ask and you shall receive
- Easiest way to get many of the new tavern and phone events is to leave the character at the event location and come back in a few days. They need to have been in your party at least once. You can review pairing on the phone.
- Maria battle (2 with Kokou, 1 with Jade.)
- Anne tavern event at Saucertop.
- Wendy tavern event at Candyquarry.
- phone (8 threads, 2 with pictures. Wendy+Riza and Nadia+Tash are the picture pairs.)
- battle tile events (Wendy+landmine in Unsen's quest and Maria+pitfall)
- dialogue events (updated with new text and a few new ones added.)
v2
New Content
- Quests. There are 4 different ones available.
- The divination phone app allows you to view character compatibility and see events that will happen between them ahead of time.
- The social phone app lets you browse message threads and uploaded images.
- Maria is now a recruitable companion.
- 4th town with a new character.
- Larger world map to accommodate the new town.
- Around 7 new lewd events. 2 phone pictures.
- Rewritten most conversations to give the chosen protagonist lines of dialogue.
- Added support for terrain changing effects.
- Rebalanced difficulty and progression, added a new enemy type.
Quality of Life Improvements
- There is now a popup and a notification sound if a battle event is taking place.
- The world map now shows which movable companions are in which town.
- The skill menu will open automatically if you have enough xp to buy something.
- Fewer long or wide format world maps should be getting generated on average.
- Increased mouse wheel sensitivity in all menus.
Game Balance
- Training using money or xp is significantly more expensive (you get a boost from quests.)
- Only 2 skill offers at a time are available to buy with xp. The skill tree is random each game.
- Rebalanced and changed various items and companion skills. Tweaked enemy stats.
- High difficulty is significantly harder. Crank it only if you want a challenge.
- You now need to have met characters before they you can travel with them.
Bug Fixes and Other Changes
- Fixed a bug where the cursor would not reset when attacking an empty tile.
- Fixed a bug where where item previews would stay on screen after purchase.
- Fixed a bug where additional skills or items would not be displayed until you switched.
- Fixed bug where reloading the game would not reset the "new day" status in taverns.
- Adjusted various older sprites.
- Added a few new environment sprites.