vastrolord627

Newbie
Sep 20, 2018
38
44
Walkthrough updated. No real strategy changes other than you should grab Azalea immediately, and watch out how many Goblin Gnomes you let Luleth pop out, b/c I think they're a breeding dead end. This was also first time I was able to breed Demons. I find it confusing that both male and females are just "demon," should be demon and demoness imho.


Updated savegame for v69.1:


See above

I just checked... even the oldest still works on my machine. Most recent is above; if it's not working it's a catbox issue.

They are same level as regular goblins. Which to me is really weird.



I thought they were gross and hilarious, just like the rest of the game.

the new one worked first try so ill assume catbox was having a nap last night when i posted thanks
 

Xenox018

Newbie
Jul 3, 2019
46
45
Over 7GB now? Wasn't it half that size? How? Art assets is just characters and the caves? How the hell can it be 7GB?


Gameplay is kinda meh.
IMHO, both monsters and females should have different stats (rather than just a boring level), you should be able to use loyal/broken girls in the military too (and for breeding if futa), or in other capacity.

Of course, I never was a big fan of ugly monsters, I prefer pretty girls to look at.
There's some optimization that should be made, with every update the game gets more and more bloated with content, that not only increases the size of the game, but also diminishes its performance. I wouldn't mind an entire update dedicated on that, instead of adding new animations/content.
 

BeholdTheWizzard

Well-Known Member
Oct 25, 2017
1,253
1,029
I fail to see how this game can justify 7GB.
It doesn't need 9928238 textures or thousands of 3D models. There is no big overworld, nor thousands of different NPC's/items.
Animations are tiny files.

The dev should optimize A LOT. And add pretty things to look at.
 

NG1906

Member
Jan 22, 2021
140
151
I fail to see how this game can justify 7GB.
It doesn't need 9928238 textures or thousands of 3D models. There is no big overworld, nor thousands of different NPC's/items.
Animations are tiny files.
It does though. The "game" is just an excuse to show the animations. Main dev is a modeller.
save 100% of this latest version? the game is terrible to learn how to play
Your inability to read 1 post up from yours is astounding.
 
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Gsp12457

New Member
Dec 8, 2024
8
2
How does everyone else’s game run? I’d say I have an above average PC that should be able to run a game like this at medium graphic levels at the very least, but once I start getting into the double digits for both goblins and slaves it becomes mad choppy.
 

scorpion_11

New Member
Dec 9, 2024
8
16
¿Cómo les va a los demás? Diría que tengo una PC bastante buena que debería poder ejecutar un juego como este con gráficos medios como mínimo, pero en cuanto llego a los dos dígitos, tanto para goblins como para esclavos, se vuelve muy entrecortado.
[/CITA]
Mi PC funciona bien con el juego solo que los gráficos los tengo que dejar bajos, aún así lo disfruto más así pero ahorraré más para un Router PC de mayor calidad.
 

NG1906

Member
Jan 22, 2021
140
151
it is possible breed the new female race or there is only the unique one?
Assume you're talking about Azalea, and no, just her.

Most races don't produce females aside from goblin hybrids and the new demon females.
Neko, elves, humans all have to be caught.
 

NG1906

Member
Jan 22, 2021
140
151
Only one rabbit in the circus?
You can see the logic: Point of game is breed up an army and defeat areas. Not to breed up a harem and screw around. Though given the development focus on animations (vs. expanding gameplay elements) I can see why it would be confusing.

The dev says they want one thing (massive open world game is stated goal) and delivers another (new monsters and more animations). The dev is a modeler / animator. I don't think they know how to deliver anything else reliably.

Here's the condensed changelog from the walkthrough. Note the pattern. There's been only minor strategic changes in game since I started the walkthrough, and they mostly sped things up. Before the Milk mechanic was introduced, the game was a chore to finish; breeding progression was ultra-slow.

  • v69.1 New monster Goblin Gnome, new slave Azalea with all associated animations
  • v68.9 New monster Demon Hobgoblin and slave Demon, 2 new milking contraptions, new brothel wall contraption, Rouke voice
  • v68.8 Added Troll Cave raid location plus Troll breed room and brothel animations
  • v68.7.1 Christmas release with themed costumes; added Troll monster type
  • v68.7 Brothel animations for Hobgoblin
  • v68.6 Added Jewels and Hobgoblin monster type, more animations
  • v68.5 Added several new 3 and 4-some animations, clothes, squirting
  • v68.4.5.5.1 Added Akane and AmbushSpot, more animations, eliminated re-raid delay
  • v68.4.5.3.1 Added AlchemistTower, Minotaur
  • v68.4.5.3 Dropped Dungeon adaptive difficulty for first raid, added several multipartner animations in Brothel and Breeding area, new goblin body variations.
  • v68.4.5 New Brothel animations and contraptions, enhanced sound
  • v68.4.4 Added Laab, Dungeon, 2 new Brothel contraptions, potion ordering
  • v68.4.3 Bed added to Brothel along with new animations
  • v68.4.2 Brothel added
  • v68.4.1 Changes to costumes and NPC expressions
  • v68.3.39 Start of Document
 
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Not Included

Member
Oct 9, 2024
341
205
You can see the logic: Point of game is breed up an army and defeat areas. Not to breed up a harem and screw around. Though given the development focus on animations (vs. expanding gameplay elements) I can see why it would be confusing.

The dev says they want one thing (massive open world game is stated goal) and delivers another (new monsters and more animations). The dev is a modeler / animator. I don't think they know how to deliver anything else reliably.

Here's the condensed changelog from the walkthrough. Note the pattern. There's been only minor strategic changes in game since I started the walkthrough, and they mostly sped things up. Before the Milk mechanic was introduced, the game was a chore to finish; breeding progression was ultra-slow.

  • v69.1 New monster Goblin Gnome, new slave Azalea with all associated animations
  • v68.9 New monster Demon Hobgoblin and slave Demon, 2 new milking contraptions, new brothel wall contraption, Rouke voice
  • v68.8 Added Troll Cave raid location plus Troll breed room and brothel animations
  • v68.7.1 Christmas release with themed costumes; added Troll monster type
  • v68.7 Brothel animations for Hobgoblin
  • v68.6 Added Jewels and Hobgoblin monster type, more animations
  • v68.5 Added several new 3 and 4-some animations, clothes, squirting
  • v68.4.5.5.1 Added Akane and AmbushSpot, more animations, eliminated re-raid delay
  • v68.4.5.3.1 Added AlchemistTower, Minotaur
  • v68.4.5.3 Dropped Dungeon adaptive difficulty for first raid, added several multipartner animations in Brothel and Breeding area, new goblin body variations.
  • v68.4.5 New Brothel animations and contraptions, enhanced sound
  • v68.4.4 Added Laab, Dungeon, 2 new Brothel contraptions, potion ordering
  • v68.4.3 Bed added to Brothel along with new animations
  • v68.4.2 Brothel added
  • v68.4.1 Changes to costumes and NPC expressions
  • v68.3.39 Start of Document

Well, everything is fine. We recruit a couple of goblins - volunteers, buy a couple of females, breed a harem (if you can call it that), fеck that harem in all fields, an army is produced, with the help of which we begin to fеck (literally and figuratively) the nearest settlements. A normal game about management. For this, the cave that exists is enough.

An open world? Well, I don't know. Only if you make a completely new game on the bones of the old one (models there, sex scenes - all this can be transferred). No, this will no longer be a game about management (if the world is much larger than one, albeit not a small cave). So you will have to think a lot and rethink a lot. And you will need some kind of main character (most likely some kind of goblin, there are most of them in the game).

In short, for what the developer stated and what he set as his goal, a completely new game is needed, with a special concept.

And one more question - who will the rabbit produce? Its own kind or goblins again?
 

sweetit

Member
Aug 17, 2020
494
545
Well, everything is fine. We recruit a couple of goblins - volunteers, buy a couple of females, breed a harem (if you can call it that), fеck that harem in all fields, an army is produced, with the help of which we begin to fеck (literally and figuratively) the nearest settlements. A normal game about management. For this, the cave that exists is enough.

An open world? Well, I don't know. Only if you make a completely new game on the bones of the old one (models there, sex scenes - all this can be transferred). No, this will no longer be a game about management (if the world is much larger than one, albeit not a small cave). So you will have to think a lot and rethink a lot. And you will need some kind of main character (most likely some kind of goblin, there are most of them in the game).

In short, for what the developer stated and what he set as his goal, a completely new game is needed, with a special concept.

And one more question - who will the rabbit produce? Its own kind or goblins again?
Could have done it another way, the breeding to make fuckable things the monsters specifically like, there is the gameplay
 
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