Unreal Engine - MudBlood Prologue [v0.68.4.5.3] [ThatGuyLodos]

  1. 5.00 star(s)

    gufmen

    I will follow the development, I really liked it 5 stars
    There's not a lot of content yet, but it's not bad at all. I played for 4 hours.looking forward to updates,I hope they will add new creatures and more places in the shelter
    Likes: Iluha
  2. 5.00 star(s)

    slonya

    A very interesting and exciting game, with decent graphics and animation. I'm sure many people will want to buy it after the full version is released. I wish the developer success and new ideas. There isn't much like this on the Internet. The idea is very good
    Likes: Iluha
  3. 2.00 star(s)

    DrakeWasHere2

    Version [v0.68.4.5]

    So, I haven't tested the other builds, but this one leaves much to be desired. I will give it a current pass and just assume everything is mostly in some alpha or beta state(I am hoping it is at least) given the lack of building structures or expanding anything and little to no interaction besides capturing and breeding girls.

    Looking beyond that I will address the main issue with the game. Time consuming.

    You have three speeds. Guess what? It is slow, a little fast, barely noticeable fast. That is it.

    You need to breed and raise an army. Well, I got news for you. You in for a waiting game.

    You need to breed and grind levels through breeding. Yea, you guessed it, I hope you got something else to do while the game plays in background to entertain you. You need stronger goblins to raid higher level places but the only way to get stronger goblins is taking your strongest goblins to use as breeding horses with girls and then playing the waiting game for them to shoot out babies.

    I spent a few hours on this and I still haven't gotten the Castle area because Goblins are just underlevel. I went through selling lower level goblins to make room for higher ones born, but still it is annoying to not have some speed that ticks faster than a 'few seconds.'

    Plus capturing/raiding is just RNG wheel. Sometimes you get girls, a lot of times in raid I caught nobody. I don't know if I just depleted the sources of that area or what. But it is still off putting when an area refreshes a day and it feels like it takes 10-20 minutes of waiting for a day to refresh on the highest speed setting in the game.
  4. 4.00 star(s)

    DoollDs

    [v0.68.4.4] I like management game. It's kind of lack most of the lewd stuff, need more animations need something like decoration for a management game. performance are bad. it is promising though.

    For me tis one is good because i like management game it just need years to be something because this one is a prologue I feel like this is adequate enough.
  5. 5.00 star(s)

    drnonono

    Great game in its early stages with a world of potential. Character and monster models are well crafted with a very interesting system for progress. Dev also seems very receptive to feedback. Closely watching this one
    Likes: Iluha
  6. 5.00 star(s)

    Swoop

    The best game on here. The animations are great, the gameplay is fun, and the leveling system is unique that it almost makes you feel like a goblin horde. I wouldn't mind a food manegant system or if your health is zero for slaves they die or a armor and weapon system.
    Likes: Iluha
  7. 5.00 star(s)

    xepa

    This is a very good game and gets better at every update. Of course it still has to improve some aspects in need, mostly with the UI, sounds and with the raids but I think the dev has done a excellent job so far.
    Likes: Iluha
  8. 5.00 star(s)

    ningakittah

    Super fun and enjoyable game. The 3d models are great and the animations are really good too. This has monsters, girls, breeding, inventory management (Sorta) and a pretty good atmosphere. Currently your locked to breeding your girls/ monsters together to get stronger monsters to run raids, but the game has loads of potential and is good in its current state.
  9. 3.00 star(s)

    A middle-aged Femboy

    *v.0.68.4.5.1*
    TLDR at bottom

    -Nothing fundamental changed in new update, just adding new 3some scene w/ goblins in brothel, do wish for an ffm scene in the future. Also, I have just figured out that you can just move units in the unit menu several months later... It still feels clunky with how it all flows, but I feel so stupid so let me cope by blaming the tutorial... fml. Been meaning to update the review for a while but I haven't gotten around to it, so if anything doesn't seem right, let me know-

    Now, I haven't played that long but I can see the rough edges this game has so far. I know its an early build so I can excuse it, but -don't necessarily like how the camera works here, and I think the tutorial needs to be more digestable-. I should probably also say that I don't usually play 3d games all that often since they usually come across as uncanny personally, and even if I try to be objective here, keep that in mind and take it with a grain of salt.

    ==Gameplay==
    - 1 stars
    If you ever played MbM, then this game is basically a more rougher/earlier- 3d version. You buy slaves and monsters in an alternating market at your HQ, and you use slaves to breed better monsters. However, instead of buying new monsters from the store like you mostly do in MbM, its essentially an rng chance of getting one from goblins, with a chance to get "orcs" from a lv 9 goblin (or higher) and a human, and a chance to get were-wolves from a cat-girl and goblin. So far those are the only monsters in the game unless you also count the futa succubus you can get from the dungeon, though there's not much in-game indicating those monsters existed or were atainable aside from the 3rd counter or unless you check the "what's new" tab maybe, or perhaps the guide but I don't often check it since its just a wall of text iirc and its difficult to find the relevant info.

    The goal of this game is raiding, and the main objective so far is raiding the castle and steal the elf nun there so far. However, the only role you are given in raids is selecting the units who can participate, which is somewhat disappointing but isn't a detriment to the game since the focus is on building a powerful army and resource management

    While there are traits that your monster's descendents inherit from slaves, they don't show up in their trait tree so it doesn't necessarily tell you how much stronger they are than average, but you can at least tell by looking at their stats. Still, the only traits in the game so far is mainly relegated to increasing stats, with the only breeding-traits being increasing growth speed after a slave reaches lvl 5 depravity iirc (which really is useless gameplay-wise if slaves still can't die).

    Slaves so far are universally meant to birth monsters, though it doesn't particularly matter which slaves since they all (including unique slaves) usually just have 1 trait that slightly increases a 1 particular stat outside the end-game slaves which can increase 2 or 3 a bit more than normal. Still, in my playthrough, it never mattered so long as the next generation has a higher level (have highest level monster breed random slave at them, give new monster milk to level up [milk type didn't matter in my playthrough], rinse and repeat while selling low level monsters or send them to a meat grinder for more space). There isn't anything wrong with how it is right now, but I wished there was a bit to incentivize selective breeding so that you could have squads excelling in particular areas, such as agility, accuracy, melee, etc. At least the character editor for slaves seems detailed, you can even give them clothes too, though it does have some clipping iirc, never really interacted with clothing much. I should also mention that from what I remember playing, slaves do not die if hp reaches 0, but it might be different now since I haven't tested it out yet in the new update but I doubt there is any death so far

    For base building as of now, there is basically the same facilities you would find in MbM (Including the shower/spring along with alchemy somewhat w/ the market to buy items, which are practically about as useless), though they are in preset positions with little you can do to customize them aside from a couple options. I would've liked to have a base-building element like what you could do MbM and other RM games so it does detract a bit from the game, but it truly does lose 1 star in conjunction with the camera

    I do have nitpicks with the game such as highlights, influence of traits on monster generations, and how the tutorial hits you like a brick wall each time you click on the guide (making it into a page/tab format would really help imo), I honestly do not like how the camera is works for this particular type of game as you would like you would in a walking simulator along with the option of toggling into a units pov though that is still imperfect as you can go into their skulls and you cant necessarily see the action because orcs are too damn fat. Still, I would appreciate these as an optional toggle, but that is only perspective. I do not like this as, although space is limited, I would rather just have a top-down view of my base and and move units around like normal RM games or MbM as it flows much better than a pseudo-walking sim. You can use use the shortcuts bound to the number keys, but this feels like work around rather than addressing how clunky it feels.

    ==Presentation==
    0 stars
    There's finally some music in this game but its not exactly not worthy, and while it isn't exactly the main focus here, I do like having it instead of having dead air. I still think the models look uncanny, but I am not knocking it against this game since I do think they look decent.

    The goblins and orcs are ugly as expected and green skins don't have any rights to complain either, with werewolves look alright. I mostly think the slaves look a bit uncanny though, particularly the face but thats the burden which comes with 3d I guess, and it doesn't exactly bother me after putting enough time into it, and esepecially after the face animatoins for short models got fixed (they didn't have face anims before then). If you look closely too, you can see a bit of jank and wonkiness with some clipping here and there, but it is the best part of the game, but I do think they can look better imo.

    ==Performance==
    0 stars
    I run a pretty shitty PC that, while not a potato, barely falls short of meeting modern gaming standards. While I may not run any modern game at max graphics beyond 10fps, I can still pretty much run any H-game without an issue, though it did start to chug/heave a bit while slowly turning my room into a sauna when I played this game on max settings at 4k so keep that in mind.
    I do suggest turning off toon-mode if you don't think it looks good, and maybe set the game to 1080p resolution if you have just about as much of a shitty pc as mine, gets a bit warm but its fine there w/ everything turned to max-

    ==H-Factor==
    1 stars
    Though I do find the models a bit wonky and rough, facial animations stiff, alongside the occasional hair clipping, I think the animations are serviceable and done well, though -limited to 3 monsters. There are also multiple animations w/ extra ones unlocked after slave reaches max depravity so + 1 for that-
    Still, no matter how good they are, I have been exposed to the forbidden sorcery of several 3d artists, so I am forced to give this a C- B due to my strong bias, for I have been spoiled, my standards high, and depression great for there shall never be a 3d game where
    "2 travelling drows,
    hung like a horse,
    are rendered to plow,
    a busty milf whore."
    - A Middle-aged Femboy (if you know, you know).
    [F = *disqusted look* "Euugh" *walks away* || C = "Eh, good enough" || S = "Whoa! Where did my pants go?!" ]

    ==Suggestions & Improvements==
    1st, -Smooth out the gameplay. Start by making the tutorial and guide more digestable, such as walking us through the general process and giving new players tips while having the guide be divided into tabs. Then, replace the toggle with top-down instead of a slightly lower and slower pov (just have it replace pov camera). After that, allow us to just square select or hold shift/control then click units for multi-select for a better flow.
    2nd, Improve quality of life, such as adding highlights to let players know when they can and have selected something, or maybe expanding the shortcut menu for units.
    3rd, improve on already existing assets and systems, such as the springs, the raiding, the brothel, and the market.
    Afterwards, work on any other ideas. mechanics, monsters, or concepts that are desired to be added into the game, and please add base building at some point.

    ==TLDR==
    Early, not bad, the potential is there but the game is rough enough for you to see the edges, and the foundation is a bit wobbly with some cracks IMO.

    If an update solves my gripes about the gameplay, such as the camera and improves QoL I'll update my review for a 4/5. If you just want to play someting to scratch the MbM and taimanin RM itch, you could try this out but I'd rather play something else.
  10. 5.00 star(s)

    loligunslinger

    The concept of this game is very cool.
    I'm looking for a goblin role-playing game.
    I understand that this game is being developed. So it still has a lot of bugs.
    -A goblin den with a very large area. Moving from one room to another requires the use of keyboard shortcuts.
    -The automatic system still has limitations.
    -There is still no technology system that will bring the girls to maximum benefit, such as the Goblin Rider or the Meat Shield in raids.
    Keep trying, you are doing well.
  11. 2.00 star(s)

    El Presidente

    The game should be a simple management game, you assign girls to goblin, they make stronger children and create stronger sprawl with some inbreeding.
    Even if it have potential, it have some heavy problem: One of witch is the camera and the cave layout. I was lost in this cavern, the camera doesn't help and even with the keyboard shortcut it doesn't help to locate any usefull object like the place where the women can give birth also the cave is dark, it's hard to see. Lastly dragging a someone to an object feel clunky.
    There is no indication on what happen in a raid other than "you win, you get a girl, you lost, you lost the entire army"
    The models are good and the sex scenes are a selling point, but overall it need more improvement.
  12. 1.00 star(s)

    Star48

    Poor attempt to copy and paste someone else's game into a 3D environment.

    Controls are clunky and slow.

    UI is somehow copied and made worse at the same time.

    3d models ok but cloth customizations never save and everyone went bald

    Gameplay entirely plagiarized 1 to 1
  13. 3.00 star(s)

    playboybsf

    An ok game with good potential. However, it lacks enough content to keep you playing long-term. Animations are very limited and there's only 3 types of Monsters and 4 types of girls atm, 3 of which share the same animation set between them. I hope the developer sticks with it and continues to add more content in the future because it does have a ton of potential.
  14. 5.00 star(s)

    NG1906

    I'm a fan of any dev that goes to the effort of creating a full 3D game with animations; this is a good example of that sort of work.

    This game is really an animation showcase: each slave / monster combo has unique animations, and these change somewhat as the game progresses. Controls are a bit confusing, and really focused more on seeing the animations. To that end, there is no PC, the "PC" is a camera. Gameplay is fairly short to completion; it should take about a hour to play through to defeating last area using walkthrough.

    Some reviews compare it to monster black market, which it's nothing like. MBM is a full game, and this is more of a demo. This game reminds me more of 90 Seconds Slave / Cost of Survival, which likewise had janky controls and gameplay but excellent 3D animations.

    There's a ton of potential here for a full game, and hope the author sticks with it.
  15. 4.00 star(s)

    nononomaybe

    MudBlood Prologue is clearly intended and designed as an Animation Showcase. The animations are the Sun of this game's solar system with everything else revolving around that center of mass.
    It's worth pointing out that concentrating on the porn and just penciling in gameplay is not a crazy development decision. Illusion made the same choice for almost all of its games.

    Positives:
    + Hearty variety of vaginal & anal sex animations with Goblins, Pigmonsters, and Werewolves (as of this writing). There is also milking, birthing, and a few nice girl idling/masturbating animations.
    + Excellent form and variety of female bodies. They are a superb vision of Enhanced realism.
    + Enough gameplay so that the player can feel like they've earned new girls and monsters.
    + There have been over six months of updates which is a good indication of expanded future content, but the future is a hope, never guaranteed.

    Criticism:
    - Currently there are no Insertion animations. Dropping a monster and a girl together instantly starts the dick-inside pumping. The best animation focused games recognize that having the full Insert->Fuck->Orgasm sex cycle makes an essential contribution to player immersion and enjoyment. (see: RapeLay, Sold Girl Town, Insult Order, JSK games)


    Conclusion:
    If you want sophisticated mechanics, challenging gameplay, and intricate level design, try Dark Souls.
    If you want to see jiggle-physics-enabled bimbos banged by monsters, then there are enjoyable animations to be found in MudBlood Prologue.
  16. 5.00 star(s)

    Iluha

    This game is interesting. Original mechanics, cool gameplay, beautiful, colorful characters. I don't want to use cheats in this game at all. I don't want to play this game quickly either. It's great that the game doesn't have any good or bad endings.
    It is inappropriate to compare this game with BM. This game is on a completely different level.
    There are practically no bugs in the game. and if they do, they are very funny (for example, multiple births, although I may have just been lucky)).
    The game is a little silent in terms of background music, but I successfully correct this myself using music from SnowRunner.
    Good game!
  17. 3.00 star(s)

    Sacenergy

    I wish the game were better, because the premise is right up my alley.

    Here is what's not so great at the moment:

    - Lack of customization, monsters are different shades of grey, girls can't be customized at all (well you can turn off clothes, but the game forgets all the time)
    - Lack of sound and thus atmosphere
    - Controls feel like work, no snappy dungeon keeping here, much wasd
    - Very limited automatization options
    - Game loop makes you focus on single/double breeding (once you have aboms) and as a result the dungeon is empty and lifeless most of the time
    - graphic glitches with almost every girl

    The good stuff:

    - there was obviously put much work into the animations and although they aren't perfect (speed), there are only so few though
    - somewhat cool birth scenes for people who are into that

    Nevertheless the premise is nice and I wish the dev(s?) all the best! This game needs something to distiguish itself from Monster Black Market/goblin lair which did alot of this in a more accesible and enjoyable way. Sorry if that review is harsh, I am aware it's an early version and can get much better in the future.
  18. 1.00 star(s)

    Dochh

    This is just a carbon copy of another game. It's more difficult to navigate and has no story. I didn't like the other game as well. There is no MC in this game. There is no substance. Just make monster babies... that's the game. Nothing else to it.
  19. 4.00 star(s)

    iron4doves

    Art and graphics are impressive (3d rendered "open world", but a small one). Gameplay is mediocre (watch goblins fuck women for a couple hours until you have enough points to kill the "bad guys"). Story/character development is nonexistent .

    Gameplay could improve to good, I don't see it becoming great

    Story/character development literally has infinite potential since there is fuck all here today. Some dialog during sex. Give me an MC who can do special things vs the chaff goblins. Make me hate the king and want to rob his priests/daughters/wives/allies/side chicks/mother/childhood sweetheart/etc. So much can be done here.

    So, game probably deserves 3 stars, but I'm a softy for custom art and this is not only custom but 3d rendered so I'm giving it a generous 4 stars. I am hopeful the game will really earn it in time, and maybe even press into 5 star territory.
  20. 5.00 star(s)

    jaevulen

    review of version 0.68.3.2. For being such an early version, the base mechanics are well thought out and the animation and model quality is extremely good, among the best I have ever seen. even down to the little details such as different expressions depending on their mood. It is a bit clunky at times since it's quite a dark map and navigating around the cave can be confusing, even with the keybinds. the whole gameplay mechanics should be a bit more streamlined but it still works already. I can't wait for more polished versions of this game, it has the chance to be one of the truly great.