map ):205:in `perform_transfer'", "( Scene_Map ):166:in `update_transfer_player'", "( Scene_Map ):78:in `update_scene'", "( 改造/フィールド特殊化 ):387:in `update_scene'", "( Scene_Map ):65:in `update'", "( Scene_Base ):14:in `main'", "( ベース/Module ):130:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):118:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `block in <main>'", ":1:in `block in rgss_main'", ":1:in `loop'", ":1:in `rgss_main'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `<main>'", "ruby:in `eval'"]
*Error - v2.35.00 - 2020-12-12 14:08:22 (Saturday)
Exception : Errno::ENOENT
No such file or directory - Graphics/Characters/Collaboration04_cip
trace:
["( Cache ):106:in `initialize'", "( Cache ):106:in `new'", "( Cache ):106:in `normal_bitmap'", "( Cache ):91:in `load_bitmap'", "( Cache ):39:in `character'", "( Sprite_Character ):87:in `set_character_bitmap'", "( Sprite_Character ):60:in `update_bitmap'", "( Sprite_Character ):36:in `update'", "( アイコンポップ Ver1.2 ):139:in `update'", "( キャラクター表示拡張 Ver1.01 ):165:in `update'", "( Sprite_Character ):21:in `initialize'", "( アイコンポップ Ver1.2 ):123:in `initialize'", "( キャラクター表示拡張 Ver1.01 ):158:in `initialize'", "( Spriteset_Map ):64:in `new'", "( Spriteset_Map ):64:in `block in create_characters'", "( Spriteset_Map ):63:in `each'", "( Spriteset_Map ):63:in `create_characters'", "( 改造/フィールド特殊化 ):362:in `create_characters'", "( Spriteset_Map ):172:in `refresh_characters'", "( Spriteset_Map ):194:in `update_tileset'", "( Spriteset_Map ):178:in `update'", "( マップズーム ):57:in `update'", "( 視界制限 Ver1.2 ):192:in `update'", "( Scene_Map ):89:in `update_for_fade'", "( Scene_Map ):97:in `block in fade_loop'", "( Scene_Map ):95:in `times'", "( Scene_Map ):95:in `fade_loop'", "( Scene_Map ):104:in `fadein'", "( Scene_Map ):226:in `post_transfer'", "( 改造/フィールド特殊化 ):420:in `post_transfer'", "( Scene_Map ):205:in `perform_transfer'", "( Scene_Map ):166:in `update_transfer_player'", "( Scene_Map ):78:in `update_scene'", "( 改造/フィールド特殊化 ):387:in `update_scene'", "( Scene_Map ):65:in `update'", "( Scene_Base ):14:in `main'", "( ベース/Module ):130:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):118:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `block in <main>'", ":1:in `block in rgss_main'", ":1:in `loop'", ":1:in `rgss_main'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `<main>'", "ruby:in `eval'"]
*Error - v2.35.00 - 2020-12-12 14:09:56 (Saturday)
Exception : Errno::ENOENT
No such file or directory - Graphics/Characters/Collaboration04_cip
trace:
["( Cache ):106:in `initialize'", "( Cache ):106:in `new'", "( Cache ):106:in `normal_bitmap'", "( Cache ):91:in `load_bitmap'", "( Cache ):39:in `character'", "( Sprite_Character ):87:in `set_character_bitmap'", "( Sprite_Character ):60:in `update_bitmap'", "( Sprite_Character ):36:in `update'", "( アイコンポップ Ver1.2 ):139:in `update'", "( キャラクター表示拡張 Ver1.01 ):165:in `update'", "( Sprite_Character ):21:in `initialize'", "( アイコンポップ Ver1.2 ):123:in `initialize'", "( キャラクター表示拡張 Ver1.01 ):158:in `initialize'", "( Spriteset_Map ):64:in `new'", "( Spriteset_Map ):64:in `block in create_characters'", "( Spriteset_Map ):63:in `each'", "( Spriteset_Map ):63:in `create_characters'", "( 改造/フィールド特殊化 ):362:in `create_characters'", "( Spriteset_Map ):172:in `refresh_characters'", "( Spriteset_Map ):194:in `update_tileset'", "( Spriteset_Map ):178:in `update'", "( マップズーム ):57:in `update'", "( 視界制限 Ver1.2 ):192:in `update'", "( Scene_Map ):89:in `update_for_fade'", "( Scene_Map ):97:in `block in fade_loop'", "( Scene_Map ):95:in `times'", "( Scene_Map ):95:in `fade_loop'", "( Scene_Map ):104:in `fadein'", "( Scene_Map ):226:in `post_transfer'", "( 改造/フィールド特殊化 ):420:in `post_transfer'", "( Scene_Map ):205:in `perform_transfer'", "( Scene_Map ):166:in `update_transfer_player'", "( Scene_Map ):78:in `update_scene'", "( 改造/フィールド特殊化 ):387:in `update_scene'", "( Scene_Map ):65:in `update'", "( Scene_Base ):14:in `main'", "( ベース/Module ):130:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):118:in `run'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `block in <main>'", ":1:in `block in rgss_main'", ":1:in `loop'", ":1:in `rgss_main'", "( ▼ メイン【WF-RGSS】Exit-EX 終了処理 ):127:in `<main>'", "ruby:in `eval'"]
even with the manual patching with bitbucket ripository to the selector/translator/out.
This is on the Current ver 2.35 cant get past the lady bugs village. the prologue seems to work but not ch1