Hello f95 community!
I am Keisi, a beginner developer who is in the final stages of development of my first adult game (it will be on Renpy with a sandbox-rpg dating-sim system and using Koikatsu Party/CS for the models/maps).
I am writing here to ask a question that has been in my head since the idea of developing my own game was born after years of playing different hentai/adult games, both indies and professionals:
I decided to develop my game with Koikatsu because the modeling is quite well done with that anime style and also because the idea that I had in my mind I had not seen yet (or at least I have not played).
My problem comes at the beginning when I decide which maps to use. I looked for the ones that had the most similarity or same style so that an anime character with an asset or scene that was too realistic would not look "weird". So far so good, I decide which maps I will have for the moment, I start looking at them and thinking about how I will work with them, etc. Until I start to realize that I have seen these maps before in other games... I start to investigate what games they are used for and what I can do about it.
Well, on several occasions I was about to abandon the idea of becoming a developer and continue with my normal life, but, I began to learn how the mapping works and I began to do a "total rework" of those maps and although with limited knowledge , I have them already made, but the base of these maps are maps available for free from the Koikatsu community and used in other games (base maps).
Every day that I remember this, I want to abandon all the work already done (I have been working on maps, characters, interface, history, code... etc since November with zero exp) and leave the idea of being able to dedicate myself to this, for the simple fact of "fear" that people "accuse me" of copying other developers or plagiarizing...
Note: I have been since the first day that I decided to become a developer without playing any indie game or that is from here or patreon or anywhere other than an online hentai games that I play normally in Nutaku)
My other concern is related to the same thing but with the ideas I had, my ideas are based on non-hentai games and making their hentai version of it.
But I have returned to investigate focusing on the games that also use Koikatsu and I have seen that some features/systems that I plan to implement are also in those games (I do not know in what way, since I do not play any, just based on the reviews and screenshots)...
I know WoW did not invent the level system or roleplay and that rpg games in general have the same or similar systems but in their own style (for example), but I have seen in different communities of different devs many dramas between communities and accusations of all kinds from plagiarism to blatant copies of features and others things...
I'm spending many hours reworking and working on systems and interfaces so that I have my own style (I've always wanted that) but I worry about the other part.
Just to clarify, just in case, I never wanted to copy anything from anyone when i decided to be a developer, I want my own style. I decided to stay away from all indie games on f95/patreon/itch.io/etc so as not to influence myself. And I'm going to do everything in my own style and try to "innovate" in some things if I can.
Am I being too hard on myself?
Do players really care if a map or system is similar to another game even though it has its own style? I don't mind as a player, on the contrary, it gives me variety in different games (it is my main thought always to move forward).
Thank you to all for reading me! Oh and sorry for my bad english sometimes, i'm trying my best!
I am Keisi, a beginner developer who is in the final stages of development of my first adult game (it will be on Renpy with a sandbox-rpg dating-sim system and using Koikatsu Party/CS for the models/maps).
I am writing here to ask a question that has been in my head since the idea of developing my own game was born after years of playing different hentai/adult games, both indies and professionals:
I decided to develop my game with Koikatsu because the modeling is quite well done with that anime style and also because the idea that I had in my mind I had not seen yet (or at least I have not played).
My problem comes at the beginning when I decide which maps to use. I looked for the ones that had the most similarity or same style so that an anime character with an asset or scene that was too realistic would not look "weird". So far so good, I decide which maps I will have for the moment, I start looking at them and thinking about how I will work with them, etc. Until I start to realize that I have seen these maps before in other games... I start to investigate what games they are used for and what I can do about it.
Well, on several occasions I was about to abandon the idea of becoming a developer and continue with my normal life, but, I began to learn how the mapping works and I began to do a "total rework" of those maps and although with limited knowledge , I have them already made, but the base of these maps are maps available for free from the Koikatsu community and used in other games (base maps).
Every day that I remember this, I want to abandon all the work already done (I have been working on maps, characters, interface, history, code... etc since November with zero exp) and leave the idea of being able to dedicate myself to this, for the simple fact of "fear" that people "accuse me" of copying other developers or plagiarizing...
Note: I have been since the first day that I decided to become a developer without playing any indie game or that is from here or patreon or anywhere other than an online hentai games that I play normally in Nutaku)
My other concern is related to the same thing but with the ideas I had, my ideas are based on non-hentai games and making their hentai version of it.
But I have returned to investigate focusing on the games that also use Koikatsu and I have seen that some features/systems that I plan to implement are also in those games (I do not know in what way, since I do not play any, just based on the reviews and screenshots)...
I know WoW did not invent the level system or roleplay and that rpg games in general have the same or similar systems but in their own style (for example), but I have seen in different communities of different devs many dramas between communities and accusations of all kinds from plagiarism to blatant copies of features and others things...
I'm spending many hours reworking and working on systems and interfaces so that I have my own style (I've always wanted that) but I worry about the other part.
Just to clarify, just in case, I never wanted to copy anything from anyone when i decided to be a developer, I want my own style. I decided to stay away from all indie games on f95/patreon/itch.io/etc so as not to influence myself. And I'm going to do everything in my own style and try to "innovate" in some things if I can.
Am I being too hard on myself?
Do players really care if a map or system is similar to another game even though it has its own style? I don't mind as a player, on the contrary, it gives me variety in different games (it is my main thought always to move forward).
Thank you to all for reading me! Oh and sorry for my bad english sometimes, i'm trying my best!