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Rapist666

Newbie
Apr 20, 2020
83
37
Ok, there is something very wrong here. One of my girls bred with my goblin, gave birth, dragged the baby goblin to the center crib area of the nursery and it still won't grow up and is just stuck here.
 

Rapist666

Newbie
Apr 20, 2020
83
37
Ok, there is something very wrong here. One of my girls bred with my goblin, gave birth, dragged the baby goblin to the center crib area of the nursery and it still won't grow up and is just stuck here.
There is no automatic thing in play here, I manually dragged the preg girl to the birthing chair and so on.
 

bahalakayojan

New Member
May 17, 2023
7
3
Ok, there is something very wrong here. One of my girls bred with my goblin, gave birth, dragged the baby goblin to the center crib area of the nursery and it still won't grow up and is just stuck here.
just let it be, that also happened to me. if you move that while some baby are there, they will just replaced it.
 

Not Included

Member
Oct 9, 2024
111
53
There is no automatic thing in play here, I manually dragged the preg girl to the birthing chair and so on.
During the sex scene with the goblin/monster/e.t.c, fly up to the girl, point the cursor at her, then press F. In the menu that opens, use the same cursor to click on the red letter A and when it turns green, this will mean that the auto is on and now the girl will fly between the conception and birth scenes automatically (when her birth counter runs out, she will remain in place until the player restores the counter with a potion).

And one more thing. If the limit of monsters, goblins or slaves reaches the limit, the whole automatic process will also stop until there are free places in the rooms.
 

KiiroiAkuma

New Member
Nov 7, 2021
1
0
Ok, there is something very wrong here. One of my girls bred with my goblin, gave birth, dragged the baby goblin to the center crib area of the nursery and it still won't grow up and is just stuck here.
Oh, good to know I'm not the only one with this glitch. Put a girl in the nursery, she will be kinda placeholder not allowing newborn to take middle place.
 

Raswedj

Member
Feb 27, 2020
191
94
where is jewel be placing to get the hobgoblin? i cant find the place
I know where i can place her but she will not allother females i can place in this but that not work for hobgoblin i think is a bug i can not place jewel there where i can place other womans

EDIT: I have found out why its not worked at begin. Its NO BUG you ned Max Depravity then you can send her to the goblinbirthplace and feed the goblin :)
 
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Cerrif

New Member
Apr 29, 2019
2
0
You'd think that after 7 years of development someone could figure out how to make hair stick to heads. Feature after feature and the most basic thing is still as broken as it was 5 years ago. This is ridiculous.
 

Not Included

Member
Oct 9, 2024
111
53
You'd think that after 7 years of development someone could figure out how to make hair stick to heads. Feature after feature and the most basic thing is still as broken as it was 5 years ago. This is ridiculous.
Depending on how you look at it.
Firstly, as I understand it, the game is being created by one person, well, maybe two (and not a team of 200 people), for whom the game is not a job, but a hobby, spending part of their free time.
Secondly, creation requires certain knowledge (considering the quality with which the game is made. I don’t know about you, but personally I couldn’t do something like that). And I’ve seen games much worse than this one.
Taking these two points into account, we, as simple players (who received the game for FREE), can hardly show any dissatisfaction (don’t shoot the pianist, he plays as best he can). Any suggestions? Yes. Bug reports? Also yes. Wish lists? Maybe. Demand? No. Because it’s free. There are only two points here: take it/like it/play it or don’t like it/don’t take it/don’t play it.
I played what was there. I liked it. The rest is triviality.
But that’s my personal opinion, I don’t know what others think.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,735
2,166
Depending on how you look at it.
Firstly, as I understand it, the game is being created by one person, well, maybe two (and not a team of 200 people), for whom the game is not a job, but a hobby, spending part of their free time.
Secondly, creation requires certain knowledge (considering the quality with which the game is made. I don’t know about you, but personally I couldn’t do something like that). And I’ve seen games much worse than this one.
Taking these two points into account, we, as simple players (who received the game for FREE), can hardly show any dissatisfaction (don’t shoot the pianist, he plays as best he can). Any suggestions? Yes. Bug reports? Also yes. Wish lists? Maybe. Demand? No. Because it’s free. There are only two points here: take it/like it/play it or don’t like it/don’t take it/don’t play it.
I played what was there. I liked it. The rest is triviality.
But that’s my personal opinion, I don’t know what others think.
I think criticism helps a game. Nobody is infallible, but a lot of people sure think they are. There's a reason game companies have playtesters. Someone who works on a game and knows it inside and out isn't going to be able to see the game from the perspective of a player that comes into it knowing nothing. The "You can't criticize something unless you pay for it" is a pretty silly take, especially on a piracy forum lol. Guess we all just have to blindly worship all the game devs regardless of how shitty the games are, huh? A game dev that can't accept helpful criticism is doomed to fail. The perspective of players, paying or not, is too invaluable to ignore. If anything, wouldn't criticism from a free player be more honest since they don't have a horse in the race? Nobody likes to feel like they've been duped, so they ride harder on shit they've invested in than if they hadn't. A bit of sunk cost fallacy seems likely with paying players.

I've seen too many devs just assume anybody that doesn't understand a mechanic of their game or something is an idiot, and their games always bomb. You're literally being handed free information to make your game more accessible/playable for your audience, but protecting your ego is more important than listening to your playerbase? Lol. It doesn't mean the advice they give will always be the best solution, but you should be able to understand there's a problem that needs to be fixed if people keep mentioning the same shit. If you want to make a game perfectly for yourself and ignore what your audience wants or problems they have with the game, don't be surprised when nobody wants to play it or enjoys it. There's a balance, sure, some people go too far in the other direction and try to please everybody (and fail horribly), but ignoring critisim/problems your players are mentioning completely is just as bad.

That said, no idea wtf that guy is talking about and their message is not what I would consider "helpful criticism", lol. So I'm talking in general, not as a response to their message or anything with this game in particular atm.
 
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Not Included

Member
Oct 9, 2024
111
53
I think criticism helps a game. Nobody is infallible, but a lot of people sure think they are. There's a reason game companies have playtesters. Someone who works on a game and knows it inside and out isn't going to be able to see the game from the perspective of a player that comes into it knowing nothing. The "You can't criticize something unless you pay for it" is a pretty silly take, especially on a piracy forum lol. Guess we all just have to blindly worship all the game devs regardless of how shitty the games are, huh? A game dev that can't accept helpful criticism is doomed to fail. The perspective of players, paying or not, is too invaluable to ignore. If anything, wouldn't criticism from a free player be more honest since they don't have a horse in the race? Nobody likes to feel like they've been duped, so they ride harder on shit they've invested in than if they hadn't. A bit of sunk cost fallacy seems likely with paying players.

I've seen too many devs just assume anybody that doesn't understand a mechanic of their game or something is an idiot, and their games always bomb. You're literally being handed free information to make your game more accessible/playable for your audience, but protecting your ego is more important than listening to your playerbase? Lol. It doesn't mean the advice they give will always be the best solution, but you should be able to understand there's a problem that needs to be fixed if people keep mentioning the same shit. If you want to make a game perfectly for yourself and ignore what your audience wants or problems they have with the game, don't be surprised when nobody wants to play it or enjoys it. There's a balance, sure, some people go too far in the other direction and try to please everybody (and fail horribly), but ignoring critisim/problems your players are mentioning completely is just as bad.

That said, no idea wtf that guy is talking about and their message is not what I would consider "helpful criticism", lol. So I'm talking in general, not as a response to their message or anything with this game in particular atm.
I agree, criticism helps. But in those cases, if the developer of the product that was criticized perceives it as an attempt to make the product better (in subsequent versions) and not as some kind of hate. And the lack of feedback... You write and write, but you are not at all sure whether the developer received your "bug report". That's why all sorts of incomprehensible things happen in the communication between the player and the developer. (Discord? Most often it's a graveyard, 10-50 people sit there day and night and God knows what they do. They probably provide moral support :D)
Testers. They cost money and probably a lot of it.And if you don’t have money and the product is being tested by players, then you need to get in touch so that the player knows that his words have reached where they need to.
But in general, yes. To hell with it, I'll go play, catch myself a cat girl and see if the bug has been fixed or not. :)
 
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Cerrif

New Member
Apr 29, 2019
2
0
It's really not that deep. When tabbing out of the game in high resolutions the characters' hair inverts on the y axis while still attached to the bone for the head. It makes all the characters bald permanently and makes the hair fly through the air around their feet during animations. It's been a known bug for years with a few patches just to fix it and it's still a problem.
 

Not Included

Member
Oct 9, 2024
111
53
It's really not that deep. When tabbing out of the game in high resolutions the characters' hair inverts on the y axis while still attached to the bone for the head. It makes all the characters bald permanently and makes the hair fly through the air around their feet during animations. It's been a known bug for years with a few patches just to fix it and it's still a problem.
Yes, I know that. When a girl is on auto mode and flies between conception and birth, then when she flies into the conception room, yes, the hair flies as it wants. It seems that this bug only concerns long-haired hairstyles (long braids and the like). I just change her hairstyle to a shorter one and no one flies anywhere :)
 
3.70 star(s) 33 Votes