- Jun 1, 2019
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Laura and Ari return in Ch4
Wish I could bring more Laura to be honest...
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ngl i forgot about Laura, need to see that milf take BBCLaura and Ari return in Ch4
Wish I could bring more Laura to be honest...You don't have permission to view the spoiler content. Log in or register now.
Isn't he the devLaura and Ari return in Ch4
Wish I could bring more Laura to be honest...
finally someone critical of update pace.. i agree for ai games there is expectation to complete new version faster then hand drawn art.. i think first new version it was released much faster?? then as soon as it got popular on patreon dev speed slowed way down lolWhat's Up Doc?
Do you know if the developer has mastered the AI generation process? (From what we know, this is their first game.)
When you compare it to 3D work, are you comparing it to a new developer or to a team that has already released several games?
What I mean is that comparisons aren’t always fair… I just think we should be a bit more patient and supportive for a first game, that’s all...
You do realize that each release had more images and content than the one prior, right? It's not even been 2 months since the last update, and CG said he wants to release the next Chapter around Halloween, meaning it's pretty much the same dev time as Chapter 03. Do you expect more content in less time? I'd say the time required for an update is pretty much connected to the amount of images produced, which also goes hand-in-hand with the amount of writing and postwork. So yeah, more content = more time.then as soon as it got popular on patreon dev speed slowed way down lol
Would love some examples of good quality hand drawn art games releasing updates more frequently. The ones I follow need several months, in most cases much longer compared to CG's release schedule. You're very welcome to prove me wrong. Also, creating good AI images takes time. It can take hours to get a single usable image as AI has a built-in RNG factor on how your images come out. You only have so much control over it, and it often requires postwork in photoshop to, for example, remove extra fingers or other body parts. You can obviously increase the AI scale (regulates how much the AI is supposed to follow your prompt, or vice versa giving the AI more room to do it's own thing), but too high of a value can and will negatively impact the image. Anyway, you might wanna play around with AI yourself to see what I mean. It really is not that simple.i agree for ai games there is expectation to complete new version faster then hand drawn art
See the above paragraph. Easier? Potentially. Faster? Absolutely not. Maybe in 2 years from now, but currently creating good AI images takes a lot of time. I'd argue it takes more time than creating renders using DAZ+Blender as those tools allow you to do exactly what you want without having to pray to the RNG gods. I can only repeat myself. Go get yourself familiar with A111 Stable Diffusion, or even play around with AI on civitai if you're running a potato rig. You can create 50 images and not get 'THE ONE' if you're unlucky, especially if you want a certain outcome with more than 1 character. It also gets increasingly more difficult with higher resolutions and more elements on-screen, but people don't know that unless they use AI themselves.The purpose of AI is to finish the job easier and faster than others.
I have no experience with 2d drawing so not gonna talk about it, but as someone who has experienced both creating ai images with stable diffusion and creating&rendering 3d scenes in daz studio, ai art is definitely faster and easier. The important point is to train the model and lora's well(if you are not using fully ready-made materials). Once trained, your job is clearly simpler. The part until it is trained can be a bit of a headache(like inconsistency between images), but since this is not the developer's 1st or 2nd update, I think he has overcome that part.See the above paragraph. Easier? Potentially. Faster? Absolutely not. Maybe in 2 years from now, but currently creating good AI images takes a lot of time. I'd argue it takes more time than creating renders using DAZ+Blender as those tools allow you to do exactly what you want without having to pray to the RNG gods. I can only repeat myself. Go get yourself familiar with A111 Stable Diffusion, or even play around with AI on civitai if you're running a potato rig. You can create 50 images and not get 'THE ONE' if you're unlucky, especially if you want a certain outcome with more than 1 character. It also gets increasingly more difficult with higher resolutions and more elements on-screen, but people don't know that unless they use AI themselves.
Like I told the other guy, one can't expect faster updates when each update is getting bigger with more content. I mean, that's a pretty simple math.I have no experience with 2d drawing so not gonna talk about it, but as someone who has experienced both creating ai images with stable diffusion and creating&rendering 3d scenes in daz studio, ai art is definitely faster and easier. The important point is to train the model and lora's well(if you are not using fully ready-made materials). Once trained, your job is clearly simpler. The part until it is trained can be a bit of a headache(like inconsistency between images), but since this is not the developer's 1st or 2nd update, I think he has overcome that part.
As for the system(rig), the developer has a 3090 and should be able to see previews very fast. So even if he has to do some trial and error, he should be doing it pretty fast.
I would like to state again that I have no offensive feelings against anyone. If the developer was not already doing his job well, he would not have reached so many supporters in such a short time. There are a lot of AI games out there and honestly 90% of them are crap. This is not one of them and I like it a lot. Like I said, the only thing I want to point out is the update intervals. I hope we wait less in the future.
Well erm that.... and the actual rendering lol. Which no matter what the hardware is I'm confident an equivalent system will spit out ai images faster. Sure, some factor of those images are waste and can't be used.... still, I don't buy the overall argument of ai game production being as cumbersome as people are making it sound. Furthermore, a lot games in this style seem to heavily benefit from lowered expectations in the anime culture for total images. 400 renders total for three updates of a daz game would be scraping the bottom of the barrel. Whereas with the above norm, you'll see "30 new CGs!" Wow. Such UPdate.As for creating renders; Creating images in DAZ have 1 major timesink, which is setting the scene up with all your assets, lighting, characters and whatnot.
Rendering is in the single digit minutes range with a good rig. That's not the time sink.Well erm that.... and the actual rendering lol. Which no matter what the hardware is I'm confident an equivalent system will spit out ai images faster. Sure, some factor of those images are waste and can't be used.... still, I don't buy the overall argument of ai game production being as cumbersome as people are making it sound.
30 CG's? Yeah I mean if we gonna make up numbers to make it look worse, okay dude."30 new CGs!" Wow. Such UPdate.
You're agreeing with something that doesn't make any sense. He's complaining about longer devcycles when the updates are getting bigger every time, so obviously you can't expect faster updates when there's increasingly more content. It's not acceptance of slower production with more customers, it's acceptance of slower production due to bigger updates.Though I very much agree with nickrotund above, there's this bizarre acceptance of slower production with a greater number of customers.
The entitlement of such people.Rendering is in the single digit minutes range with a good rig. That's not the time sink.
Yes, you will spit out more images with AI in the same amount of time, but adjusting poses in DAZ is a matter of minutes and you'll get the result you want, whereas AI image creation can take forever until you get 1 image you want to use. That's my point. Might wanna try for yourself before you decide to buy or not to buy it.
30 CG's? Yeah I mean if we gonna make up numbers to make it look worse, okay dude.
You're agreeing with something that doesn't make any sense. He's complaining about longer devcycles when the updates are getting bigger every time, so obviously you can't expect faster updates when there's increasingly more content. It's not acceptance of slower production with more customers, it's acceptance of slower production due to bigger updates.
Like I said before, I'd understand the criticism if CG were to release less content in more time, but that's not the case. He's been, so far, pretty consistent. The only thing that changed since the beginning are peoples expectations because they really enjoy the game. So suddenly it can't go fast enough, and if it doesn't meet their liking they start making up nonsense.
Edit: Anyway, I'm not trying to argue with you guys... It only irritated me when nickrotund came around saying that development used to be faster, and with popularity and money it changed, which clearly it didn't. It was less images in less time, now it's more images in more time. Simple as that. With that said, I'm out. Somehow always end up in these arguments and then a mod comes around the corner handing me the banhammer. No, thanks.
Cheers!
You keep ignoring greater revenue though. Like i get it, totally, games get more complex and that slows things down...I'm reasonable and understanding that. What gets under my skin is when any discussion or even recognition of greatly increased profitablility gets swept under the carpet. That's what makes posts like these sound so shill-like to me. It's a BIG DEAL if your product last month made 100 bucks, and this month it's making 4000 bucks. In those 2 cases, the way your business operates on a day to day basis shouldnt even resemble each other.Rendering is in the single digit minutes range with a good rig. That's not the time sink.
Yes, you will spit out more images with AI in the same amount of time, but adjusting poses in DAZ is a matter of minutes and you'll get the result you want, whereas AI image creation can take forever until you get 1 image you want to use. That's my point. Might wanna try for yourself before you decide to buy or not to buy it.
30 CG's? Yeah I mean if we gonna make up numbers to make it look worse, okay dude.
You're agreeing with something that doesn't make any sense. He's complaining about longer devcycles when the updates are getting bigger every time, so obviously you can't expect faster updates when there's increasingly more content. It's not acceptance of slower production with more customers, it's acceptance of slower production due to bigger updates.
Like I said before, I'd understand the criticism if CG were to release less content in more time, but that's not the case. He's been, so far, pretty consistent. The only thing that changed since the beginning are peoples expectations because they really enjoy the game. So suddenly it can't go fast enough, and if it doesn't meet their liking they start making up nonsense.
Edit: Anyway, I'm not trying to argue with you guys... It only irritated me when nickrotund came around saying that development used to be faster, and with popularity and money it changed, which clearly it didn't. It was less images in less time, now it's more images in more time. Simple as that. With that said, I'm out. Somehow always end up in these arguments and then a mod comes around the corner handing me the banhammer. No, thanks.
Cheers!
The issue with pocket watching Devs is that many do not consider that if the Dev has been putting in the work he felt warranted $4,000 from the start, and that's with him working at max efficiency there's not a lot he can do to improve. The speed in which an update comes out doesn't increase as the dollar amount increases. So working 40-60 hours a week and getting $100, won't really change your output once you start making $4,000 as you were already doing your best from the start. The only slight changes would only come from hardware upgrades and once that takes place any possible increases in efficiency will stagnate unless there's some software updates that can assist like a new version of SD or something that can drastically cut image gen times. So if they are already working with high-end hardware/software , how does more money increase production?You keep ignoring greater revenue though. Like i get it, totally, games get more complex and that slows things down...I'm reasonable and understanding that. What gets under my skin is when any discussion or even recognition of greatly increased profitablility gets swept under the carpet. That's what makes posts like these sound so shill-like to me. It's a BIG DEAL if your product last month made 100 bucks, and this month it's making 4000 bucks. In those 2 cases, the way your business operates on a day to day basis shouldnt even resemble each other.
Anyway I'll try and not monopolize this discussion - feel free for people who want to talk legit gameplay stuff to chime in
If it makes you feel any better I often also get posts struck which were written in an otherwise reasonable tone when arguing with some REEE AVOIDABLE types..
Pirates pocket watching is so damn ironicThe issue with pocket watching Devs
That's a fair point if that's indeed what's going on. You have a more optimistic guess of their time spent though than I do. Shrug, maybe you're right, no way to know.The issue with pocket watching Devs is that many do not consider that if the Dev has been putting in the work he felt warranted $4,000 from the start, and that's with him working at max efficiency there's not a lot he can do to improve. The speed in which an update comes out doesn't increase as the dollar amount increases. So working 40-60 hours a week and getting $100, won't really change your output once you start making $4,000 as you were already doing your best from the start. The only slight changes would only come from hardware upgrades and once that takes place any possible increases in efficiency will stagnate unless there's some software updates that can assist like a new version of SD or something that can drastically cut image gen times. So if they are already working with high-end hardware/software , how does more money increase production?
There's still validity to what you speak in certain cases though. For example, if this Dev says he's only doing this part time, but then after he makes a certain amount he states that he's now making enough to warrant quitting his job to work on this game full-time. Then once the change happens, the updates come out at the same pace, with the same amount of content or even slower, with less. I can definitely see subs being concerned about their financial support being taken advantage of in that case, and it's happened a number of times already.That's a fair point if that's indeed what's going on. You have a more optimistic guess of their time spent though than I do. Shrug, maybe you're right, no way to know.
I agreeJust let the Dev cook