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VN Ren'Py Mothers & Daughters [Development Thread]

Reifon

Newbie
Nov 7, 2017
57
118
A question about a money system and should I implement one?

Currently the game doesn't record money, but there are decisions which involve money.

At the beginning of the game Mom asks you to pick up groceries, and you can assume she gives you money to do so. There’s also an option to join the local gym with a pay now or pay later choice and a different scene where you can decide to pay for a girl’s lunch or not.

Each choice listed above has a consequence. You can choose not to go shopping, which lowers your affinity with Mom. The gym and lunch choices affect future relations with the characters involved.

My question – without a money system would you ever choose not to pay now for things like the gym and lunch? The shopping choice is more a decision of going to the store or going somewhere else, but by not going shopping you would have the money if such a system is used.
If this is the case, it may be a good idea to make a money system. If there is a place to continue to use money in the future, it should make the follow-up easier.
 

hiya02

Member
Oct 14, 2019
170
96
Money system? Personally it makes me think about the grinding games:oops::oops::(:(
Is there some advantage of not spending ¥? Or do you want to limit the mc's choices so mc could decide what to buy?
 

Hrk19

Member
Jan 24, 2020
424
403
A question about a money system and should I implement one?

Currently the game doesn't record money, but there are decisions which involve money.

At the beginning of the game Mom asks you to pick up groceries, and you can assume she gives you money to do so. There’s also an option to join the local gym with a pay now or pay later choice and a different scene where you can decide to pay for a girl’s lunch or not.

Each choice listed above has a consequence. You can choose not to go shopping, which lowers your affinity with Mom. The gym and lunch choices affect future relations with the characters involved.

My question – without a money system would you ever choose not to pay now for things like the gym and lunch? The shopping choice is more a decision of going to the store or going somewhere else, but by not going shopping you would have the money if such a system is used.
I think i would make the choices regardless, cause right now its a choice of who i want to pursue.
so yeah, make the money system, but make it so that you either get it while progressing the story or doing some side activity during free roam sections, but make those limited too so the player cant pick every choice.
and also, make it so that money can also unlock a specific scene, its what is used in being a dik too.

Oh, also on that front, wanted to ask, will you make it so that if someone pursues multiple girls at once in one playthrough that it leads to severe negative consequences? cause otherwise it would feel too unrealistic.
 

Reifon

Newbie
Nov 7, 2017
57
118
I think i would make the choices regardless, cause right now its a choice of who i want to pursue.
so yeah, make the money system, but make it so that you either get it while progressing the story or doing some side activity during free roam sections, but make those limited too so the player cant pick every choice.
and also, make it so that money can also unlock a specific scene, its what is used in being a dik too.

Oh, also on that front, wanted to ask, will you make it so that if someone pursues multiple girls at once in one playthrough that it leads to severe negative consequences? cause otherwise it would feel too unrealistic.
Based on my own real-life experience, one of my ex-girlfriends had an ex-boyfriend who was dating many girls at the same time, and later dumped her, and then she started dating with me, and then the man regretted it and asked my ex-girlfriend to get back with him.
So she dumped me, stayed with him, and then he dumped her again, so I didn’t think it was impractical, and he had no serious consequences:ROFLMAO:.
 

Hrk19

Member
Jan 24, 2020
424
403
Based on my own real-life experience, one of my ex-girlfriends had an ex-boyfriend who was dating many girls at the same time, and later dumped her, and then she started dating with me, and then the man regretted it and asked my ex-girlfriend to get back with him.
So she dumped me, stayed with him, and then he dumped her again, so I didn’t think it was impractical, and he had no serious consequences:ROFLMAO:.
still, i kinda like that there are consequences, kinda makes me feel like i have something in real life.
 
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Spin256

Mothers and Daughters
Game Developer
Dec 16, 2019
535
1,058
Money system? Personally it makes me think about the grinding games:oops::oops::(:(
Is there some advantage of not spending ¥? Or do you want to limit the mc's choices so mc could decide what to buy?
There’s no grinding since it’s not a sandbox game.

The advantage of not spending will depend on the specific scene. One girl might not like the idea of you paying for her lunch, or at least feel you should have asked first.

Also, if you know you need to spend money on two girls but only have enough for one….

This would also tie in with an idea about jobs. Not in the sense of a mini-game but rather you’re committing to certain scenes/locations ahead of time and get paid. This would also allow you to spend time with the women involved in those jobs.

Which raises another question for you all – should the money system be tied to the difficulty level? i.e. getting paid less on higher difficulty.

I think i would make the choices regardless, cause right now its a choice of who i want to pursue.
so yeah, make the money system, but make it so that you either get it while progressing the story or doing some side activity during free roam sections, but make those limited too so the player cant pick every choice.
and also, make it so that money can also unlock a specific scene, its what is used in being a dik too.

Oh, also on that front, wanted to ask, will you make it so that if someone pursues multiple girls at once in one playthrough that it leads to severe negative consequences? cause otherwise it would feel too unrealistic.
With money unlocking certain scenes are you referring to buying services from Quinn in BaD?

Consequences will depend on which girls you’re trying to date at the same time. The married mothers will likely be more discrete whereas other girls might want to show affection in public. Some may be high maintenance and take up more of your time.

It should depend on who knows/cares about you pursuing multiple girls at the same time. If you’re trying to pursue two girls in the same social circle then it’s harder to hide than if these girls don’t like/speak to each other.

Your best mate will cover for you, but you have to keep that relationship going.

The persona will also play a part in this. If you’re a nice guy with one girl and a bad boy with another and end up with a scene involving both girls….. you will be limited on what you can say and which will accept what you say.
 
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Hrk19

Member
Jan 24, 2020
424
403
There’s no grinding since it’s not a sandbox game.

The advantage of not spending will depend on the specific scene. One girl might not like the idea of you paying for her lunch, or at least feel you should have asked first.

Also, if you know you need to spend money on two girls but only have enough for one….

This would also tie in with an idea about jobs. Not in the sense of a mini-game but rather you’re committing to certain scenes/locations ahead of time and get paid. This would also allow you to spend time with the women involved in those jobs.

Which raises another question for you all – should the money system be tied to the difficulty level? i.e. getting paid less on higher difficulty.



With money unlocking certain scenes are you referring to buying services from Quinn in BaD?

Consequences will depend on which girls you’re trying to date at the same time. The married mothers will likely be more discrete whereas other girls might want to show affection in public. Some may be high maintenance and take up more of your time.

It should depend on who knows/cares about you pursuing multiple girls at the same time. If you’re trying to pursue two girls in the same social circle then it’s harder to hide than if these girls don’t like/speak to each other.

Your best mate will cover for you, but you have to keep that relationship going.

The persona will also play a part in this. If you’re a nice guy with one girl and a bad boy with another and end up with a scene involving both girls….. you will be limited on what you can say and which will accept what you say.
yeah i was referring to Quin, also for example you pay the nerd for the wedgie pic.
also, everything else sounds great
 

Hrk19

Member
Jan 24, 2020
424
403
Hey, spin, now that i played the demo some more, i feel like the transition from render to render seems a tad too fast, maybe try slowing it down a bit, it would make the movements feel more natural.
also, in the renders, i think if small movements like just moving the eyeball a little or facial changes or moving a little to show a natural flow in movement would make it great.
i think more, facial movement, like seamless expression changes would be great too.
an example of what i mean, i suppose, look at badik and there is a new game on this site called Heir Apparent.
see if you can check out Heir Apparent specifically, the game i wouldnt bother following but the dev is good at expressions.
oh not to forget but Duality is also very good at expressions.

also, sorry if i come as a bit forward, just wanted to give my thoughts to help.
 

Spin256

Mothers and Daughters
Game Developer
Dec 16, 2019
535
1,058
also, sorry if i come as a bit forward, just wanted to give my thoughts to help.
Feedback is welcome. That’s why I created this thread.

I’ve played and liked Being a Dik, but I’ll also check out the others you mention.

Regarding the expressions. I’ve set the character’s eyes to follow an object as it keeps a natural eye line when moving things around in a scene. I then batch rendered images overnight. Unfortunately, there’s bug in Daz where the eyes ignore the look at target when you load a scene. I am re-rendering these scenes, but that takes time and post work. I’ve attached an example.

Personally I’m not a fan of a single image (or minor changes) for several lines of dialogue. But I accept your point about transitioning too fast and will have a think about what I can do.

View attachment catherine_max1.webp View attachment catherine_max2.webp
 
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Hrk19

Member
Jan 24, 2020
424
403
Feedback is welcome. That’s why I created this thread.

I’ve played and liked Being a Dik, but I’ll also check out the others you mention.

Regarding the expressions. I’ve set the character’s eyes to follow an object as it keeps a natural eye line when moving things around in a scene. I then batch rendered images overnight. Unfortunately, there’s bug in Daz where the eyes ignore the look at target when you load a scene. I am re-rendering these scenes, but that takes time and post work. I’ve attached an example.

Personally I’m not a fan of a single image (or minor changes) for several lines of dialogue. But I accept your point about transitioning too fast and will have a think about what I can do.

View attachment 1300615 View attachment 1300616
Great to hear, also sucks about that bug in daz, but regardless dont hesitate to take your time, small bits of quality like that post work you do goes a long way in making the game perfect.
also, good to know, i think just the slowing down of the transitions between renders would make it significantly more pleasing to watch.
also by small changes i didnt mean single image but, like an example of what i mean would be to sit in front of a mirror on a chair and talk to yourself while paying attention to your expression changes, how they change with every sentence and or word.

also i think, when the characters talk, focus on their faces and also that there is more movement on the faces and head than movement on their bodies unless they do some action which warrants moving the bodies or limbs or only slightly moving limbs and bodies while they talk.
This would have the added benefit of making the scenes more intimate, sorta like lovingly looking at your wife or child.


hm, i think also, when the characters move between renders, currently i feel like the movements are quite significant between renders.
i think for movement, try making more renders to simulate movement like for example in the game when the mom pulls down catherine's skirt, more frames in between from when she gets to her and pulls it down to simulate movement like a motion picture.
And again, its fine if you take your time to perfect your renders.
 

Spin256

Mothers and Daughters
Game Developer
Dec 16, 2019
535
1,058
I will hopefully have version 6 out in the next few days.

Need to finalize and test the new features
  • Collection and display of panties – they can be accessed in the bedroom freeroam.
  • Collection and display of other inventory items – these are displayed in a new smartphone app.
  • Money system – displayed during freeroam and/or when a money decision is available
I am still considering if I should add a walkthrough mode which highlights points for decisions. Since points can change based on difficulty and previous decisions it requires thinking on how it will work. Although it will be easier for me to implement at this stage than someone trying to mod the feature in after release.
 
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Hrk19

Member
Jan 24, 2020
424
403
I will hopefully have version 6 out in the next few days.

Need to finalize and test the new features
  • Collection and display of panties – they can be accessed in the bedroom freeroam.
  • Collection and display of other inventory items – these are displayed in a new smartphone app.
  • Money system – displayed during freeroam and/or when a money decision is available
I am still considering if I should add a walkthrough mode which highlights points for decisions. Since points can change based on difficulty and previous decisions it requires thinking on how it will work. Although it will be easier for me to implement at this stage than someone trying to mod the feature in after release.
Well, can't wait to try it.
Also, about the walkthrough for the different difficulty systems, will the scenes from an update just not appear in a higher difficulty system?
I mean since there is no grinding, will we have to do something extra in the higher difficulties in the free roam to get enough points or?

Also, yeah if you think it's not too much work to implement a walkthrough system then sure.
It certainly would increase the appeal of the game that's for sure, among the people I mean.
 

Spin256

Mothers and Daughters
Game Developer
Dec 16, 2019
535
1,058
Well, can't wait to try it.
Also, about the walkthrough for the different difficulty systems, will the scenes from an update just not appear in a higher difficulty system?
I mean since there is no grinding, will we have to do something extra in the higher difficulties in the free roam to get enough points or?

Also, yeah if you think it's not too much work to implement a walkthrough system then sure.
It certainly would increase the appeal of the game that's for sure, among the people I mean.
To get anywhere with a character you will need to have high affinity. Playing on lower difficulty means you can achieve that high affinity easier.

As an example, if there were 10 affinity points available but you only scored 7. You would have High affinity in Easy, Medium in Normal and Low in Hard. Based on Easy: 60%; Normal: 75% and Hard: 90%. Some characters will have different thresholds.

Not spending time with a character can decrease your affinity. You’ll find it easier to chase multiple women on easier difficulty as you can get away with the lower scores for each woman.

Difficulty also affects the persona in a similar way.

I’ve tried to create the system so people who want a challenge could play on high, and people who want a casual game could play normal or easy.

I think I’ll work on the walkthrough system for v7.
 
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Spin256

Mothers and Daughters
Game Developer
Dec 16, 2019
535
1,058
Version 6. This replaces previous versions. It is not an update.

Most of the work on this one is behind the scenes.

Changes

  • Collectable panties are displayed in the bedroom.
  • Other collectable items displayed via the smartphone.
  • Dialogue changes between player and Catherine.
  • Optional scene with Mrs Wilson added (or Mom for those playing with the patch).
  • Return to bedroom at end allowing player to view stats, images, collectables etc...
  • Money system

Besides general feedback I'd like to know what you think of unpatched/patched content.
The eyepatch doesn't just change name tags. In the vanilla game your mom is a different character to Mrs Wilson (who's a neighbor). I'm hoping the base game is playable with a decent story without it being obvious an incest patch is available. And also the patched version is equally enjoyable in how it changes that part of the story.
 
Last edited:

Hrk19

Member
Jan 24, 2020
424
403
Well, so i played it and wow, that part with the mom was really good on the patched version.
and yeah, dont worry, its not obvious at all that an incest patch is available, having the mom character be a different person is a good way to camouflage it.
Now, in more detail, i will say i loved how subtle it was, it felt like the interaction had weight.
made me want more right away.

also, will the money system be for the next build?
so, now that i think about it, besides the money and the walkthrough, everything else seems to be done, if im not wrong.
 

Spin256

Mothers and Daughters
Game Developer
Dec 16, 2019
535
1,058
Money is in this build. I missed that off my notes.

Still a little work on collectibles needed. Like the free roam there will be some objects you can pickup in normal scenes.
If your stats are low Catherine doesn’t put the panties on your head and instead puts them to one side. The player will be able to pickup/steal them.

Besides the walkthrough there are music, sound effects, text box transparency and size to look at. But yes, nearly done with the functionality testing.
 
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Hrk19

Member
Jan 24, 2020
424
403
Money is in this build. I missed that off my notes.

Still a little work on collectibles needed. Like the free roam there will be some objects you can pickup in normal scenes.
If your stats are low Catherine doesn’t put the panties on your head and instead puts them to one side. The player will be able to pickup/steal them.

Besides the walkthrough there are music, sound effects, text box transparency and size to look at. But yes, nearly done with the functionality testing.
hey, so i looked around and i couldnt find where the current total money is displayed, the inventory just shows the cd.
 

Spin256

Mothers and Daughters
Game Developer
Dec 16, 2019
535
1,058
hey, so i looked around and i couldnt find where the current total money is displayed, the inventory just shows the cd.
Currently the money is shown during the freeroam. Hover over the top right.
 
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Spin256

Mothers and Daughters
Game Developer
Dec 16, 2019
535
1,058
I will change it to be available all the time, on hover.

One thing I forgot on the to do list. The computer in the bedroom. Its primary purpose is one of the girls is a gamer, and you can interact with her while playing. The twist is you don’t exchange irl information and don’t realize you know each other. How you talk to the girl and the gamer will come together later in the story.

Hopefully I can copy most of the code from the smartphone. I was thinking of expanding some of the apps (mainly relationships), but might just instead resize the content to fit the bigger screen to save on development time.
 
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