VN Others Motion Capture (Smart Suit) in Visual Novels - Is this the next stage?

ashitanojoe

Well-Known Member
Oct 20, 2019
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The guys from , after making millions with their game Freshwomen in Steam, are implementing more advanced tools to make their games, of which the Rokoko Smart Suit Pro II is part of them:

"Motion Capture: In December we bought a Rokoko Smart Suit Pro II, and in the last few months, we integrated it into our pipeline and recorded all the performances needed for FreshWomen Season 2 Episode 3 and Forbidden Fantasy Chapter 3 with two very talented actresses. This means we’ll have more realistic animations, and that they will be done faster."

Speaking of animations, a few of you asked me about Motion Capture. We've been developing systems to use Motion Capture since November, and already started using it on FreshWomen Season 2 Episode 3 and Forbidden Fantasy Chapter 3.

I made a small video outlining a few of our pipeline steps, and, basically, it works like this:


  • 1 - Capture: we capture all the animations that will be on the scene with the Rokoko Suit Pro II, according to our scripts and storyboards.
  • 2 - Clean Up: Although the Rokoko Suit Pro II is an amazing piece of tech, a bit of clean up is necessary. This step is essential to get rid of flickering hands, weird neck movement, feet movement, and any other movements that went awry during capture.
  • 3 - Secondary Animation: here is where we modify the captured animation so that it fits our scene perfectly. We adjust the spine, hands, head movement, increment breast movement, and exaggerate anticipation and follow through to make it more impactful. This is possible through Animation Layers and Non-Linear Animation techniques, so we can have a non-destructive pipeline. We also animate things that weren’t captured, such as hair, facial movement (as we don’t have the tech needed to do Facial Capture yet), and, sometimes, other characters (in the case, MC).
  • 4 - Assemble: After these steps, we can assemble our scene. Put props, environment, and other objects necessary for the scene.
  • 5 - Preview and Polish: At this stage, we render a preview. A preview is a lower fps and lower quality version of the animation, so we can render it fast, test in game and look for improvements. It's the same version of the animation you guys get on Discord at the Sexy-Videos channels. The corrections on this stage usually have to do with facial animation, clippings and other small things.
  • 6 - Lighting and Final Render: On the last stage, we make sure lighting is as perfect as can be, and no corrections remain. After that, we send it to Final Render, and 6–12 hours later, we’ve got a final animation ready to be put into the game.

We’re very excited about Motion Capture, and believe that it will make our animators work better and faster, so we can deliver updates more frequently."


This is a promo video of that suit, from Rokoko:


What do you think? Are you excited that devs are now implementing this kind of tools?