Rendering is in the single digit minutes range with a good rig. That's not the time sink.
Yes, you will spit out more images with AI in the same amount of time, but adjusting poses in DAZ is a matter of minutes and you'll get the result you want, whereas AI image creation can take forever until you get 1 image you want to use. That's my point. Might wanna try for yourself before you decide to buy or not to buy it.
30 CG's? Yeah I mean if we gonna make up numbers to make it look worse, okay dude.
You're agreeing with something that doesn't make any sense. He's complaining about longer devcycles when the updates are getting bigger every time, so obviously you can't expect faster updates when there's increasingly more content. It's not acceptance of slower production with more customers, it's acceptance of slower production due to bigger updates.
Like I said before, I'd understand the criticism if CG were to release less content in more time, but that's not the case. He's been, so far, pretty consistent. The only thing that changed since the beginning are peoples expectations because they really enjoy the game. So suddenly it can't go fast enough, and if it doesn't meet their liking they start making up nonsense.
Edit: Anyway, I'm not trying to argue with you guys... It only irritated me when nickrotund came around saying that development used to be faster, and with popularity and money it changed, which clearly it didn't. It was less images in less time, now it's more images in more time. Simple as that. With that said, I'm out. Somehow always end up in these arguments and then a mod comes around the corner handing me the banhammer. No, thanks.
Cheers!