Positives:
The title screen and logo design, along with the font choices, are impressive and provide good contrast.
Negatives:
There are three logos displayed without any context, which can be confusing for the player.
Introduction:
The introduction sequence, where the main character dreams or has a vision of two girls diving blowjobs to random people feels disjointed because what the player will expect is introduction of the Main Character.
While the main character recalls knowing one of the girls, the transition to the classroom scene is abrupt.
The initial classroom scene is marred by blurred backgrounds, vague chalk marks, and significant artifacts on the character's faces, such as the eyes and mouth, which lack detail and appear unsettling. The ear canal is overly detailed, resembling a cave entrance.
In contrast, a later scene featuring detailed clothing and a non-blurry background, including a window, is much better executed. This scene, with its improved quality, would have been more suitable earlier in the sequence.
Subsequent scenes show inconsistent background details, such as a window that magically opens and changes the setting. The hallway scene, though, is well-done overall.
As the game progresses, the main character is depicted riding a flying bus, which is an intriguing but confusing visual choice. In another scene, the main character's cheekbone appears unnaturally large. On a positive note, the character design of Samuel and the main character's sister is well-executed and appealing.
AI generated artwork can be hit or miss in most cases what I want from the developer if he's not doing the art is acting like scene director to have consistent scenes for the game to feel a lot more immersive. If I'm distracted by these problems in the scene depiction where it could have been solved with a simple edit then I advise the developer to learn to use a image editing software and keep a mindmap of the scenes in hand and correct them before packaging them on the internet.
AI-generated artwork can be inconsistent, and it is crucial for the developer to act as a scene director, ensuring consistency and coherence in the visuals.
To enhance the game's immersion, it would be beneficial for the developer to use image editing software and maintain a prototype phase of the scenes making necessary corrections before release.
Addressing these visual issues would significantly improve the overall player experience.
Edit: The developer addressed most of these issues and changed the artstyle to be a mixture so far the changes are positive thus I wish him a ongoing development that will be closer to his vision.