DTZ Games

My True Desire's dev
Game Developer
Aug 21, 2023
72
251
While some people might not agree, but learning to be your own artist and making your own art, not only can you do more but there are less restrictions. It might take a bit longer, but with how energy inefficient a render is with AI. It might be worth just getting into an self-art school or drawing over the art yourself and fixing it instead of praying an AI rendering will get it right with a shotgun method.
Hey man! Sharing a bit of my experience: when I was younger, I studied digital art for years, took courses, etc. I stopped drawing because drawing is a VERY difficult process that requires insane discipline and dedication

Then, I entered the world of professional graphic design. I also took courses, and today I use design in my job

It was last year that I started studying generative AI, as well as planning my own game

That being said, I can confidently say that if a person learns the basics of art principles, design principles, studies AI tools deeply, has good hardware, and most importantly, dedication to creating a good scene, they can do wonders

For exemple, I could create a HUGE 8k image with 20 different characters in a detailed background. But the real question is: do I really want to spend 10 to 16 hours on a single image?
 

deviousstorm

Member
Aug 24, 2019
181
157
Hey man! Sharing a bit of my experience: when I was younger, I studied digital art for years, took courses, etc. I stopped drawing because drawing is a VERY difficult process that requires insane discipline and dedication

Then, I entered the world of professional graphic design. I also took courses, and today I use design in my job

It was last year that I started studying generative AI, as well as planning my own game

That being said, I can confidently say that if a person learns the basics of art principles, design principles, studies AI tools deeply, has good hardware, and most importantly, dedication to creating a good scene, they can do wonders

For exemple, I could create a HUGE 8k image with 20 different characters in a detailed background. But the real question is: do I really want to spend 10 to 16 hours on a single image?
Nah I agree. I am just explaining the process to people. Who are being overly negative to a dev, who is clearly working on a project. My point is to teach, not to berate a dev, or devs here. We all have different processes. And there are various ways to automate a process. The ones I mention is just one of many.
 
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palmtrees89

Well-Known Member
Jul 3, 2021
1,916
12,026
For exemple, I could create a HUGE 8k image with 20 different characters in a detailed background. But the real question is: do I really want to spend 10 to 16 hours on a single image?
Curious how you'd go about this. I'd call myself an advanced beginner if anything. I could create images with lots of characters, but that would involve inpainting a bunch of different character loRA's one by one. Prolly better ways to do it? And I wouldn't spent 10+ hours either, but I'm guessing that's just the difference in quality/process. I'd also never generate 8k images (don't think I've ever tried with my 4070 super anyway lol). I usually generate 720p-1440p and then run the image through waifu2x for a quick 2x upscale (or not if I'm lazy haha).
 

deviousstorm

Member
Aug 24, 2019
181
157
Curious how you'd go about this. I'd call myself an advanced beginner if anything. I could create images with lots of characters, but that would involve inpainting a bunch of different character loRA's one by one. Prolly better ways to do it? And I wouldn't spent 10+ hours either, but I'm guessing that's just the difference in quality/process. I'd also never generate 8k images (don't think I've ever tried with my 4070 super anyway lol). I usually generate 720p-1440p and then run the image through waifu2x for a quick 2x upscale (or not if I'm lazy haha).
yeah an 8k image is a lot of memory. I was confused at first by that. At most it'd make sense to do 2k for games like this especially cause you want a easy deliverable so people can download it easier. If its just the picture sure go crazy but if your wrapping it up its going to be compressed anyway. and there is no point in pushing the memory that hard on a game. to render a 8k image. as people will be viewing it on a phone.

So I AM GUESSING they meant only for posting online or for customers / clients. Not for a game.
 

DTZ Games

My True Desire's dev
Game Developer
Aug 21, 2023
72
251
Curious how you'd go about this. I'd call myself an advanced beginner if anything. I could create images with lots of characters, but that would involve inpainting a bunch of different character loRA's one by one. Prolly better ways to do it? And I wouldn't spent 10+ hours either, but I'm guessing that's just the difference in quality/process. I'd also never generate 8k images (don't think I've ever tried with my 4070 super anyway lol). I usually generate 720p-1440p and then run the image through waifu2x for a quick 2x upscale (or not if I'm lazy haha).
That's basically it, but adding another upscale and a lot of editing on photoshop
 
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DTZ Games

My True Desire's dev
Game Developer
Aug 21, 2023
72
251
yeah an 8k image is a lot of memory. I was confused at first by that. At most it'd make sense to do 2k for games like this especially cause you want a easy deliverable so people can download it easier. If its just the picture sure go crazy but if your wrapping it up its going to be compressed anyway. and there is no point in pushing the memory that hard on a game. to render a 8k image. as people will be viewing it on a phone.

So I AM GUESSING they meant only for posting online or for customers / clients. Not for a game.
8k images are not necessary, but in my opinion it's easier to work with. And it's also a good think for the Patrons :)
edit: in game image is 1920x1080
 
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peteraw

Member
Jun 6, 2020
111
699
It's crazy here how many unqualified people are talking about things they don't understand lol. Just because you've generated a bit on civitai does not mean you understand how we make multi character scenes. And no, it's not a hard limitation. Here's some shit my friend Key (+ one by ceagle) made all in ONE Day just for shits and giggles. All attached below (won't blow the thread by maximizing them). Now he used control nets for this, and there are some quality control issues because as I said he did them on the quick. But this is not a hard limitation, it's simply a time gated one to some capacity. I find it weird that people will wait months for a real art game update with like 5 new images but get annoyed when an AI one takes 3 months with well over 100 images including more time consuming multi char renders and animations.

Like seriously reading the takes in this thread on AI is going to give me an aneurysm, almost none of you have literally a single idea of where controlnets are at. And that's before we even BRING UP photoshop, which is what CG actually uses mostly and can overcome all these same hurdles, often with greater precision and less time taken up.
Dd you follow the conversation? We are discussing why AI games slow up but you appear to be arguing that they shouldn't despite the evidence that they do.
 
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ItsNotUs

Engaged Member
May 14, 2023
2,867
15,962
It's crazy here how many unqualified people are talking about things they don't understand lol. Just because you've generated a bit on civitai does not mean you understand how we make multi character scenes. And no, it's not a hard limitation. Here's some shit my friend Key (+ one by ceagle) made all in ONE Day just for shits and giggles. All attached below (won't blow the thread by maximizing them). Now he used control nets for this, and there are some quality control issues because as I said he did them on the quick. But this is not a hard limitation, it's simply a time gated one to some capacity. I find it weird that people will wait months for a real art game update with like 5 new images but get annoyed when an AI one takes 3 months with well over 100 images including more time consuming multi char renders and animations.

Like seriously reading the takes in this thread on AI is going to give me an aneurysm, almost none of you have literally a single idea of where controlnets are at. And that's before we even BRING UP photoshop, which is what CG actually uses mostly and can overcome all these same hurdles, often with greater precision and less time taken up.
:ROFLMAO:
Now they would complain that the AI program complicates it so much and increases production time...:rolleyes:
Bravo! Lol
 

qazxs111

New Member
Oct 10, 2024
8
6
The sounds of the messages on the mobile in the game, are they the sounds of the application in reality? Because I find it a lot in other games
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,916
12,026
He's talking about AbyssGames, not realizing that developers can't delete anything on F95. Moderators and staff of F95 are the only ones able to delete posts, and they're doing it when posts violate forum rules.

https://f95zone.to/threads/general-rules-updated-2024-06-04.5589/

For some reason he's been accusing random people of deleting posts because....yeah I don't even know why he thinks that. lol
 
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swiver

Member
Sep 13, 2020
235
217
It's crazy here how many unqualified people are talking about things they don't understand lol. Just because you've generated a bit on civitai does not mean you understand how we make multi character scenes. And no, it's not a hard limitation. Here's some shit my friend Key (+ one by ceagle) made all in ONE Day just for shits and giggles. All attached below (won't blow the thread by maximizing them). Now he used control nets for this, and there are some quality control issues because as I said he did them on the quick. But this is not a hard limitation, it's simply a time gated one to some capacity. I find it weird that people will wait months for a real art game update with like 5 new images but get annoyed when an AI one takes 3 months with well over 100 images including more time consuming multi char renders and animations.

Like seriously reading the takes in this thread on AI is going to give me an aneurysm, almost none of you have literally a single idea of where controlnets are at. And that's before we even BRING UP photoshop, which is what CG actually uses mostly and can overcome all these same hurdles, often with greater precision and less time taken up.
oh yea I was wondering about that. Most of these have been posted in the fanart thread, and I thought maybe I've misunderstood what the lads here were talking abt. Coz 3 ppl sounds like multiple ppl and if fanart quickies are managing it...

informative stuff all!

Well that was a lot of deleted posts - AG has been busy !
Who is AG?
Abyssgames is moderating this thread?!

Regardless, it was I, reported a couple of posts at the end of a series which was getting gangrenous and making the thread, which I otherwise enjoy frequenting, rather unpleasant.

I also posted that I have done so, so that no one feels ratted out or accuses someone else.

It does seem the moderator's solution was to amputate a whole page or so including my post (and a couple of new fans, sadly).

Anyway, I did not deem it warranted and thought it would be tactless to renew my declaration.
I stand corrected.
 
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palmtrees89

Well-Known Member
Jul 3, 2021
1,916
12,026
Abyssgames is moderating this thread?!
No, he isn't. Nobody is moderating a thread unless they have a moderator/staff tag. lol

(Anyway, chances are the last ~4 posts end up removed aswell because this is completely offtopic. It's probably best to resume talking about the game instead :LOL: )
 
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peteraw

Member
Jun 6, 2020
111
699
My last post said, let's declare a truce until 1st Feb, then we can all judge from actual game released,
I guess no truce is wanted ,,
 
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