Mouth Cumshots

FlipTopBin

Member
Game Developer
Dec 5, 2017
176
223
I am looking for a prop/mat for Daz to simulate cum leaking out of a girls mouth while she still has a dick (Dicktator) in it. Can anybody recommend anything?

Here is an example of the sort of thing I am looking for:
sc day21fhotel f31.jpg
 

FlipTopBin

Member
Game Developer
Dec 5, 2017
176
223
Thanks, thats great.

Any more options for a bit of variety? Its more cum droping down the cock rather than her chin I am after if possible.
 

Philly_Games

Well-Known Member
Game Developer
Sep 9, 2017
1,085
7,732
those are probably the best ones @FlipTopBin . I think I have to move on to using zbrush or something now because there is so little variety sadly. All our MC's have the same blast pattern :p
 

Aeilion

Member
Jun 14, 2017
125
144
Yes cum pro pack is really good (in any case I like it) but you have to have patience and knowledge to use it well. The placement will be more complicated than with something planned for what you are looking for and the surface may need to be changed according to preferences. But if you take the time and you manage to master the trick you can really do everything with it.
 
Sep 10, 2018
382
278
I used to make celebrity fakes back in the day and one effective method for cumshots was using photoshop to carefully extract cum from other porn then overlaying it on the fakes, no greater realism than the real thing. I don't know how effective this would be with 3D artwork as in whether it would feel out of place but in my experience the current methods are seriously lacking, I've seen games with 10/10 renders who cannot help the cumshots from looking hilarious.
 

p_staker

Newbie
Mar 31, 2018
56
36
I used to make celebrity fakes back in the day and one effective method for cumshots was using photoshop to carefully extract cum from other porn then overlaying it on the fakes, no greater realism than the real thing.
That sounds very tedious and time consuming. .

I don't know how effective this would be with 3D artwork as in whether it would feel out of place but in my experience the current methods are seriously lacking, I've seen games with 10/10 renders who cannot help the cumshots from looking hilarious.
The main problem is the use of substandard default shaders that come with some of the props, like , that look like milk or glue.
 
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Sep 10, 2018
382
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That sounds very tedious and time consuming. .

The main problem is the use of substandard default shaders that come with some of the props, like , that look like milk or glue.
That looks 10 times better and you're right the photoshop method would be time consuming, time being a precious resource for developers but now I'm curious if despite the time factor if the photoshop method wouldn't be an edge for a game over the whole market. It might seem like a small factor but it is called the the money shot for a reason, players play attention to that detail and those few renders/screens in particular.
 

p_staker

Newbie
Mar 31, 2018
56
36
Here's one I did with the shaders from the pro pack, I think it turned out pretty good.

Ginevra_ test 1.0.png
(Ginevra HD For Genesis 8 Female, Carella Hair for Genesis 3 and 8 Female(s), Growler GP, and some MoneyShotz sets.)
 

Philly_Games

Well-Known Member
Game Developer
Sep 9, 2017
1,085
7,732
I actually spent about an hour on a cum shot and facial in engine. Dropped all the shitty maps that are included and did it from scratch. So far its not bad. Thicker areas are more white and thiner areas more clear. It has depth to it and a slight hue and a custom spec map to give tiny hints of blue in the reflection. It's my first attempt but with more tweaks and practice I can improve on it even more.

cum.png
 
Sep 10, 2018
382
278
Here's one I did with the shaders from the pro pack, I think it turned out pretty good.
(Ginevra HD For Genesis 8 Female, Carella Hair for Genesis 3 and 8 Female(s), Growler GP, and some MoneyShotz sets.)
Looks pretty damn good, not so sure about the model though lol.


I actually spent about an hour on a cum shot and facial in engine. Dropped all the shitty maps that are included and did it from scratch. So far its not bad. Thicker areas are more white and thiner areas more clear. It has depth to it and a slight hue and a custom spec map to give tiny hints of blue in the reflection. It's my first attempt but with more tweaks and practice I can improve on it even more.
The best I've seen in a game, then again your work on depraved awakening's renders are A+ grade.