I really wanted to rate the game highly, but there is so many flaws in the design that forces my hand and I have to disagree with such current high rating of the game.
Biggest flaw in the design - trying to take on too many things at once! Rather than focusing on couple of characters, their development and scenes, the developer decided to take on a ton of characters, complicated relationships and try to develop everything at once! The conditions and branches makes the game very slow to develop as seen after years of development we are still in teasing phase and do not have anything concrete.
The story and plot also falls short as things are rushed and seems we want to introduce some characters and get them out of the way as soon as possible, hence characters feel too gullible and not react to sexual jokes and passes made like any other person would to a stranger.
Game uses multiple mechanics to track progress, have gallery, have tasks, trophies etc. but the UX is so unfriendly that people get confused what "freeapp" is and why I cannot sleep to go to next day. This is just bad design decisions and cluttering the UX with so many choices that have no impact in the game and they are more like demos, rather than flushed out features.
Overall game has a lot of potential, but requires repolishing already created content to be playable, as new content would not save this game in my opinion.
Biggest flaw in the design - trying to take on too many things at once! Rather than focusing on couple of characters, their development and scenes, the developer decided to take on a ton of characters, complicated relationships and try to develop everything at once! The conditions and branches makes the game very slow to develop as seen after years of development we are still in teasing phase and do not have anything concrete.
The story and plot also falls short as things are rushed and seems we want to introduce some characters and get them out of the way as soon as possible, hence characters feel too gullible and not react to sexual jokes and passes made like any other person would to a stranger.
Game uses multiple mechanics to track progress, have gallery, have tasks, trophies etc. but the UX is so unfriendly that people get confused what "freeapp" is and why I cannot sleep to go to next day. This is just bad design decisions and cluttering the UX with so many choices that have no impact in the game and they are more like demos, rather than flushed out features.
Overall game has a lot of potential, but requires repolishing already created content to be playable, as new content would not save this game in my opinion.