Unreal Engine Monster Girl Ranger [Halloween] [Sir Spiderbro]

3.00 star(s) 4 Votes

Sir Spiderbro

Newbie
Jan 7, 2023
41
36
The new version is available on !

Meet the new girls, Ayaka and Yui, who are eagerly awaiting your arrival. Sakura has a stunning new outfit, and the central part of the island is nearly complete. While this update doesn’t include additional steamy content, the next major release will introduce 2–3 brand-new scenes for you to enjoy. Relax in a cozy, warm room—proudly powered by your hard-working graphics card!
 
  • Yay, update!
Reactions: DocRipper

TheAndrex

New Member
Apr 14, 2019
1
0
Well let's start of with that I definitely can see a potential and some ideas behind this. I really liked the cozy and soothing atmosphere of the intro as well as the general feel of the (currently available part of the) island, the sound track as well visuals give the idea of what the dev can have in mind.
Current draft tells me that dev may have some stories to tell. As well as Sakura herself (if she is not just from asset store), she definitely has some background, some events in the past that led to her scars and damaged ear. This and her calm and caring personality sparks interest in the character, it would make interesting to interact with her and, well, romance her.
The way I see this game (and as suggested the the tags) is as slow and long-playing romace simulator on a island with a nice charming nature environment with a few mysteries sprinkled here and there. I personally don’t want another mindless sex-sim, it will be nice to have something different for a change, for the dev to not rush to add another sex scene but instead focus on environment, story and character design.
As for the technical state, currently it’s a tech-demo, where tilted in a cutscene/dialog camera still moved by mouse relative to the world axes and not to it’s own tilted ones, where camera constantly moves to (I guess) simulate PC breathing or something because it was an “convenient” feature in a character-controller asset from the store.

Good luck with the game and let’s see what comes out of it)
 

Sir Spiderbro

Newbie
Jan 7, 2023
41
36
Well let's start of with that I definitely can see a potential and some ideas behind this. I really liked the cozy and soothing atmosphere of the intro as well as the general feel of the (currently available part of the) island, the sound track as well visuals give the idea of what the dev can have in mind.
Current draft tells me that dev may have some stories to tell. As well as Sakura herself (if she is not just from asset store), she definitely has some background, some events in the past that led to her scars and damaged ear. This and her calm and caring personality sparks interest in the character, it would make interesting to interact with her and, well, romance her.
The way I see this game (and as suggested the the tags) is as slow and long-playing romace simulator on a island with a nice charming nature environment with a few mysteries sprinkled here and there. I personally don’t want another mindless sex-sim, it will be nice to have something different for a change, for the dev to not rush to add another sex scene but instead focus on environment, story and character design.
As for the technical state, currently it’s a tech-demo, where tilted in a cutscene/dialog camera still moved by mouse relative to the world axes and not to it’s own tilted ones, where camera constantly moves to (I guess) simulate PC breathing or something because it was an “convenient” feature in a character-controller asset from the store.

Good luck with the game and let’s see what comes out of it)
Hi Andrex!
Thank you very much for your review. You guessed the theme of the game just right, I would like to focus on the fantasy part where you can enjoy time with someone meaningfully without beeing forced to read endless lines of dialogue unless you want to.
Every girl will be build to have character, backstory and special events exclusive to her, but there will also be a lot of smut involved if your bond is getting strong enough.
I used an bearly legal amount of assets from the market place but not without selecting carefully and customizing if need be. The camera and first person controller are based on the standard unreal fps controller to which I added missing features like the small camera shake, fov change, footstep sounds etc.
The girls are bought but very heavily customized, the next girl Lilli will be fully custom made.
 
3.00 star(s) 4 Votes