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Unreal Engine - Moon Bunny [v.16] [Ray3DH]

  1. 4.00 star(s)

    Skypo

    Very classic platformer, but it's well made, it's challenging and it's actually pretty fun to play. The models are good, the h-scenes are okay and I love to have things to unlock like clothes, scenes and items. The little bonus games in main menu are pretty pointless. Dev should stick to the main game.
  2. 2.00 star(s)

    Fapokso

    This has potential if only it actually lives up to it, frustrating gameplay and just boring scenes in general.
    It's your basic 2d platformer inspired by the dunny Italian man, a simple idea that's just painful to play. It's not hard but just a drag, a level takes forever and your being timed during them which adds more frustration with how limted checkpoints are and with the jank platforming and all for scenes that are pretty mediocre. It's also grindy for scene replay and cosmetics (which you don't see during the H-scenes).
    With a big overhaul this can easily be the most intriguing game but just falls off a cliff with everything.
  3. 2.00 star(s)

    Dickard

    It's like a shitty mobile game where the sex only happens when you die.
    Controls okay, the assets seem kind of generic for the most part, and overall it's just a boring, average platformer.
    I don't really understand the point of this.
  4. 5.00 star(s)

    Tempering

    I don't usually like furry games, but this early build of a game is good. It's still quite empty and not well balanced (the hitboxes are weird, the timing of some jumps are tight, the difficulty is really unforgiving), but it can become an Awesome game. Lets hope it continues getting updates
  5. 3.00 star(s)

    bouioasduncoasd

    it ok :)
    platforming seems fun, H-content might need some variety though.
    Like tentacles or dogs or giant bugs or futa rabbits or whatever
    anything really, so long as there's a variety in animations and enemies

    that aside, a pretty ok demo that could grow into something pretty neat
  6. 3.00 star(s)

    TheTrueSenpai

    (Played during the demo)

    The game platforming isn't bad on most occasions, You will find roughly 10 to 20 minutes of gameplay you can squeeze out of it before finishing it as it is.
    One caveat is the enemies, specifically the orc and goblin are a struggle to get around. For example, if you get to pass both of them they will chase you instantly once you pass their x coordinates getting into a situation where you would sometimes hop on them.
    This can trouble some as once you slip off they tend to be able to hit you making some encounters unavoidable from damage/sex. Not only that there are no known ways to get rid of them compared to the slime and spike turtles.

    A few ways the dev can fix this is making the enemy slower in chase giving the player breathing room to continue forward. Another would be changing the size of the orc as even double jumping over it is very inconsistent when trying to avoid it. And lastly giving us an offensive ability against these two allowing the player to have another option in getting past them.

    Another thing to note is dialogue cant be sped up or skipped, I understand the developer is trying to tell a story, but with every death, you have to initiate it over and over again making it redundant when a player dies and needs to restart a level. Giving us something to quickly click past would be nice. Plus sometimes it wears down the clock and ruins the pace of the game when you're forced to stop and wait for the text boxes to go away.

    Overall not a bad game and can't wait to see more coming from the developer.