Unity None Monsters' Night -人喰いの森- [v1.1.0] [Kamomeshiya]

CautiousProtag

New Member
Oct 11, 2021
8
3
Any bug fixes sound good. Kept getting hit with stuff that seemed way out of range during my run. Also didn't find out about powerups until after I beat the game. RIP me.
 

timeracers

Newbie
Mar 24, 2018
33
8
Any bug fixes sound good. Kept getting hit with stuff that seemed way out of range during my run.
What's hitting you? Because I do remember some IMO unfair moves but it wasn't an issue with the hitboxes.
Also didn't find out about powerups until after I beat the game. RIP me.
When you say powerups are you referring to the difficulty modifiers that the one character offers? Because the game difficulty seems to be designed around having all of them disabled, enabling them can make things easier for those who want an easier experience.
 
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CautiousProtag

New Member
Oct 11, 2021
8
3
What's hitting you? Because I do remember some IMO unfair moves but it wasn't an issue with the hitboxes.

When you say powerups are you referring to the difficulty modifiers that the one character offers? Because the game difficulty seems to be designed around having all of them disabled, enabling them can make things easier for those who want an easier experience.
I thought the powerups/difficulty modifiers were just something you'd naturally get as the story progresses if you actually knew where to go. I never went back to any stages until post game when I saw they were available.

The butt thrust attack the final boss uses was a big one. I actually did a double take when I got hit from in front of her the first time. Took me getting caught a couple of times before I realized the hitbox is way bigger than it has any right to be. You HAVE to dash through that move no matter how far in front of her you are.
 

timeracers

Newbie
Mar 24, 2018
33
8
I thought the powerups/difficulty modifiers were just something you'd naturally get as the story progresses if you actually knew where to go. I never went back to any stages until post game when I saw they were available.

The butt thrust attack the final boss uses was a big one. I actually did a double take when I got hit from in front of her the first time. Took me getting caught a couple of times before I realized the hitbox is way bigger than it has any right to be. You HAVE to dash through that move no matter how far in front of her you are.
Oh are you referring the move the boss does when leaning against the wall and does a massive butt thrust? While it does have a huge hitbox, the hitbox isn't really unfair as she does physically touch (basically) every point of the hitbox, so you are safe if you are on either edges of the screen.
 

Light99

New Member
May 9, 2020
12
3
Oh are you referring the move the boss does when leaning against the wall and does a massive butt thrust? While it does have a huge hitbox, the hitbox isn't really unfair as she does physically touch (basically) every point of the hitbox, so you are safe if you are on either edges of the screen.
I think they meant the butt thrust she uses when you are close to her while her back is close to the wall (the one where, if you get hit, you end up pinned against the wall by her butt)
 

timeracers

Newbie
Mar 24, 2018
33
8
I think they meant the butt thrust she uses when you are close to her while her back is close to the wall (the one where, if you get hit, you end up pinned against the wall by her butt)
Oh that move, yeah I think that move is a bit unfair, not because of the hitbox which while kinda big isn't unreasonable, but because of the very fast windup of that move it's impractical to stay behind her, since if you are attacking before the windup starts you may not have enough time to dodge out of it.
 

Light99

New Member
May 9, 2020
12
3
Oh that move, yeah I think that move is a bit unfair, not because of the hitbox which while kinda big isn't unreasonable, but because of the very fast windup of that move it's impractical to stay behind her, since if you are attacking before the windup starts you may not have enough time to dodge out of it.
Yeah, one update nerfed some of her moves by increasing their windup, namely all attacks where she uses her butt and the one where she pins you down with her crotch and presses you against the wall
 
Jan 21, 2022
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I will assume I am one of the few who liked her more before the nerf.
Btw is there a way to fight the vampire girl that gives us the power ups?
 

timeracers

Newbie
Mar 24, 2018
33
8
Not really, but that's mainly because I play the game for the content provided by the bosses
Mostly I mention this because you can do these challenges to increase the difficulty since you mentioned finding the difficulty easier then desired.
 

Light99

New Member
May 9, 2020
12
3
Mostly I mention this because you can do these challenges to increase the difficulty since you mentioned finding the difficulty easier then desired.
Nah, I don't mind the difficulty that much because, again, I play it for the content
 

CautiousProtag

New Member
Oct 11, 2021
8
3
Oh that move, yeah I think that move is a bit unfair, not because of the hitbox which while kinda big isn't unreasonable, but because of the very fast windup of that move it's impractical to stay behind her, since if you are attacking before the windup starts you may not have enough time to dodge out of it.
The windup is fine. I love fighting games so dealing with unreactable moves is something I'm used to and is actually much easier to deal with in a game like this since it's you vs AI.

What I will NEVER get used to is getting hit by attacks when the animation and hitbox don't matchup. Anytime when the game has to teleport your character from where it actually is to another position so that your "grabbed" animation isn't playing outside of the actual grab, the hitbox is bullshit.
 

timeracers

Newbie
Mar 24, 2018
33
8
The windup is fine. I love fighting games so dealing with unreactable moves is something I'm used to and is actually much easier to deal with in a game like this since it's you vs AI.

What I will NEVER get used to is getting hit by attacks when the animation and hitbox don't matchup. Anytime when the game has to teleport your character from where it actually is to another position so that your "grabbed" animation isn't playing outside of the actual grab, the hitbox is bullshit.
Interesting, what do you think of this move's hitbox:
BigHitbox.png
In this image the pc is getting hit.
 
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May 29, 2024
1
1
Took essentially the better part of the day, but I finally got Textractor to work properly with this game (hooking the dialogue text, specifying the character's name, and also getting the text from choice options too).
Link here: Password: "DRLF4"
Look into the "Femdom Fantasy/Succubi" section for the entry of this game. It has instructions inside, too, on how to use.

I recommend using Sugoi Toolkit with it (and using its window instead of the Textractor one), but your choice in what to use there.


So many of them it's not even funny, even just in the Femdom genre, but if you wish for some quick ones, look into:
Circles: "Cqc Software", "Shimofumi-ya", "Toukaido", "Excessm", "RR Research Society"
Games: "EROTAS2", "Drain Mansion"

Those are good places to start, look through and see what fits your tastes
the shit dont work fool
 
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