Alfred Nonamous Esq. LXIX
Member
- Feb 14, 2019
- 178
- 131
Is Android gonna get the new patch? Can't run it on JOIplay for some reason, refuses to load...
Keep getting an error code when trying to open the gates
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
ShaderError: ERROR: 0:4: 'precision' : Reserved word.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "maps/cemetery_gate/cemetery_gate_map.rpyc", line 19, in script
File "/Volumes/Macintosh HD 2/Games/1 New Builds/MNPL.app/Contents/Resources/autorun/renpy/ast.py", line 1974, in execute
self.call("execute")
File "/Volumes/Macintosh HD 2/Games/1 New Builds/MNPL.app/Contents/Resources/autorun/renpy/ast.py", line 1953, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "/Volumes/Macintosh HD 2/Games/1 New Builds/MNPL.app/Contents/Resources/autorun/renpy/statements.py", line 374, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "/Volumes/Macintosh HD 2/Games/1 New Builds/MNPL.app/Contents/Resources/autorun/renpy/exports/statementexports.py", line 345, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/Volumes/Macintosh HD 2/Games/1 New Builds/MNPL.app/Contents/Resources/autorun/renpy/ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/Volumes/Macintosh HD 2/Games/1 New Builds/MNPL.app/Contents/Resources/autorun/renpy/display/core.py", line 2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "/Volumes/Macintosh HD 2/Games/1 New Builds/MNPL.app/Contents/Resources/autorun/renpy/display/core.py", line 2879, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "/Volumes/Macintosh HD 2/Games/1 New Builds/MNPL.app/Contents/Resources/autorun/renpy/display/core.py", line 1388, in draw_screen
renpy.display.draw.draw_screen(surftree)
File "gl2draw.pyx", line 1021, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2draw.pyx", line 1552, in renpy.gl2.gl2draw.GL2DrawingContext.draw
File "gl2draw.pyx", line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1533, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
[Previous line repeated 6 more times]
File "gl2draw.pyx", line 1443, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "gl2draw.pyx", line 1398, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "/Volumes/Macintosh HD 2/Games/1 New Builds/MNPL.app/Contents/Resources/autorun/renpy/gl2/gl2shadercache.py", line 352, in get
rv.load()
File "gl2shader.pyx", line 314, in renpy.gl2.gl2shader.Program.load
File "gl2shader.pyx", line 298, in renpy.gl2.gl2shader.Program.load_shader
ShaderError: ERROR: 0:4: 'precision' : Reserved word.
macOS-10.13.6-x86_64-i386-64bit x86_64
Ren'Py 8.3.3.24111502
My New Paranormal Life 0.2h
Tue Dec 10 08:37:29 2024
Looks like an OpenGL rendering issue, MacOS related probably. Have you tried switching renderers (Shift+G)? Could be there are no alternative renderers available though. You can see the current renderer by pressing F3.Keep getting an error code when trying to open the gates
Mmh.. Don't work.How get scene with succubus:
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I think you can finish it (v0.2) within an hour. A bit longer if you play more relaxed.How long is this thing? The size is pretty small, but I suppose it's heavily compressed.
Cheers mate I will look into itLooks like an OpenGL rendering issue, MacOS related probably. Have you tried switching renderers (Shift+G)? Could be there are no alternative renderers available though. You can see the current renderer by pressing F3.
ps. the error report renders better if you put it inside [code/] tags (or simply copy as BBCode from Ren'Py).