Dreadnot
Newbie
- Jan 15, 2018
- 40
- 46
- 257
Worked. Thanks!https://f95zone.to/threads/universal-renpy-mod-urm-2-6-2-mod-any-renpy-game-yourself.48025/
i think this one should work
Worked. Thanks!https://f95zone.to/threads/universal-renpy-mod-urm-2-6-2-mod-any-renpy-game-yourself.48025/
i think this one should work
The dev mentioned the will eventually be a possible Harem end, so maybe in that one. But sounds like it'll be after some other things are settled.So will there really be no ending where you can have both Anna and Sharon because those are the only two girls I like?
It’s one of the questions you ask me most often in private. I find that idea very intriguing, but at the moment I can only say that I’m considering a few “absurd” endings like this, nothing is set in stone yet.So will there really be no ending where you can have both Anna and Sharon because those are the only two girls I like?
Sierra and Alex have always had a lot of chemistry, but I’m extremely confident that even now you can already start laying the groundwork for your next relationships. If you’re not enjoying Anna, after a few more chapters you’ll be able to make the choice to get together with Sierra.Just finished playing my first(and probably only) run up to the latest update. Man, I wish Sierra was the main love interest lol So much more depth to her. But, I do kinda get it. If it was just her story, this would be a linear vn. Also, I chose the cuckold route, and I'm really regretting it. It feels like a bit of the story is locked out because I don't get dialogue from the open relationship route, which kinda sucks. But, I'm not going to redo my choices until the game reaches its finale. Just feels right that way.
And yeah, I'd love a spin-off series/rewrite/mod where Sierra is the gf and you can romance Anna along with other girls. With her story and personality, I think it would be more fun to do netorase/cuckold/open relationship with Sierra. But that might just be me.
Very ambitious... I like it! XD And yeah, if I'm being completely honest, I love Sierra's design and character. Kinda feel bad for Anna tho...Sierra and Alex have always had a lot of chemistry, but I’m extremely confident that even now you can already start laying the groundwork for your next relationships. If you’re not enjoying Anna, after a few more chapters you’ll be able to make the choice to get together with Sierra.
Sierra’s personality is the result of certain choices you’ll experience in The Night We Met. She isn’t the same woman you know now, and without the canonical ending of that bittersweet Halloween night, she would have never become the person you met.
Right now I’m trying to expand The Night We Met as much as possible in terms of choices and content before its upcoming release, but in the future I’d be very happy to take the canonical ending of My Girlfriend’s New Kink and build another story around it. But that’s something we’ll talk about again in quite a few months![]()
Thank you, LeJabroniVery ambitious... I like it! XD And yeah, if I'm being completely honest, I love Sierra's design and character. Kinda feel bad for Anna tho...
Thank you so much, Wicks. It’s really nice to know that my choice-based narrative style is appreciated. It’s one of the hardest things to pull off from a storytelling standpoint, especially because it takes a huge amount of time just to think through the different routes and keep track of what may or may not have happened before, without making plot mistakes.Just finished most, but not all, the routes in V0.6. All in kudos to Omega for a comprehensive AVN packing a myriad of choices leading to different stories.
It is surprisingly much more hefty in character development than what I would expect from an AI game (Sierra feels more like the main LI for me) but most of the other LIs are kind of unique in their own ways as well and cater to a wide variety of preferences.
Only thing I'm not sure if it's such a good idea is Guilia's plot line - I have no issues with her background or antagonistic character, but towards the end of Chapter 6 that sudden out of genre out of story world twist I find it very awkward and jarring.
I'm not sure if it's an attempt at absurdist humour to jolt players out of their comfort zone, but it just feels uncalled for and I don't see a clear rationale from either a plot or commercial perspective.
Just my 2C and look forward to the prequel (I thought it was gonna be an Anna solely driven story, but from what Omega says Sierra's gonna play a big part as well). It would be interesting to see how he intends to reconcile the chronology with MGNK.
I'm curious, Have to be patient for the next few weeks.Giulia’s story may seem very strange and out of place right now, but I have some extremely exciting ideas planned for her. She’ll also have a small Easter egg in The Night We Met, even though she won’t be part of the story in any direct way. Her arc will become revolutionary in the upcoming chapters, giving me the chance to talk about certain themes (such as censorship of pornography, the darker side behind some industries, and allowing an oneiric leap into a character’s introspection as the curtain is about to fall).
The Giulia you’ll see in the next chapters is very different from the one you’ve known so far (partially, lol). It’s not meant to be humorous, but rather a way to break the fourth wall and offer a unique conclusion and development, one that will break the fourth wall not only within my AVN, but beyond it as well. You’ll understand this better in a few weeks![]()
Her goal goes far beyond what you’re referring to. But to truly understand it, you’ll have to wait for the upcoming chapters.I'm curious, Have to be patient for the next few weeks.
So her goals is not just to corrupt Anna and make Alex miserable?
Daz is one of those powerful tools that most developers don't even utilise a fraction of its capabilities. Just look at the large number of Daz games popping up everyday - most are no better than AI slops i.e. recyclable asset models purchased from the marketplace that keeps repeating game after game, shitty two second template animations, horrible lighting etc.I went with the AI art style because, at the time, I didn’t have a powerful computer and using Daz would have meant endless rendering times. On top of that, I absolutely love the anime look of AI CG, it’s the perfect style for stories like Sierra’s. Just imagine a flying cat, or a dark 3D version of her… it would look awful. And what awaits her in the next chapters would have felt… strange, to say the least.
Cool... Waiting earnestlyThe Giulia you’ll see in the next chapters is very different from the one you’ve known so far (partially, lol). It’s not meant to be humorous, but rather a way to break the fourth wall and offer a unique conclusion and development, one that will break the fourth wall not only within my AVN, but beyond it as well. You’ll understand this better in a few weeks![]()
Yes, before becoming a developer I was a player for many years. There are quite a few really well-made games created with Daz, but the overall ratio is still pretty low. I’ve also noticed that only a small number of creators are truly able to handle scene lighting in a genuinely artistic way.Daz is one of those powerful tools that most developers don't even utilise a fraction of its capabilities. Just look at the large number of Daz games popping up everyday - most are no better than AI slops i.e. recyclable asset models purchased from the marketplace that keeps repeating game after game, shitty two second template animations, horrible lighting etc.
If a developer is not professionally proficient in Daz, I would rather he goes for AI, 2D CG or HS2. Modern story setups are not that bad, but one really needs expertise when using Daz for Sci-fi, fantasy, horror or even non-American centric scenarios to make it work.
Cool... Waiting earnestly![]()