English: 6/10
User Interface: 8/10
User Experience: 6/10
Art: 9/10
Dialogue: 4/10
Story: 3/10
Opinion: 5/10
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Avg: 5.86/10 [3/5]
This is another game suffering from three things. Translation, Grind, and Humor. I shouldn't have to explain why a translation being bad IN A GAME YOU READ is a miserable experience, not to mention the many spelling mistakes on top of it. But humor generally falls flat when everything tries to be funny. Look, I get it. "It's supposed to be contrasting to the dark, bleak corporate hellscape future MC is stuck in." Only, it feels like it was made formulaically: "Depressed scene, funny joke. Depressed scene, funny joke. Depressed scene, funny joke. Mind numbing minigame. Depressed scene, funny joke." Like, have some balls and make your reader feel something beyond crying from the tip of their penis. And, like so many sandboxes before it, it actually makes sex a chore. How do you do that? You grind to get to a sex thing, but have to grind the sex things to balance out the depression bar. I love repeating the same shit over and over. Said no one ever. And you get no indication of when anything is about to happen, you just grind grind grind until an arbitrary number went up a random amount of times. The two objectives are "Buy a robot maid" and "Be happy. Make Ako happy." But when the "fun bits" even feel like a job, what is the point? Is the presentation and art a cut above the rest? Yeah, sure. Am I against grinding? Not necessarily. But I have to know what I need to do. Imagine in dark souls or destiny you didn't know how much damage you do, while also having a health bar that doesn't quite tell you exactly how much damage you've taken, but it says that things are changing. You attack the enemies for quite a long time, they do the same to you, and you have no idea how much progression you're achieving. Only for two hours later you die or get fed up, and people to say "it's a you problem?" You'd never touch the game again.
The story is nothing, too. MC is depressed because a totalitarian government feeds happy pills to the people that cause severe depression in a non negligible percent of the population. MC makes the oh-so-funny bucket list of "Get robot maid, fuck it" You grind for three days to get the money, get a blowjob and MC tries to kill himself. The maid stops him, the quirky doctor offers robot upgrades for X0,000 credits each, and you grind until the game says "New sex thing at the convenience store" or Ako says "I want this body upgrade, can you waste time and grind to pay X0,000 more credits?" If this is what modern gaming thinks fun feels like, I think I'd rather do what MC tried to do, my god. So, you grind and grind repeating everything until you get notifications about body mods and books available. Then, finally, you get a story tidbit, someone's been committing arson on androids. The shells you've been buying. Then, [YOU'VE REACHED END OF CONTENT]. Fun.
I know, I'm being harsh. But I see all this effort FINALLY put into a game on this site and it's a microtransaction away from being live service type grinding. And it's boring. The gameplay loop is this: "Got to bed. Spawn at the workplace, get to work, play the minigame once, then, you grind it out holding CTRL (or my spacebar auto-clicker.) Auto-Overtime?-Yes Repeat. Then you go home, nap twice, repeat the minigame loop, drink a coffee that costs 1000 credits, REPEAT THE MINIGAME LOOP AGAIN. And you do that for about 3-5 game days until you can afford the maguffin. Then you grind affection and/or sex with Ako, skipping days waiting until an event actually triggers, to REPEAT THE MINIGAME GRIND AGAIN." I know, later there's a DIFFERENT grind where you make absurd amounts of money whittling spoons and bowls. But the issue is, the reward for grinding should be story and maybe a unique sex scene, but no. It's a sex scene you have to grind to lower depression that does nothing? As far as I could tell. You can buy and make food that spoils, that's an extra mechanic you have to track for whatever reason. And turn on or off Ako's brain to sexually assault a vegetable. What I'd like to ask is that enough grindy mechanics are there, please don't add more. Just add story, characters, and/or sex. We don't need to start playing QWOP or something to have MC be able to shower. I know sandboxes and mechanics are very fun to make, but making a chore for players will drive them away.
Bottom line. The English is not great. Granted the story and dialogue is sparse being a sandbox grind, but I have seen worse. The UI is great, it's cohesive, looks good and there was effort put into it. The UX is fine... I dock it because, and I have no idea why this happens, but the clickable area on buttons in the navigation menu don't work? Your mouse has to be halfway over the words to click the buttons. It's odd. And Ako's body for most lewd content before I even knew there were body mods, had the inverted nipple body with bigger boobs, but I didn't know until AFTER I unlocked the petite frame that THAT wasn't the default. Should probably look into that. Also! The folder, executable, and window title ALL spell "Electric" wrong. Maybe spell check that... The art is great, some of the best looking Koikatsu visuals I've seen, if not an overuse of video files but whatever. The Dialogue, like I said, it's either "I'm gonna kill myself" "How can I serve you?" or "LOLWHACKYRANDOM." I guess the choices you make kinda dictate otherwise, but I find myself making MC nice just out of being uncomfortable constantly saying "Fuck you" or "Leave me alone." And the story, it's minimal. There are a total of FOUR story events. Intro, MC attempting suicide, MC attempting AGAIN, and the last bit about androids being attacked. Everything else is grind or meaningless. To the dev, I like what you have, it's different keep it up, but I'd much rather learn about the dark totalitarian overtones than play simon says 67614 times. If the grind, spelling, and story stuff get addressed, I'll happily eat my words and re-review this. Best of luck.