My advice to the devs as someone who's been playing this game since pretty early on, please make updates longer. It's okay to have a few months between updates but make them worth downloading. An update should at least have thirty minute of gameplay. I understand there's been alot of changes to renders and QOL improvements, but moving forward the expectation should be more content.
Thank you! I can understand the desire for longer updates and more content and I share it myself. However, unfortunately it conflicts with reality of developing such games, and by "such games" I mean very specifically a game like this one.
Speed of updates depends initial designer choices. Actually on two designer choices.
First choice that makes it slow is making it 2d art. The game is hand-drawn, which means that instead of 3d renders, it is first sketched, then line-arted, then colored, all done manually. A scene in Daz 3D, when models are already created, takes a few hours, since you're just putting models in positions and changing camera angles and lighting. A hand-drawn scene takes our artist about 2-3 weeks. If you look at games like Corruption like mr C, you get thousands of 3d rendered illustrations. If you look at a game like this one, let's say "Prince Of Suburbia" or "S.H.E.L.T.E.R" or "Snow Daze",the amount of content is way-way-way less.
Second choice is making it a visual novel instead of Sandbox. If you have to follow game mechanics, wake up, earn money, catch the character at specific Friday when you already have their stats high, then yes, every update can be 30 minutes or even more. If all you have is a story, with some occasional choices, then the pace of play depends on how fast players read.
You suggested, the game should have an update every 30 minutes of new content. According to Steam the whole game is 30 minutes of content, so far. If I would make updates to game only when it have 30 minutes of content, it would be considered abandoned on this forum, and even the existing few patrons would lose interest.
To conclude: even though people on this forum claim to hate sandbox, sandboxes give more playtime and usually have more patreon/subscribestar supporters. Even though people on paper prefer 2d games with well-drawn graphics, they would rather have a 3d rendered game but that is developed faster.
This game is going at it's own pace. If it is to be finished by 2025, so be it. I really am trying to make it go as fast as I can with the architecture it already has. The slow pace of creation is not due to procrastination, it is the speed at which such game can be created, esspecially if the choice not to use AI in writing, code or art has been chosen. Some artists work faster but the art looks ... simpler, i.e. Good Girl Gone Bad or Earn Your Freedom. Or how the game looked before the rework, when it was massively criticized for the art quality, but yes, the previous artist - she worked fast.
Making this game taught me that initial architecture pretty much decides the fate of the game. So yeah, next game will likely to be a sandbox, and players will get their immersion. Also making a 3d game would make more sense, but I will pass on that as I hate 3d art as a consumer of such games. But I would perhaps hire a separate sketch artist, line artist and colorist.
In fact I have time for such a game, since most of what I am doing with this project is waiting for art to be ready any way. Just need to figure out if I want to take on another project, because I have this compulsion of finishing what I started and that includes this game and all other projects I have put on my plate already.
Hope that helps to understand the situation a little bit. Thank you for your honest and well-meaning feedback. Ita actually makes a lot of sense from player's perspective.