- Oct 11, 2024
- 3
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Big oooof <3
Big oooof <3
Any to recommend?I like this game but the updates take too long for an AI game. Developers in the same category release new updates every 3 weeks or at the latest every month.
I personally don't like & play all AI games but there are two that I particularly like, Netorase Phone and Moonripple Lake.Any to recommend?
It all depends on the quality of the generated images (although once all the characters have had the necessary training, it can go very quickly), and then, most importantly, the writing. Some developers do a sloppy job in this area, presenting overused situations, while others take a bit more time to develop their characters and stories. I just finished translating it (into French), and the storytelling potential in this game isn’t too bad, so personally, having to wait longer than average doesn’t seem unreasonable to me…Developers in the same category release new updates every 3 weeks or at the latest every month.
Yeah, quality takes time, but in a period of 2.5-3 months, developers are releasing updates with ≈400-500 3D renders with real 3D scenes. No offense, like I said I like this game, but for me, this waiting time is too much for an AI game. The purpose of AI is to finish the job easier and faster than others.It all depends on the quality of the generated images (although once all the characters have had the necessary training, it can go very quickly), and then, most importantly, the writing. Some developers do a sloppy job in this area, presenting overused situations, while others take a bit more time to develop their characters and stories. I just finished translating it (into French), and the storytelling potential in this game isn’t too bad, so personally, having to wait longer than average doesn’t seem unreasonable to me…
ngl i forgot about Laura, need to see that milf take BBCLaura and Ari return in Ch4
Wish I could bring more Laura to be honest...You don't have permission to view the spoiler content. Log in or register now.
Isn't he the devLaura and Ari return in Ch4
Wish I could bring more Laura to be honest...
finally someone critical of update pace.. i agree for ai games there is expectation to complete new version faster then hand drawn art.. i think first new version it was released much faster?? then as soon as it got popular on patreon dev speed slowed way down lolWhat's Up Doc?
Do you know if the developer has mastered the AI generation process? (From what we know, this is their first game.)
When you compare it to 3D work, are you comparing it to a new developer or to a team that has already released several games?
What I mean is that comparisons aren’t always fair… I just think we should be a bit more patient and supportive for a first game, that’s all...
You do realize that each release had more images and content than the one prior, right? It's not even been 2 months since the last update, and CG said he wants to release the next Chapter around Halloween, meaning it's pretty much the same dev time as Chapter 03. Do you expect more content in less time? I'd say the time required for an update is pretty much connected to the amount of images produced, which also goes hand-in-hand with the amount of writing and postwork. So yeah, more content = more time.then as soon as it got popular on patreon dev speed slowed way down lol
Would love some examples of good quality hand drawn art games releasing updates more frequently. The ones I follow need several months, in most cases much longer compared to CG's release schedule. You're very welcome to prove me wrong. Also, creating good AI images takes time. It can take hours to get a single usable image as AI has a built-in RNG factor on how your images come out. You only have so much control over it, and it often requires postwork in photoshop to, for example, remove extra fingers or other body parts. You can obviously increase the AI scale (regulates how much the AI is supposed to follow your prompt, or vice versa giving the AI more room to do it's own thing), but too high of a value can and will negatively impact the image. Anyway, you might wanna play around with AI yourself to see what I mean. It really is not that simple.i agree for ai games there is expectation to complete new version faster then hand drawn art
See the above paragraph. Easier? Potentially. Faster? Absolutely not. Maybe in 2 years from now, but currently creating good AI images takes a lot of time. I'd argue it takes more time than creating renders using DAZ+Blender as those tools allow you to do exactly what you want without having to pray to the RNG gods. I can only repeat myself. Go get yourself familiar with A111 Stable Diffusion, or even play around with AI on civitai if you're running a potato rig. You can create 50 images and not get 'THE ONE' if you're unlucky, especially if you want a certain outcome with more than 1 character. It also gets increasingly more difficult with higher resolutions and more elements on-screen, but people don't know that unless they use AI themselves.The purpose of AI is to finish the job easier and faster than others.
I have no experience with 2d drawing so not gonna talk about it, but as someone who has experienced both creating ai images with stable diffusion and creating&rendering 3d scenes in daz studio, ai art is definitely faster and easier. The important point is to train the model and lora's well(if you are not using fully ready-made materials). Once trained, your job is clearly simpler. The part until it is trained can be a bit of a headache(like inconsistency between images), but since this is not the developer's 1st or 2nd update, I think he has overcome that part.See the above paragraph. Easier? Potentially. Faster? Absolutely not. Maybe in 2 years from now, but currently creating good AI images takes a lot of time. I'd argue it takes more time than creating renders using DAZ+Blender as those tools allow you to do exactly what you want without having to pray to the RNG gods. I can only repeat myself. Go get yourself familiar with A111 Stable Diffusion, or even play around with AI on civitai if you're running a potato rig. You can create 50 images and not get 'THE ONE' if you're unlucky, especially if you want a certain outcome with more than 1 character. It also gets increasingly more difficult with higher resolutions and more elements on-screen, but people don't know that unless they use AI themselves.
Like I told the other guy, one can't expect faster updates when each update is getting bigger with more content. I mean, that's a pretty simple math.I have no experience with 2d drawing so not gonna talk about it, but as someone who has experienced both creating ai images with stable diffusion and creating&rendering 3d scenes in daz studio, ai art is definitely faster and easier. The important point is to train the model and lora's well(if you are not using fully ready-made materials). Once trained, your job is clearly simpler. The part until it is trained can be a bit of a headache(like inconsistency between images), but since this is not the developer's 1st or 2nd update, I think he has overcome that part.
As for the system(rig), the developer has a 3090 and should be able to see previews very fast. So even if he has to do some trial and error, he should be doing it pretty fast.
I would like to state again that I have no offensive feelings against anyone. If the developer was not already doing his job well, he would not have reached so many supporters in such a short time. There are a lot of AI games out there and honestly 90% of them are crap. This is not one of them and I like it a lot. Like I said, the only thing I want to point out is the update intervals. I hope we wait less in the future.
Well erm that.... and the actual rendering lol. Which no matter what the hardware is I'm confident an equivalent system will spit out ai images faster. Sure, some factor of those images are waste and can't be used.... still, I don't buy the overall argument of ai game production being as cumbersome as people are making it sound. Furthermore, a lot games in this style seem to heavily benefit from lowered expectations in the anime culture for total images. 400 renders total for three updates of a daz game would be scraping the bottom of the barrel. Whereas with the above norm, you'll see "30 new CGs!" Wow. Such UPdate.As for creating renders; Creating images in DAZ have 1 major timesink, which is setting the scene up with all your assets, lighting, characters and whatnot.
Rendering is in the single digit minutes range with a good rig. That's not the time sink.Well erm that.... and the actual rendering lol. Which no matter what the hardware is I'm confident an equivalent system will spit out ai images faster. Sure, some factor of those images are waste and can't be used.... still, I don't buy the overall argument of ai game production being as cumbersome as people are making it sound.
30 CG's? Yeah I mean if we gonna make up numbers to make it look worse, okay dude."30 new CGs!" Wow. Such UPdate.
You're agreeing with something that doesn't make any sense. He's complaining about longer devcycles when the updates are getting bigger every time, so obviously you can't expect faster updates when there's increasingly more content. It's not acceptance of slower production with more customers, it's acceptance of slower production due to bigger updates.Though I very much agree with nickrotund above, there's this bizarre acceptance of slower production with a greater number of customers.