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Artist271

Member
Sep 11, 2022
247
394
Rendering is in the single digit minutes range with a good rig. That's not the time sink.

Yes, you will spit out more images with AI in the same amount of time, but adjusting poses in DAZ is a matter of minutes and you'll get the result you want, whereas AI image creation can take forever until you get 1 image you want to use. That's my point. Might wanna try for yourself before you decide to buy or not to buy it.


30 CG's? Yeah I mean if we gonna make up numbers to make it look worse, okay dude.


You're agreeing with something that doesn't make any sense. He's complaining about longer devcycles when the updates are getting bigger every time, so obviously you can't expect faster updates when there's increasingly more content. It's not acceptance of slower production with more customers, it's acceptance of slower production due to bigger updates.

Like I said before, I'd understand the criticism if CG were to release less content in more time, but that's not the case. He's been, so far, pretty consistent. The only thing that changed since the beginning are peoples expectations because they really enjoy the game. So suddenly it can't go fast enough, and if it doesn't meet their liking they start making up nonsense.

Edit: Anyway, I'm not trying to argue with you guys... It only irritated me when nickrotund came around saying that development used to be faster, and with popularity and money it changed, which clearly it didn't. It was less images in less time, now it's more images in more time. Simple as that. With that said, I'm out. Somehow always end up in these arguments and then a mod comes around the corner handing me the banhammer. No, thanks. :LOL:

Cheers!
The entitlement of such people.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,821
10,198
Rendering is in the single digit minutes range with a good rig. That's not the time sink.

Yes, you will spit out more images with AI in the same amount of time, but adjusting poses in DAZ is a matter of minutes and you'll get the result you want, whereas AI image creation can take forever until you get 1 image you want to use. That's my point. Might wanna try for yourself before you decide to buy or not to buy it.


30 CG's? Yeah I mean if we gonna make up numbers to make it look worse, okay dude.


You're agreeing with something that doesn't make any sense. He's complaining about longer devcycles when the updates are getting bigger every time, so obviously you can't expect faster updates when there's increasingly more content. It's not acceptance of slower production with more customers, it's acceptance of slower production due to bigger updates.

Like I said before, I'd understand the criticism if CG were to release less content in more time, but that's not the case. He's been, so far, pretty consistent. The only thing that changed since the beginning are peoples expectations because they really enjoy the game. So suddenly it can't go fast enough, and if it doesn't meet their liking they start making up nonsense.

Edit: Anyway, I'm not trying to argue with you guys... It only irritated me when nickrotund came around saying that development used to be faster, and with popularity and money it changed, which clearly it didn't. It was less images in less time, now it's more images in more time. Simple as that. With that said, I'm out. Somehow always end up in these arguments and then a mod comes around the corner handing me the banhammer. No, thanks. :LOL:

Cheers!
You keep ignoring greater revenue though. Like i get it, totally, games get more complex and that slows things down...I'm reasonable and understanding that. What gets under my skin is when any discussion or even recognition of greatly increased profitablility gets swept under the carpet. That's what makes posts like these sound so shill-like to me. It's a BIG DEAL if your product last month made 100 bucks, and this month it's making 4000 bucks. In those 2 cases, the way your business operates on a day to day basis shouldnt even resemble each other.

Anyway I'll try and not monopolize this discussion - feel free for people who want to talk legit gameplay stuff to chime in :LOL:

If it makes you feel any better I often also get posts struck which were written in an otherwise reasonable tone when arguing with some REEE AVOIDABLE types..
 

Griev

Active Member
Game Developer
Dec 7, 2021
817
2,084
You keep ignoring greater revenue though. Like i get it, totally, games get more complex and that slows things down...I'm reasonable and understanding that. What gets under my skin is when any discussion or even recognition of greatly increased profitablility gets swept under the carpet. That's what makes posts like these sound so shill-like to me. It's a BIG DEAL if your product last month made 100 bucks, and this month it's making 4000 bucks. In those 2 cases, the way your business operates on a day to day basis shouldnt even resemble each other.

Anyway I'll try and not monopolize this discussion - feel free for people who want to talk legit gameplay stuff to chime in :LOL:

If it makes you feel any better I often also get posts struck which were written in an otherwise reasonable tone when arguing with some REEE AVOIDABLE types..
The issue with pocket watching Devs is that many do not consider that if the Dev has been putting in the work he felt warranted $4,000 from the start, and that's with him working at max efficiency there's not a lot he can do to improve. The speed in which an update comes out doesn't increase as the dollar amount increases. So working 40-60 hours a week and getting $100, won't really change your output once you start making $4,000 as you were already doing your best from the start. The only slight changes would only come from hardware upgrades and once that takes place any possible increases in efficiency will stagnate unless there's some software updates that can assist like a new version of SD or something that can drastically cut image gen times. So if they are already working with high-end hardware/software , how does more money increase production?
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,821
10,198
The issue with pocket watching Devs is that many do not consider that if the Dev has been putting in the work he felt warranted $4,000 from the start, and that's with him working at max efficiency there's not a lot he can do to improve. The speed in which an update comes out doesn't increase as the dollar amount increases. So working 40-60 hours a week and getting $100, won't really change your output once you start making $4,000 as you were already doing your best from the start. The only slight changes would only come from hardware upgrades and once that takes place any possible increases in efficiency will stagnate unless there's some software updates that can assist like a new version of SD or something that can drastically cut image gen times. So if they are already working with high-end hardware/software , how does more money increase production?
That's a fair point if that's indeed what's going on. You have a more optimistic guess of their time spent though than I do. Shrug, maybe you're right, no way to know.
 

Griev

Active Member
Game Developer
Dec 7, 2021
817
2,084
That's a fair point if that's indeed what's going on. You have a more optimistic guess of their time spent though than I do. Shrug, maybe you're right, no way to know.
There's still validity to what you speak in certain cases though. For example, if this Dev says he's only doing this part time, but then after he makes a certain amount he states that he's now making enough to warrant quitting his job to work on this game full-time. Then once the change happens, the updates come out at the same pace, with the same amount of content or even slower, with less. I can definitely see subs being concerned about their financial support being taken advantage of in that case, and it's happened a number of times already.
 
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Ralpvolvos

Newbie
Jan 8, 2024
61
77
arguing about subscription fee/money in a pirate website is extremley ironic....

i dont think it is necessary to argue a lot about this kind of thing if the Dev hasnt release a new chapter in 1 month or there is a slight change of the update cycle.

if you dont statisfied with how the Dev do their job or felt being lied to, just cancel your subs and only sub if there is a release for newer chapter or just wait for public release.... easy

if you think it is normal and want to subs or support the Dev, go ahead.

talk about patreon being leech or not, every subscription based early access AVN/VN is literally has some kind "leeching its patreon" kind of nature even the most popular one like eternum.

you dont like it? wait for the game to be finished in maybe... 3,4 or 6 years later... that is the reality of every subscription based early access AVN/VN
 
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idontjudgebro

New Member
Jul 9, 2024
13
13

ChO_fr

Newbie
Jun 7, 2024
29
54
the dev posted new things
They announced that they were currently in the last stretch of the development cycle.
As far as we know from their Discord server, they are currently working on the last couple scenes they have planned for this Chapter (the latest teasers are from the second to last one).
Once they are done, they will go through proofreading and more importantly making sure they did not break anything with all they plan to add with the new version (several features and quality improvement, script reviews and the added content).
 
4.40 star(s) 125 Votes