What game play differences are there between the Renpy Version and the Online Version?
The most obvious is that you use menu buttons instead of links. Player text appears after your choice instead as hover text. Initially this may seem like the game is slower, but after a while you will notice there is a better flow to the conversations in the game.
Because Renpy uses Python instead of Javascript, and the Javascript code had become an indecipherable mess over the years, I decided to write all new code from scratch. Differences in game play is inevitable as a result, however where differences exist I focused on making the Renpy version better than the online version. For testing purposes, I made sure the walkthroughs I wrote for the latest online version work on the Renpy version as well. They almost do, but there are differences.
One of the biggest differences is the elimination of “ponytail hair”. This change was way too difficult to make in the online version, but I really wanted to drop the use of ponytail hair to represent hair that could be wet or dry. Instead Ariane’s hair is always wet when in the hot tub or the pool, and remains so until she goes inside to dry off or after a shower. Ariane no longer wears a towel indoors, either. This eliminates two dress states which reduces the picture count a little. Some other rule changes have been made that make some events slightly harder, I’ll point them out in updated walkthroughs.
Other minor changes have been made as well, the nightclub and museum differ based on what Ariane is wearing there. There are a couple of small new events, nothing major, I’ll let you discover them on your own.
There are other things like game “Achievements”, 78 in all I believe. This kind of thing is not possible with the online version, and will add to replay value. Like the online version, there are also pop up hints to give you clues to Ariane’s current feelings. If you find these annoying you can turn them off in the Options screen (they are off by default). Also like online, you can cheat using the Konami Code, but this turns off achievement progress.
On the other hand there is no longer a way to get a code to import your date to Something’s In The Air. It’s a rarely used feature anyways, and isn’t worth all the extra code required. I may eliminate that feature in the next version of SITA anyways.