Motivation to push out a H-Game!

Sep 4, 2022
29
12
Started to learn how to use Godot, its kind of cool, chose this because I want a little bit better looking UI. so what have I learned so far.... well I had to go to work today so I didn't get much done but look at these little things! its not much but it took me way to long to figure this out >.< but yeah i'm having fun.

firefly.gif
 
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ParkGDev

Member
Game Developer
May 12, 2021
260
761
This might be a little long, but I feel compelled to share it, because this mindset/approach always been useful to me.

I have a bunch of productive (as in "producing something") and physical skill-based hobbies and one of the most important things I learned is that, the biggest motivation boost I get is from completing small but important tasks.

You have quite an extensive idea, and I can relate to that. It's fun to design a game! And I had been there as well! Originally I wanted to create large point-and-click dating sim. But, it was too much too soon.

Like any other skill based hobby, it's important to start small. Starting big without any background in the hobby you're going for (game dev in this case) can easily crush you when you hit a big obstacle.
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Ask any dev here and they will also tell you, they started with simple stuff first, then they put everything together.

So, dont rush with all the big things. Motivate yourself with the small learning process first! This way, you can keep having fun!
 
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VelvetSins

Newbie
Game Developer
Sep 29, 2024
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140
Park is right, having fun with the learning process is best way to keep things going and stay consistent. If you don't enjoy making your game and learning the ropes then you'll probably get burned out pretty quick. Relax and enjoy the process (y)
 
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Sep 4, 2022
29
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This might be a little long, but I feel compelled to share it, because this mindset/approach always been useful to me.

I have a bunch of productive (as in "producing something") and physical skill-based hobbies and one of the most important things I learned is that, the biggest motivation boost I get is from completing small but important tasks.

You have quite an extensive idea, and I can relate to that. It's fun to design a game! And I had been there as well! Originally I wanted to create large point-and-click dating sim. But, it was too much too soon.

Like any other skill based hobby, it's important to start small. Starting big without any background in the hobby you're going for (game dev in this case) can easily crush you when you hit a big obstacle.
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Ask any dev here and they will also tell you, they started with simple stuff first, then they put everything together.

So, dont rush with all the big things. Motivate yourself with the small learning process first! This way, you can keep having fun!

these are small victories for me, I meant it when I said im having fun, creating those sprites was an accomplishment, however I am going to go back to tryin to use Renpy as im a little more used to it and want to finish a project as planed.

[none of this is ment to be mean, i appreaheat everyones comments and trying to help me but I feel like my replies seem to be... mean? idk, THANK YOU FOR YOUR REPLIES! is the biggest thing I want to push
 
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Sep 4, 2022
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Park is right, having fun with the learning process is best way to keep things going and stay consistent. If you don't enjoy making your game and learning the ropes then you'll probably get burned out pretty quick. Relax and enjoy the process (y)
I do understand the burnout as well, its why i'm taking a brake from writing. its also why I have this post, every coment gives me a little bit more motivation. just a little more, and a little more.
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
3,876
6,911
Working on body references now, just finalizing the female base. what do you think?

View attachment 4455343
Only notice two things. The neck is a bit too thick. Making it a bit thinner where it connects to the body would make it a bit more feminine. Second is the right hip (her right), it has a hip dip while the left doesn't. Other than that, I don't see anything obvious.
 
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Sep 4, 2022
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Only notice two things. The neck is a bit too thick. Making it a bit thinner where it connects to the body would make it a bit more feminine. Second is the right hip (her right), it has a hip dip while the left doesn't. Other than that, I don't see anything obvious.
i uh, dont understand what you mean by hip dip?

1737157588820.png

1737157628553.png
model used to outline it (im not an artist)
 

ParkGDev

Member
Game Developer
May 12, 2021
260
761
these are small victories for me, I meant it when I said im having fun, creating those sprites was an accomplishment, however I am going to go back to tryin to use Renpy as im a little more used to it and want to finish a project as planed.

[none of this is ment to be mean, i appreaheat everyones comments and trying to help me but I feel like my replies seem to be... mean? idk, THANK YOU FOR YOUR REPLIES! is the biggest thing I want to push
No worries, no mean-ness detected! I saw that you were having fun and enthusiastic, so I was compelled to encourage!

I see that you're learning 2D art as well! If you need tips, I'm always happy to share. I started from "bad" to "OK" as well in my art journey, it can be challenging but it's always fun!

Don't throw away your early sketches! In a year or two, you might want to look back at your art progress and celebrate your improvement! I'm not yet a good 2D artist, but here's my thread from the Artwork forum before I made my first visual novel, and here's my progress post from 2024.

2D art journey is a wonderful experience! So, keep going!
 
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Sep 4, 2022
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Alright so today I didn't do much because my writing deadline is coming up and I still need 50K words, i mean I have them but I really need to edit them... eh, whatever,.

Anyways I focused a bit more on the over all story anyways I've developed a plotline as well as a few idea for screens

Chapter1Start.jpg

Beach Map.jpg Overview Map.jpg Inventory Screen.jpg
 
Sep 4, 2022
29
12
No worries, no mean-ness detected! I saw that you were having fun and enthusiastic, so I was compelled to encourage!
ah good, thank you. that is what i need lol. a lot of fun is finding out things myself but if i cant figure it out I will let you know. what I really like is the search for the answer and the immediate ability to see if my fix action worked.
 
Sep 4, 2022
29
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I have deleted my game file.

I blame my work center for needing my supporting documents for my epr. they know I don't do anything at work anyways.

so I'm going to cry about that now, anyways completely random and not having to do with anything, make sure you save all your documents before you system restore because your certs are no longer working.
 

K.T.L.

Keeping Families Together
Donor
Mar 5, 2019
894
1,826
Ouch! Well, apart from making sure you have offline local backups and possibly cloud storage as well as your hard drive...

A couple of things to watch out for that still trip me up:

Planning Paralysis - you're having so much fun planning your game that you never get out of that stage or you keep returning to it when you discover that writing the code and doing the graphics is far harder and more boring than you imagined it would be.

Function Creep - you keep having new ideas and adding them to your plan. Then you have new ideas to expand those ideas. And you suddenly find you have an impossibly complicated snowflake to design around. At some stage you have to decide to stick with what you have and just get on with coding the game. Keep those new ideas for your next game or a later update.
 
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Sep 4, 2022
29
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Ouch! Well, apart from making sure you have offline local backups and possibly cloud storage as well as your hard drive...

A couple of things to watch out for that still trip me up:

Planning Paralysis - you're having so much fun planning your game that you never get out of that stage or you keep returning to it when you discover that writing the code and doing the graphics is far harder and more boring than you imagined it would be.

Function Creep - you keep having new ideas and adding them to your plan. Then you have new ideas to expand those ideas. And you suddenly find you have an impossibly complicated snowflake to design around. At some stage you have to decide to stick with what you have and just get on with coding the game. Keep those new ideas for your next game or a later update.

see, I actually like writing code, its a nice big puzzle that I can tell right away if it is solved or not. love that. like, math, sucks because even when you know you are right you can find you are wrong, code however, you dont even have to guess your right or wrong your code will laugh at you in satan. (what? expecting somthing else?)

Function Creep is a BIG thing, I love starting new storys even when my old ones are not even close to don, feel bad for any of my readers because like, i know how it will go but they may never get to...

anyways I do have a plan, my name is not same, but I will never be in a band.

sorry that was odd, let me try again. I do have a plan and that is to create the game like I write my stories, draw up and Idea of what I want then start at the begining and go from there, panicing all the way!~ who needs continuity when you get... a swinging lanturn!
 

Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
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I do have a plan and that is to create the game like I write my stories, draw up and Idea of what I want then start at the begining and go from there, panicing all the way!~ who needs continuity when you get... a swinging lanturn!
Pro-tip, have an ending in mind before you even start writing. That way the ending actually makes sense, isn't completely out of left field, and you can actually build towards it instead of hoping you figure out how to bring the story to a natural close.
 
Sep 4, 2022
29
12
Pro-tip, have an ending in mind before you even start writing. That way the ending actually makes sense, isn't completely out of left field, and you can actually build towards it instead of hoping you figure out how to bring the story to a natural close.
I prefer Chaos!~

but... can you define what you mean by editing in this context, I ate a couple of cans of monsters this past day and colors are starting to sound good.

okay so I reread that and I might be dislexic.
 
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Insomnimaniac Games

Degenerate Handholder
Game Developer
May 25, 2017
3,876
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I prefer Chaos!~

but... can you define what you mean by editing in this context, I ate a couple of cans of monsters this past day and colors are starting to sound good.
Ending, not editing. :LOL: Ending being where your story ends. Start with what type of ending you want. Conclusive, open to continuation in a sequel, open-ended, etc. Then think about where you want your characters to end up. Alive? Dead? The king of polka dancing? Possibilities are endless. However, don't think it should be set in stone. After a while, stories really do sort of write themselves, so you might need to call a bit of an audible in the ending as long as it's not huge details.
 
Sep 4, 2022
29
12
Ending, not editing. :LOL: Ending being where your story ends. Start with what type of ending you want. Conclusive, open to continuation in a sequel, open-ended, etc. Then think about where you want your characters to end up. Alive? Dead? The king of polka dancing? Possibilities are endless. However, don't think it should be set in stone. After a while, stories really do sort of write themselves, so you might need to call a bit of an audible in the ending as long as it's not huge details.
Yeah... >.<

so write now the ending is set to have three ways to end. overall the player character is in a coma of some type due to the coming conclusion of some type of trauma. what the twist is going to be is that the Player is in a coma, the island and NPCs are reflections of there mental state and they can either A. Grow past the trauma and move on, allowing themselves to wake up and leave the trauma behind. (Good Ending) B. stay in the coma with no way to escape (Neutral End) or C. Fall victom to there own broken mind and get a bad ending of some kind.


so out line is: CC --> Wake island --> Explore/survive --> Lead or help --> fix/kill/abandoned --> win/loose battle agesnt shadows (self demons) --> end, wake up (Grab a brush and put on a little make up)/or not. (possible epologe to have a moment that allows players to "see" the island wasnt all in there mind so that it doesnt feel like everything they did was just a dream.)
 
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