The error "Unable to create DisplayServer, all display drivers failed" at setup2 (main/main.cpp:2438) typically occurs when Godot cannot initialize a graphics backend due to unsupported or misconfigured video drivers, missing display servers, or hardware limitations. This can happen on systems with older GPUs like the NVIDIA GeForce 410M, which lacks Vulkan support and may struggle with OpenGL 3.3 requirements, even when using compatibility modes. On Windows, this issue has been reported with Intel Haswell integrated graphics after the Godot 4.3.stable release, where the engine attempts to switch to ANGLE but fails to load EGL, leading to the same error.
I'm sorry, but this is an error on the user end PC that I cannot solve for you. The error isn't coming from a bug in the game, it's coming from your pc being unable to run the game due to some issue with your graphics drivers/card/etc. It may be drivers or hardware that's simply incompatible.