Very fun metroidvania, but it can be a little bit more than it is. I am writing this review after beating version 2.35 and playing at least half of version 2.5. All I can say is this game deserved better, but again, ChimeraZak is remaking the game from scratch with a new engine for quite some time now, but this is not a review on that game, it's on 2.35 and 2.5.
I'll start by talking about [Ver. 2.35]:
~Art and sound~
The artstyle of this game is really good, I like the colors, the animations, the UI. It feels very alive, quite a good achievement. Sound design is also pretty good, the attack, enemy dying, etc. is satisfying. Only problem for me is the soundtrack. It's not really remarkable, I don't feel anything very strong about it, it's not bad nor is it good, that's all.
~Story and characters~
Now I am the type of guy who don't care if a game don't have story. Most of the time, games features next to no plot for me to enjoy, and that's fine. Maybe that game is relatively simple, and don't need a story. Maybe it's not created with story-telling in mind. Same with characters, I don't care if they are the most soulless, blank characters of all time, they just need to exist if the game doesn't require actual characters and narration. But, I am particularly critical when the game DO feature characters and story, and My Forest Home do have some of that. So are they good? Yeah, I think they're pretty fucking nice, actually. The game features a respectable amount of side characters, and I really like each of them, surprisingly. The vibrant colors, the cheeky dialogues, the idle movements of them is subtle enough to breathe life into these pixel arts. And the story is pretty neat too. I like the fact that the forest shenanigans has been dealt with by Azumi (our main character) multiple times before. The little conversations between you and some of the characters kinda give it away on some occasions, so I love the fact that even when you don't speak anything throughout the game, you can still deduct Azumi's personality and what she has said to the NPCs. As for the main motivation of the game, it's also not brainless and meaningless like many other games (in my opinion). You wanna build your house back again after an earthquake, but then you found out that earthquake (along with a little oopsie from one of the NPCs) is about to release a demon that was sealed away, and it's kinda your job to stop this (like you always have). It explains why you are wondering around, why everything wants to fuck you, and why the characters are fucking/being fucked by others. It makes sense, and it doesn't feel like "Oh wow, this fucking Lovecraftian creature who was trying to brutally murder me 5 seconds ago is now having sex with me". So, anyways, good characters, good story. But what about the-
~Gameplay~
The gameplay of this game is just like any metroidvania, hop around, find new items that gives you new stuff to mess with, go to new areas, repeat until you find boss and beat them. But I think it has some... problems. Let's start with
+-Combat
The combat is this game is too lacking. You only have two neutral attack that you can spam on the enemy, one charged attack that deals slightly more damage, and one air attack. You can also throw your weapon, the axe, but you'll lose access to it until you retreat it or move to the next screen, so why bother. The attack range is fairly short, and you are really slow, so sometimes the enemy can hit you before the hitbox is out. Plus, you can only upgrade your damage. But that's not all, the air attack... requires charging. Yes, you cannot attack in the air without charging beforehand. This is more of a nuisance than anything, it makes situations where you have to sloppily hold the attack button before being able to attack in places that you need them. Granted there's not a lot of use for charge and air attack in most of the games, but that also leads me to my next point
+-Enemy
The amount of enemies in here are good, but in the gameplay, they're boring as hell. Most enemies are just walkers, some walk up to you faster, others slower, some just try to touch you, the later ones have some actual attacks. There's only one enemy that's an air enemy, two that shoots projectiles and one that summons tentacles from the ground to attack you. Here's the problem, this game suffers from one of my least favourite combat design, stun-lock. Every enemy in this game when hit will be stun for like a good second, meaning that you can brainlessly spam your (limited) attack on them. This makes it so that every enemy once you hit them first is just a meat block for you to press the attack button on. So basically, enemy diversity is reduced to just 4, as every walkers is the same due to game design. Also, I find each of the non-ground enemies to be pretty annoying. The weird bat creature that flies is requires you to do air attacks (again, sloppy as hell since you have to charge) or get close to them to trigger them and attack on the ground. The projectile plant is hell irritating, shooting at you from outside of your view and is pretty fast at it too. The tentacle plant isn't that bad, but there's this area that have like 5 of them (and one projectile plant just to spite you even more) that continues to bully you as you touched the ground (and again, you don't have that reliable of attacks). Also, there's only one boss in this game, and I don't mind that. In fact, the boss was quite enjoyable, not amazing, but it's a well done boss at least.
+-Movement
Walk, jump, invincible roll, obtainable double jump, wall climb and... that's it. No dash, no sprint, no slide, not even duck and etc. Your movement feels slow, and you can't really speed up. Unlike most metroidvanias, the movement in here just feels like a way to get to new areas, rather than trying to spice things up. But there is another thing that got spiced up when you get the wall jump.
+-Map/Area
The places you can explore in here are very good. I like the fact that everything links together and you can access them via the new items you use to traverse around. I did say the enemies are a bit easy, especially now that you are upgrading your axe, which now deals a lot more damage and 1-3 hits the enemies. So if the enemy isn't challenging, how about parkour? Yes, so after you get the wall climb ability, you kinda have to play Celeste to progress, well I'm exaggerating, but you are met with a parkour section out of nowhere. It's not super hard, but the execution required is a bit tricky. Sometimes I just not grab the wall if I do things too fast, and you can't exactly see the platforms you're supposed to jump to sometimes, so trials and errors are needed. It's just an okay part, a bit enjoyable and actually not make me wanna say "This game is child's play".
+-Miscellaneous
This game is also about resource gathering, which I guess is the flawless part in the gameplay. There's no real problem in here. I like that the woods and stones on the ground doesn't regenerate, but there's enough for you to max your house out. There's shop in this game, and the money can only be obtained by selling things, you can buy stones and woods if you are missing them (aka you sold them for money), buy potions and essential items for certain constructions, and a dildo, for fun :]. Anything that's not combat in this game seems fine, though of course I much prefer my problems mentioned above is addressed.
+-Overall: The gameplay is serviceable, I think it needs a bit polish on the combat and it's a-okay (foreshadowing). It's mostly a chill, casual and laid-back game but for a metroidvania, it's quite boring. Oh wait, isn't this a H-game with
~H-content~
I like it. I like the scenes, and the futabox, oh yeah that's the good stuff. 30-something animations is pretty nice. The pleasure gauge in here is also pretty cool too, you lose more life if you cum from a monster (don't know how that works), so masturbate and reset the bar and not die as much, that's fairly standard, better than nothing of course.
~Conclusion~
My Forest Home is an okay game, it's not particularly the most exciting of metroidvanias, but I know that's not its intentions. For what it's worth, it's quite a chill game that you can enjoy. The score I give is for ver. 2.35, and this will be the main score I give it, excluding ver. 2.5. 8/10.
But wait, I want to talk a bit about 2.5. Not much has changed but here's some of the changes I want to talk about.
- Combat: It's so much better, you have more ways to beat your enemies up and now the game is much nicer and less boring to play. Most of the new attacks also remove (or lessen) the problems I have with the enemies too. Air attack is actually normal now and don't need charging, so the bats are less annoying. Slam attack is here to beat the tentacle plants area. You have a third attack after your normal attack that can be inputted by holding down and pressing attack after the second hit, so combat are less brainless than before. Overall, your attack is bigger, which is a welcome change in my book, etc. The enemies are still meat blocks though, but they are more fun to beat with these changes at least.
- One new enemy, though they are just testing, and apparently a new boss? Haven't met that though.
- Movement is better too, for some reason your jumps are lower than before, but eh, axe teleport solves that as well as attacking into a wall lets you attach to it. A bit more things to do, not necessarily fixing my problems but still an improvement nonetheless.
-The bugs are annoying, but luckily there's only three that's pretty bad. The first one is you have to jump in order to not get softlocked at the start of the game, but that's fine. The other one is slam attack getting you stuck if used too close to the ground. The final one is probably the fact that you get everything on your save of the game if you decides to close it, which also causes lots of other bugs to happen, making it so that you have to beat the game in one go for the least amount of bugs to happen. They're pretty bad bugs, but thanks to the fact that this game is short, I think it's not impossible for you to enjoy 2.5.
I think if 2.5 isn't extremely buggy, it's a massive improvement, and can bump my score up to 8.5 or even 9. But still, the overhaul of the game can mean that ChimeraZak can make this game even better than it is now, and I will patiently wait here.