- Sep 8, 2018
- 10
- 31
I'm toying with writing a game (there we go - nice and easy to put it like that!) and I have an idea that I want to explore with it (no details yet), but right now I'm after some advice as to the engine I use.
The idea is for an open world type dating and business management game, with VN elements (did I tick all the boxes there? I dunno). Fundamentally I'm looking to do something like the archaic Slave Maker game, but changed and brought up to date, however I want it to also have a large random element as well. By way of example, the "prologue and character generation" follows the following steps:
1) Start new game.
2) Enter name for character.
3) Game gives two starting options out of a possible five (or more, depending on what I write)
4) Player selects starting points from out of the two options.
Everything through the game is going to be presented as a random 2 or 3 choices out of a pool of N possibilities - so I'm going to be doing a lot of messing around with random numbers and variables for everything under the sun. Locations would be randomized once at the start and assigned, characters will have randomized stats, and so on. It also means that a number of the characters will have semi-randomized stories, and so on.
At the moment I think I'll be working in Ren'Py, just as a comfort thing - but really not too sure yet, and open to suggestions as to a different engine (based on ease of use and learning, 'cus I'm not the sharpest spoon in the drawer).....
Of course, if anyone knows of a framework, that would also help as well, 'cus I can't really program too well - even my "Hello World"s tend to crash! Thanks all!
The idea is for an open world type dating and business management game, with VN elements (did I tick all the boxes there? I dunno). Fundamentally I'm looking to do something like the archaic Slave Maker game, but changed and brought up to date, however I want it to also have a large random element as well. By way of example, the "prologue and character generation" follows the following steps:
1) Start new game.
2) Enter name for character.
3) Game gives two starting options out of a possible five (or more, depending on what I write)
4) Player selects starting points from out of the two options.
Everything through the game is going to be presented as a random 2 or 3 choices out of a pool of N possibilities - so I'm going to be doing a lot of messing around with random numbers and variables for everything under the sun. Locations would be randomized once at the start and assigned, characters will have randomized stats, and so on. It also means that a number of the characters will have semi-randomized stories, and so on.
At the moment I think I'll be working in Ren'Py, just as a comfort thing - but really not too sure yet, and open to suggestions as to a different engine (based on ease of use and learning, 'cus I'm not the sharpest spoon in the drawer).....
Of course, if anyone knows of a framework, that would also help as well, 'cus I can't really program too well - even my "Hello World"s tend to crash! Thanks all!