[Devlog] EP5 - 4 days left!
18 minutes ago
QUICK RUNDOWN:
- 380~ new images
- 39 new animations (not counting femboy versions of those, or the 5 xray overlays)
- 18 new polaroids to see (12 base + 6 femboy versions)
- 10k lines of code (lots of conditional stuff)
- NEW music, SFX, and MORE VA.
So, lots of new animations in this one!
Just got the last batch of them today and all of them are implemented.
I could not make everything that I wanted animated, because time constraints...
My list of to-do animations is growing slowly but surely (I intend to implement new anims for EP1 through EP4 in the
final release).
Here's one of the shots that I had to cut:
I could have spent another 2 weeks working on that last portion of the update alone, but alas, did not want to push back release, as I promised it would be no later than on the 23rd

And there's always more to add, you gotta stop somewhere. Perfection is the enemy of progress, is what I have to repeat to myself, and that this is all simply a very long edging session after which I'll be able to blow my load and bring out the diamond, that I see is hiding, in this rock that I'm masoning
I have so many ideas guys!
Here's what's left on my TODO list before release:
- Place polaroids in freeroam
- Make scenes replayable (re-viewable from gallery)
- Play through a couple of times (bug collection & fixing)
- Add more sound effects
- Update main menu
- Grammar/spelling checks
- Add more flavor to the free-roam content IF time.
I can realistically do the above in the next 2 days.
That leaves me with 2 days to add minor content and time for polishing... if nothing goes wrong
For the last scene you have a decision tree:
Tell Suzie to
be/not be naughty on her date (which leads into ->) Kiss/Don't kiss Cee (which leads into->) Grab/Don't Grab Cee's ass
If I were you, and for maximum content, I'd tell
Suzie to either:
BE NAUGHTY, then KISS Cee, then GRAB her ass (but you do you)
I know you guys will love what's coming

Much love,
BCG