uh huhYou would be surprised, but I am not going to explain to you basic PR and marketing.
uh huhYou would be surprised, but I am not going to explain to you basic PR and marketing.
Just because you don't give a shit doesn't mean other people don't.Unless we get the 68 version what is the point of posting the Logs here until we do get it? It isn't going to help anyone here. It isn't going to make us go SNAP, lets get Patreon right this sec. etc. ;/
And no one ever said you should.It's going to be available for free eventually anyways, so I'm not going to bother paying to get early access.
I would if my financial situation was better though.And no one ever said you should.
Speaking of which, the Public build has usually been coming out within the first few days of each month. When can we expect this month's public release build?And no one ever said you should.
I don't know yet. I get too much shit whenever there is a public release, so I have taken a break from that.Speaking of which, the Public build has usually been coming out within the first few days of each month. When can we expect this month's public release build?
Is updating the online public build easier than hosting a public build download? I don't know one way or the other since I've never done either. I ask because the public build of your game is something I look forward to each month.I don't know yet. I get too much shit whenever there is a public release, so I have taken a break from that.
Typical shit being "This game sucks because it doesn't have X" when it is clearly stated that whoever is looking for X should avoid playing in the first place, so it gets a bit frustrating after the umpteenth time.
When I do one I also do the other, since there is no point in doing things halfway. I am sorry this affected you and other people who enjoy my work.Is updating the online public build easier than hosting a public build download? I don't know one way or the other since I've never done either. I ask because the public build of your game is something I look forward to each month.
Hi, thank you for the detailed, thought through, suggestion. I have previously explained, both here and on Discord, that something like this, not only for pregnancy, is exactly what will happen, just not in the near future, and that's why there are multiple references to a possible impregnation. Plus, I don't really enjoy reading/writing about preggo sex, so the two "states" would be the current one and the one where she has given birth to the protagonist's child.MyObliviousDeveloper I know that you've said you won't be breaking the loop of the game, but would you be open to introducing "shifts" to the loop?
To clarify, by "shifts" I mean changes in-game that are significant enough that they no longer fit the basic weekly loop, but that then quickly settle into their own modified version of the original loop.
The specific example I'm thinking of (and the reason I'm asking about this in the first place) is pregnancy.
You already have a lot breeding-flavored text in the game that would really lend itself well to pregnancy.
For example: Things like the condom break in Hump & Pop, the many mentions of "fertile cum" or the mother's fertile body whenever there's a vaginal creampie, the overall feel of scenes like the accidental vaginal under the fallen dresser or the bathtub sex scene where she rubs the stomach bulge (that one was particularly fantastic, well done on that :chefkiss: ), etc.
What I'm suggesting is that you leverage some of that for an impregnation option, which then alters the loop so that it still runs as normal but now the mother is pregnant. Kind of like how the sissification of the father works, really: The player makes some choices and does some stuff, and now one of the characters has a permanent change to them.
And I want to be clear here: I'm not suggesting any sort of drawn-out, gradual pregnancy arc where she conceives and then progresses through stages of pregnancy. As much as I'd personally enjoy something like that, it wouldn't vibe well with your stated goal for what you want this game to be. I'm just suggesting a binary state of pregnant/not pregnant, where if the player impregnates her then there's a bit of writing to transition to it and after that she's just fully pregnant in scenes.
I'd also suggest using "birth" as a way to revert the change and return to the normal loop (i.e. she heads off to the hospital or something and gives birth, the baby gets hand-waved away, and everything is as it was before), but I fully realize that that would probably be asking a bit much. Plus, dealing with "what happened to the baby" would probably take some creative maneuvering as far as the writing goes, and it'd probably be more trouble than it's worth.
Still, if you wanted to go that route it'd make for a nice, somewhat natural method of toggling states.
Anyway, thanks for your time. I've really been enjoying the game.
Given that my primary kink is impregnation, and my love of pregnancy is mostly due to its relation to impregnation, that's a perfectly acceptable outcome for me. I look forward to it.Hi, thank you for the detailed, thought through, suggestion. I have previously explained, both here and on Discord, that something like this, not only for pregnancy, is exactly what will happen, just not in the near future, and that's why there are multiple references to a possible impregnation. Plus, I don't really enjoy reading/writing about preggo sex, so the two "states" would be the current one and the one where she has given birth to the protagonist's child.
For this update, is there any difference for this event, Wobbly Chair > Share with her (Good Boy), or is it just the same as the other event of sharing the chair with her?v 0.70.0 (Exclusive)
- Dinner Kitchen > Wobbly Chair > Share with her (Good Boy)
- Fixed bugs and typos
There wouldn't have been a reason to write it in that case, would it?is it just the same as the other event of sharing the chair with her?