MasterOflom
New Member
- Nov 20, 2022
- 1
- 0
- 11
Cheers, started playing the game a few days ago and the hints system was very helpful for the episodes it was there.
Can I make one suggestion of adding an outline to the text, it was an a modification I made to make it far more legible when I used it since there was a few times when it was impossible to read.
This is what I added under "style wt_button_text:"
outlines [ (absolute(2), "#000", absolute(0), absolute(0)) ]
Sorry , my mod is currently only for episode 1 to 7Help!
I played most of this game without the hints mod and only discovered it while I was half way through episode 6 and it fast tracked the whole game and made it less tedious. But now in episode 8 and going forward it's not showing anything, I can play the game without it but it was a big help. Anyone know how I can fix it?
View attachment 4537830
Ok, Thanks for the reply and hard work. I'll use the walkthrough for the time beingSorry , my mod is currently only for episode 1 to 7
Episode 8 is still in work, I still have to work through the last 18 events, then it goes online
View attachment 4538896
yes .. i noted this too , but can't find the error :Also noticed your section for Episode 7 is kinda messed up, your code for Event 3 onwards is auto-ran for every Episode since that whole section is 2 indents less than it should be.
Noticed it when I was always capped 15 arousal on all characters at random points and making it impossible to get some events finished since it actually required a character to have < 7.
python:
"""
"""
init 999 python:
config.developer = True
config.console = True
suppress_overlay = False
config.overlay_screens.append('Minnimix_WT')
screen Minnimix_WT():
frame:
background Solid("#01010100")
xpos 0
ypos 300
xsize 1250 ysize 400
vbox:
spacing 10
style_group "wt"
$ _skipping = True
if CurrentEpisode == 99:
$ LynnObj.Arousal = 10 # WHY does the system ALSWAYS set this value ??? it shouldn't be , cause CurrentEpisode isn't 99 !
$ LynnObj.Mood = 3 # and this
$ bob_money = 1234 # but this NOT
hbox:
imagebutton idle "images/navigation/side lynn.png" at reduce_small_icons_minni
vpgrid:
cols 1
xspacing 150 yspacing 5
transpose True
xfill True
xalign 0.5
textbutton "Arousal : "+str(LynnObj.Arousal) action NullAction()
textbutton "Mood : "+str(LynnObj.Mood) action NullAction()
textbutton "Money : "+str(bob_money) action NullAction()
style wt_button:
background None
hover_background "#757575"
style wt_button_text:
size 20
color "#FFFF"
hover_color "#FFFF"
outlines [ (absolute(2), "#000", absolute(0), absolute(0)) ]
transform reduce_small_icons_minni:
zoom 0.4
From what I've read a little, it could be due to code being ran every re-draw within a screen type sometimes being odd, best practice is to not have variables assessed and changed on every re-draw under a screen type but on a label that is consistently ran.yes .. i noted this too , but can't find the error :
This is my little test script for this error
- python init
- some variables set
- frame etc.
Then ... if loop when EPISODE = 99 , okso the system shouln't do anything.
But the system change LynnObj.Arousal and LynnObj.Mood , NOT bob_money .. and i don't understand why![]()
yes i got my answer ...objectvariables in a if query under screen ... ignores the if statement and is set alwaysFrom what I've read a little, it could be due to code being ran every re-draw within a screen type sometimes being odd, best practice is to not have variables assessed and changed on every re-draw under a screen type but on a label that is consistently ran.
In this case under it would probably be better calling it under label GAMECONTINUE in the main.rpy I think? or overriding the current GAMECONTINUE with one that appends the code you want to run?
That would be my guess but I'm kinda just winging it.
Yeah that seems to be it.yes i got my answer ...objectvariables in a if query under screen ... ignores the if statement and is set always
I'll have to rework a little bit
Followed install instructions and voila, is this right? How do we hide the hints?![]()
Overview:
I've made a Hint-System Mod with Bug-Fixing for My Early Life game byYou must be registered to see the links.
This is not a walkthrough ! You can play as u want , but u can look what to do if u stuck.
u can use the mod on save games !
Updated: 2025-02-23
Game/Creator: CeLaVie Group F95Zone -You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Modder: Minnimix
Mod Version: v0.8b- Hint-system and bug-fixing for EP01 to EP08
Game Version: Episode 11.04
Language: English
Features:
You don't have permission to view the spoiler content. Log in or register now.
Installation:
You don't have permission to view the spoiler content. Log in or register now.
Change-Log:
You don't have permission to view the spoiler content. Log in or register now.
Download:You must be registered to see the links
View attachment 3632861 View attachment 3632862 View attachment 3632864 View attachment 3632865 View attachment 3632866 View attachment 3632867 View attachment 4006161 View attachment 4006162 View attachment 4006167
comes with v0.9 ... in 2 or 3 weeksFollowed install instructions and voila, is this right? How do we hide the hints?
Started a new game and this doesn't look good
Don't mean to be critical, but it would be nice if there was a way to hide them
View attachment 4705320