- Oct 8, 2020
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- 2,714
I have a section of my script where I'd like two characters' dialogue to be shown at the same time. So, I do some searching and find
Well, further down that page it talks about styles and windows and screens, but it doesn't say how to use them. It says that block2_multiple2_say_window is the window of the second dialogue block and it can be displayed on the right side with x align 1.0. It doesn't show an example of that, nor say how to use xalign.
A search of Ren'Py's documentation, like many other functions, gives a list of functions, including xalign, with a description, but not an explanation of how to use it. So, I think I have to put "block2_multiple2_say_window (xalign=1.0)" somewhere, but maybe the "xalign=1.0" goes on a line below "block2_multiple2_say_window " or maybe it all goes next to the dialogue? I've tried many ways to try getting it to work. Some keep the game from starting and some bring an error when the game get's to that point, but nothing is working. One thing I did, didn't return an error, but also didn't change they way the dialogues were displayed.
Could someone please help me with this? Maybe it goes in the options.rpy file and then I have to refer to it? I don't know.
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which shows that it can be done, simply. Great! However, both dialogues are shown on top of each other. Not great!Well, further down that page it talks about styles and windows and screens, but it doesn't say how to use them. It says that block2_multiple2_say_window is the window of the second dialogue block and it can be displayed on the right side with x align 1.0. It doesn't show an example of that, nor say how to use xalign.
A search of Ren'Py's documentation, like many other functions, gives a list of functions, including xalign, with a description, but not an explanation of how to use it. So, I think I have to put "block2_multiple2_say_window (xalign=1.0)" somewhere, but maybe the "xalign=1.0" goes on a line below "block2_multiple2_say_window " or maybe it all goes next to the dialogue? I've tried many ways to try getting it to work. Some keep the game from starting and some bring an error when the game get's to that point, but nothing is working. One thing I did, didn't return an error, but also didn't change they way the dialogues were displayed.
Could someone please help me with this? Maybe it goes in the options.rpy file and then I have to refer to it? I don't know.