RPGM My Childhood Friend [v0.2.0] [Rea x Typhoon]

1.00 star(s) 1 Vote

nimodae_

New Member
Sep 30, 2023
11
4
even played for less than 5 minutes and the capacity is more than 300MB?
That's normal for an RPGMaker game, because it needs to load all the default assets that come with the engine.
It is around 380 MB without importing anything.

That said, I appreciate this developer creating something themselves. Keep at it.
 
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hejjhajj

Newbie
Feb 19, 2023
71
95
i find it quite amusing that people are complaining about the art being hand drawn after they have been constantly complaining about AI art. now they are asking for AI art again xD

people expecting devs to have a degree in both programming and art SMH...

that aside, i wish you luck dev. dont let the mean people get to you :)
 

BlouGreen

Newbie
Aug 14, 2018
33
34
i find it quite amusing that people are complaining about the art being hand drawn after they have been constantly complaining about AI art. now they are asking for AI art again xD

people expecting devs to have a degree in both programming and art SMH...

that aside, i wish you luck dev. dont let the mean people get to you :)
I get your overall intention, but people aren't complaining that its hand drawn. They're complaining because it's amateur work. (and technically the dev isn't doing hard level coding since their using RPGMaker so they dont have skills in programming either).

That aside I'll take someone looking for growth rather then a quick buck with AI any day, as many others have said
 

netson

Newbie
Aug 30, 2023
34
42
At least say what exactly is not good. Like imagine a random person(me) looking at comments to see the critique, thinking if it's worth it to play or not. Pictures - that random person can see on his own, they're in the original post and he already doesn't mind them, so he starts looking at what other people say.

And then he sees "It's not good". What..? What isn't good...? Art, gameplay, writing, scene ideas? Clearly not all of it, since you also say you see potential. In addition, for the dev it would most likely be impossible to improve "notgoodness" into "goodness", so it'll only leave him guessing, instead of answering the problem. This will not lead to any progress, it's irresponsible, and YOU will lead the dev to stagnation. No, you basically lead the whole society to it, being a part of the whole machine of irresponsible critique. Just writing a comment like that you're damaging our civilization. You're sinning. Condemning your soul, and the souls of everyone around. Don't send us all burn in Hell - elaborate..
i mean... if you post online you need to be able to take on criticism, even on the extremely negative one. alot of ppl stop because they cant take it, and thats actually for the better for themselves...

also i didnt play but can see it having extremely negative reviews in general when the game is made pretty much using only rpgmaker assets and the art isnt good. actually the art is worse than most flash games launched in early 2000s.

ive literaly just read a "post defending" the guys art, by using as excuse that other ppl never made a game(that doesnt affect the ability to criticise or is a valid argument) and saying that the op art is "unique" because they dont have any good words to give it either, so are you telling me people cant criticise negatively and even those who want to criticise positively the only thing that comes to their mind is "unique" is a good thing?
 

netson

Newbie
Aug 30, 2023
34
42
so, i ended up playing just to check how it was, movement between areas is crude, kinda expected like the first release of my collage memories(i guess whoever made the game wrote the game title wrong but didnt change after release), the art could be better, ppl are against AI but you could genuinely put ur art on AI and ask for it to redraw in higher quality, if ure satisfied with the result you could always draw whatever u can then ask AI to redraw it in higher quality, however avoid using full ai, otherwise you get what ppl call AI slop... obviously if you have the money u could hire an artist, but i doubt.

while playing the game for the short 3minutes it lasts, to a certain point it even gave me the impression that it might have been made by a kid due to the english mistakes.
 
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MystZER0

Active Member
Apr 28, 2017
794
651
not to criticize but i think the classic censored bar would be a better fit for the cover photo. sometimes sticking with the classics can have a stronger effect. the eye scribbles kinda made it have a horror game feel and makes me feel like she's a citizen from the fictional smile friends country of spamtopia
1728684047689.png
 

ModdedMouse

New Member
Dec 22, 2023
14
27
i mean... if you post online you need to be able to take on criticism, even on the extremely negative one. alot of ppl stop because they cant take it, and thats actually for the better for themselves...

also i didnt play but can see it having extremely negative reviews in general when the game is made pretty much using only rpgmaker assets and the art isnt good. actually the art is worse than most flash games launched in early 2000s.

ive literaly just read a "post defending" the guys art, by using as excuse that other ppl never made a game(that doesnt affect the ability to criticise or is a valid argument) and saying that the op art is "unique" because they dont have any good words to give it either, so are you telling me people cant criticise negatively and even those who want to criticise positively the only thing that comes to their mind is "unique" is a good thing?
What's there to criticize? one would have to be at least decent at something for criticism to be valid..his art is Beginner and his Dev skills are, well RPGMaker..he made an effort and that's something
 
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netson

Newbie
Aug 30, 2023
34
42
What's there to criticize? one would have to be at least decent at something for criticism to be valid..his art is Beginner and his Dev skills are, well RPGMaker..he made an effort and that's something
This does make more sense than most of the posts who give such positive coments for something that is well... what it is. Still if u post smthg online u still must be up to be able to take wh criticism comes ur way...
 
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ReaReaKanze

Newbie
May 14, 2021
40
90
Tôi thực sự cảm ơn mọi người, mọi người đã cho tôi động lực rất lớn để bước tiếp trên con đường tôi đã chọn, tôi thực sự trân trọng điều đó và hứa sẽ tiếp tục làm tốt hơn nữa, cảm ơn, cảm ơn vì đã tin tưởng tôi
 

Duongvipro2000

Well-Known Member
Aug 25, 2021
1,226
1,004
Tôi thực sự cảm ơn mọi người, mọi người đã cho tôi động lực rất lớn để bước tiếp trên con đường tôi đã chọn, tôi thực sự trân trọng điều đó và hứa sẽ tiếp tục làm tốt hơn nữa, cảm ơn, cảm ơn vì đã tin tưởng tôi
bro, use English
 
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Feb 11, 2022
28
110
Art's hard. You'll get better as you continue to do it.
Game Dev is hard. You'll get better as you continue to do it.
Congrats on the demo and good luck to you on your game dev journey!
I look forward to saying what you make.

Two recommendations:
  • Set some of the screen transitions to event touch instead of action button to reduce the tedium of transitioning screens.
  • Do not fall into the trap of making large maps with nothing in them unless there's a point to it. It's better to curb that now so you don't waste too much time making one off maps that the player will never see more than once, but take forever to make. Think about the purpose the room is suppose to serve for the narrative, gameplay, and/or overall feel. This will help you structure and pace your scenes well in the future.
 
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ReaReaKanze

Newbie
May 14, 2021
40
90
Art's hard. You'll get better as you continue to do it.
Game Dev is hard. You'll get better as you continue to do it.
Congrats on the demo and good luck to you on your game dev journey!
I look forward to saying what you make.

Two recommendations:
  • Set some of the screen transitions to event touch instead of action button to reduce the tedium of transitioning screens.
  • Do not fall into the trap of making large maps with nothing in them unless there's a point to it. It's better to curb that now so you don't waste too much time making one off maps that the player will never see more than once, but take forever to make. Think about the purpose the room is suppose to serve for the narrative, gameplay, and/or overall feel. This will help you structure and pace your scenes well in the future.
thank you, i'll try it
 
1.00 star(s) 1 Vote