- Dec 5, 2017
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I am looking for a prop/mat for Daz to simulate cum leaking out of a girls mouth while she still has a dick (Dicktator) in it. Can anybody recommend anything?
Here is an example of the sort of thing I am looking for:
View attachment 189025
That sounds very tedious and time consuming.I used to make celebrity fakes back in the day and one effective method for cumshots was using photoshop to carefully extract cum from other porn then overlaying it on the fakes, no greater realism than the real thing.
The main problem is the use of substandard default shaders that come with some of the props, likeI don't know how effective this would be with 3D artwork as in whether it would feel out of place but in my experience the current methods are seriously lacking, I've seen games with 10/10 renders who cannot help the cumshots from looking hilarious.
That looks 10 times better and you're right the photoshop method would be time consuming, time being a precious resource for developers but now I'm curious if despite the time factor if the photoshop method wouldn't be an edge for a game over the whole market. It might seem like a small factor but it is called the the money shot for a reason, players play attention to that detail and those few renders/screens in particular.That sounds very tedious and time consuming.You must be registered to see the links.
The main problem is the use of substandard default shaders that come with some of the props, likeYou must be registered to see the links, that look like milk or glue.
Looks pretty damn good, not so sure about the model though lol.Here's one I did with the shaders from the pro pack, I think it turned out pretty good.
(Ginevra HD For Genesis 8 Female, Carella Hair for Genesis 3 and 8 Female(s), Growler GP, and some MoneyShotz sets.)
The best I've seen in a game, then again your work on depraved awakening's renders are A+ grade.I actually spent about an hour on a cum shot and facial in engine. Dropped all the shitty maps that are included and did it from scratch. So far its not bad. Thicker areas are more white and thiner areas more clear. It has depth to it and a slight hue and a custom spec map to give tiny hints of blue in the reflection. It's my first attempt but with more tweaks and practice I can improve on it even more.