- Jun 10, 2024
- 4
- 6
Updated at: 15/01/2025 | 01/15/2025
Hello everyone!
I'm joordih, a developer who recently dove into the fascinating world of visual novels. My journey began with an eagerness to create immersive stories, but as many of you might know, diving into this creative process can come with its challenges.
A few months ago, I started working on a visual novel called It Never Was Easy. However, due to the limitations of my old PC, I wasn’t able to develop it in Daz. Instead, I decided to use HS2. After a few weeks, I got some advice to hold off on full development and instead focus on creating the characters, finishing the story, programming, and learning Daz while waiting for my new PC. So, that’s exactly what I did.
Last week, I finally started the official development of the VN. It will include 3 chapters, along with a prologue and an epilogue. Each update will feature a full chapter, which means updates will likely be released annually. My goal is to focus on quality over quantity, taking a slower but worthwhile approach to deliver a project I’m proud of.
You can find the synopsis of the VN on my Patreon, which I’ll link in this post.
Here’s a preview render of the VN’s prologue:
Patreon (Please don’t subscribe until further notice, as I’m not currently managing Patreon actively. The perks tied to the tiers won’t be available until the game’s Discord is finished):
Thanks for taking the time to read about my project! I’d love to hear your thoughts or feedback.
Hello everyone!
I'm joordih, a developer who recently dove into the fascinating world of visual novels. My journey began with an eagerness to create immersive stories, but as many of you might know, diving into this creative process can come with its challenges.
A few months ago, I started working on a visual novel called It Never Was Easy. However, due to the limitations of my old PC, I wasn’t able to develop it in Daz. Instead, I decided to use HS2. After a few weeks, I got some advice to hold off on full development and instead focus on creating the characters, finishing the story, programming, and learning Daz while waiting for my new PC. So, that’s exactly what I did.
Last week, I finally started the official development of the VN. It will include 3 chapters, along with a prologue and an epilogue. Each update will feature a full chapter, which means updates will likely be released annually. My goal is to focus on quality over quantity, taking a slower but worthwhile approach to deliver a project I’m proud of.
You can find the synopsis of the VN on my Patreon, which I’ll link in this post.
Here’s a preview render of the VN’s prologue:
You don't have permission to view the spoiler content.
Log in or register now.
Patreon (Please don’t subscribe until further notice, as I’m not currently managing Patreon actively. The perks tied to the tiers won’t be available until the game’s Discord is finished):
You must be registered to see the links
Thanks for taking the time to read about my project! I’d love to hear your thoughts or feedback.
You don't have permission to view the spoiler content.
Log in or register now.
Last edited: