My artist and I are just discussing this for one of our projects.
On average I'd suggest one sexual scene added per update. Not sure the exact content or style of you game, but there should be something worth seeing each update. Animations can reduce the amount of work you have to do to make things sexy, but they are time consuming. The lowest, for a scene I write for a sex scene would be around 30 renders, and that's a lesbian scene or a quickie. As for the rest, I suggest you try to make enough content that it takes at least 30 minutes to play through if they read every panel.
And if you're just doing a BJ or early sex acts a smaller amount of images is reasonable. Honestly that sounds like a good number for a BJ scene. Just try to keep the show don't tell line in mind. Some will say that they like theatre of the mind, and what they don't see is that less text is more in that respect, but more images just gives you more to work with in your mind.
Personally I'd advise releasing whatever you're comfortable with or whatever suites the story. Inventing or forcing content to satisfy the masses doesn't always work out the best.
30 renders for one sex scene sounds like a lot though. I feel keeping it lower for your first release might be more ideal. You can always go back and add more in.
Unless you want to make a living on patreon doing this.it does not matter if the updates take two or three months, the important thing is that they have quality and quantity
I can confirm this 100%. I like the game, but it is sad when you have 10-20 girls fully enslaved and ready to do your bidding, and you still can't get to fuck them, or even a HJ/BJ in most cases. The term "width of an ocean - depth of a mud puddle" is definately true in this case.More importantly, it's about how much the game moves forward, if one scene plus several lines of non-H dialogue are do the job then you shouldn't need to worry. Arguably a negative example is SunsetRiders7's SU that has only been moving sideways for a long time and we get people whining about it all the time in the threads, discord and streams.
Eh, BB had sex content with almost everyone before he abandoned it. The problem was that his sex content was 5-10 poorly framed scenes (for instance looking at max's ass while you fucked lisa) and then repeat. There was not enough content to make all the work worthwhile.I can confirm this 100%. I like the game, but it is sad when you have 10-20 girls fully enslaved and ready to do your bidding, and you still can't get to fuck them, or even a HJ/BJ in most cases. The term "width of an ocean - depth of a mud puddle" is definately true in this case.
The dev should not have added this many girls so quickly, cause it means he now has to spread his focus wayyy to wide, and that adds in extremely minor additions for each character in every update. At the speed this game is currently progressing, it will take 10 years before every character is fully implemented, and that is only if he doesn't add more characters (which he will, don't even doubt it).
Big brother suffered from the same problem, before DS abandoned it.
And therein lies a big problem a lot of games have. Money. There isn't really a problem with wanting to make money, or even live off, of your project on Patreon. Or some other platform. But it changes how everyone percieves and reacts to it.Unless you want to make a living on patreon doing this.
Yeah because what's the value in your time and effort. There's something to be said about making a game that is worth paying for, surely. But to imply that people who do put in their time and effort for your enjoyment shouldn't ask for funding is not only ignorant but arrogant and quite frankly deplorable. Seriously, with that kind of attitude you disgust me.And therein lies a big problem a lot of games have. Money. There isn't really a problem with wanting to make money, or even live off, of your project on Patreon. Or some other platform. But it changes how everyone percieves and reacts to it.
A lot of developers have some skills in coding or some art aspect, but hardly any have experience creating an entire game, managing its creation and dealing with funding. A lot end up being long winded and drawn out (not always deliberately) with no end in site.
My honest advice would be to create the smallest game you can. Doesn't matter how many renders it has or how long it takes to finish. Just make a complete and enjoyable experience and work off of that. Oh, and don't ask for money for the first thing you've ever made.
I think I worded that bit slightly poorly. What I meant is that BB had the same issue with constantly adding new characters, which took away the focus from already existing characters, causing a huge slow in the pace of which progression was made in the updates.Eh, BB had sex content with almost everyone before he abandoned it. The problem was that his sex content was 5-10 poorly framed scenes (for instance looking at max's ass while you fucked lisa) and then repeat. There was not enough content to make all the work worthwhile.