This review is directed towards version 0.1.3A, which is the latest version posted on the site
Okay, so.. this is a rather interesting game, I never played a naughty game before that revolved around stealth mechanics and mostly fetch quests and I have to say that I like it, but there are some things to improve
Firstly, the map was a bit confusing to read at least to me. It took me a rather long amount of time to actually know where the bar was, or the kitchen for that matter, to try and get the tea and whatnot for the bunny girls
I think having labels that show up more or less which area of the map you are going through would be beneficial for the player, because with the map being a bit confusing to traverse through due to the fact that a lot of the ladders I've gone through would take me to the same exact places I've previously been on instead of showing me new areas. Though this could also be due to me not being really familiarized with the map yet
Even then, there were a few areas where there was gold that I couldn't get to because I have absolutely no clue how to get to them
As for the puppy play questline, I think there are some serious improvements to make. The first two quests were easy, finding the choker and the puppy suit in the dungeon didn't give me any issues. But once the smelling mechanic got introduced, that's when problems started happening
I would suggest adding some sort of smelling system to the player, or improve upon the current one, which allows the player to actually smell on their own and make the scent trail pop-up or give hints as to where you should be heading to, because trying to find the scent trails was a pretty pointless endeavor at the moment. They would lead you nowhere, so you had to mostly base yourself on sight and as the map is pretty big, it was pretty difficult to find her.
I still managed to find her, but it took me a very long time and it was not really the most fun experience. But then came the quest where you were blindfolded, that one was the worst of the bunch.
With the suggestion I made earlier, this could perhaps get alleviated some because you'd at least have some sort of guide as to where you are moving, but currently you're pretty much in complete darkness with a very limited range of vision (it's very difficult to know when the guards are coming for you), which I believe should get reduced some to allow for some visibility.
The guards performed well, I would say you're a little too slow at times to get away from them, but it's just a matter of getting used to the mechanics a little better to know how to avoid them.
Scenes were pretty hot, I admit. I liked them
Game shows a lot of promise and I'll be keeping an eye out to see how it develops. Thank you for your hard work