- Sep 16, 2022
- 57
- 50
Played the new update, let's get the bad out of the way first.
The Gallery. You need to put some work in here. You have text that overlaps, you have lines that look like they are one continuous message, and if the number of scenes you show here are any indication of how much you plan to have in the game, then this "area" is going to get large and difficult to navigate. There's several ways you can do this, such as having a character sprite for encounters specific to that character, and when selecting that character, getting options to choose which scene to select.
The Engine. I don't mind RPGM when it's used for RPG style games. I'm not a fan when it's used for VN style games. I feel like everything that's going on in the game currently could be more easily demonstrated in Ren'Py. The further you get into development, the harder a switch becomes, so you may want to explore your options now.
The Pacing. I know I'm in the minority here, but I liked in the original version how they rushed into sharing blind. These are not people who have had several relationships and know to set boundaries, these are a pair who are young and dumb, and aren't thinking about the consequences of their actions. And they still don't to a point in this new version, but I liked how they leapt first before.
Okay, that bad stuff out of the way...
The Theme Park. I'm glad to see an event like this, and I hope we get more. It's important to strike a balance in a game where romance is a key theme. The MCs going on dates will help flesh out their relationship.
The Revamp. If nothing else, you hit the nail on the head with being able to save. It's a much better experience, instead of booting the game and essentially just going from start to finish with no real break point. But adding things like the above, and showing us that Kanade has a life outside of the MC is also great.
The new people. It's nice to see new characters, and for them to have some personality. Many games would just have them be generic, and only exist as another dick for the girl to ride. As a side note though, and contradiction to what I just said, not everyone needs a name, save that for characters that matter.
In any case, I like where this is going, and look forward to what you have planned next.
The Gallery. You need to put some work in here. You have text that overlaps, you have lines that look like they are one continuous message, and if the number of scenes you show here are any indication of how much you plan to have in the game, then this "area" is going to get large and difficult to navigate. There's several ways you can do this, such as having a character sprite for encounters specific to that character, and when selecting that character, getting options to choose which scene to select.
The Engine. I don't mind RPGM when it's used for RPG style games. I'm not a fan when it's used for VN style games. I feel like everything that's going on in the game currently could be more easily demonstrated in Ren'Py. The further you get into development, the harder a switch becomes, so you may want to explore your options now.
The Pacing. I know I'm in the minority here, but I liked in the original version how they rushed into sharing blind. These are not people who have had several relationships and know to set boundaries, these are a pair who are young and dumb, and aren't thinking about the consequences of their actions. And they still don't to a point in this new version, but I liked how they leapt first before.
Okay, that bad stuff out of the way...
The Theme Park. I'm glad to see an event like this, and I hope we get more. It's important to strike a balance in a game where romance is a key theme. The MCs going on dates will help flesh out their relationship.
The Revamp. If nothing else, you hit the nail on the head with being able to save. It's a much better experience, instead of booting the game and essentially just going from start to finish with no real break point. But adding things like the above, and showing us that Kanade has a life outside of the MC is also great.
The new people. It's nice to see new characters, and for them to have some personality. Many games would just have them be generic, and only exist as another dick for the girl to ride. As a side note though, and contradiction to what I just said, not everyone needs a name, save that for characters that matter.
In any case, I like where this is going, and look forward to what you have planned next.