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Unreal Engine My Pretty Toy [v0.6.4.1] [Nanney Teasford]

3.00 star(s) 7 Votes

SullenMan

Newbie
Aug 2, 2019
78
49
oh my god, you really need to change the shape of girls face - this face is just disgusting. :sick::sick::sick: at least open the model in 3d max and use deformation to make the faces thinner
 
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amaaba

Newbie
Jul 1, 2018
18
52
i made a CE table, can someone test? (each value is item count in your inventory)
you can get item by using self bondage.
Mittens are glitched do not use.
 

edawg234321

New Member
Aug 26, 2020
2
2
removing the ability to remove restraints in the options menu was a mistake i believe, sure it could be used to give ur self more material but its a sandbox game mode, i would understand if it were in a story setting u couldnt, but its sandbox we should have the freedom to add remove restraints as we please.
 
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Reactions: cocrane
Nov 14, 2018
28
32
Hi ! Any chance of 0.6.3.0 ???
0.6.3.0 seems broken at release right now. I've never been able to get the enemy leashing to work and most of the time enemies seem to be unable to even tie or capture the PC. They'll run up to you and do a shrug animation with a message in the bottom corner saying something like nowhere to place. May be best to wait until it's patched.
 
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anonimo215

New Member
Oct 2, 2023
4
4
0.6.3.0 seems broken at release right now. I've never been able to get the enemy leashing to work and most of the time enemies seem to be unable to even tie or capture the PC. They'll run up to you and do a shrug animation with a message in the bottom corner saying something like nowhere to place. May be best to wait until it's patched.
OK, thanks a lot
 
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DragonRay

Newbie
Jul 29, 2017
32
10
Not sure if bugs have been ironed out but there is a 0.6.3.1 version now that may be worth an upload on here if anyone has.
 
Nov 14, 2018
28
32
So update for the game:

0.6.3.0 ended up breaking the games AI to the point where the game was basically unplayable. Update 0.6.3.1 was a patch to fix those issues. Unfortunately it mostly did not. The enemy can now capture the player again....sometimes. And they can now leash the player. Problem is when leading the PC on a leash the AI basically has no pathing. The have the starting point where they capture the player, and the end point where they tie the player to a wall. The AI walks a straight (literally a STRAIGHT) line between the two points and if there is any object or wall between those two points they will walk into the object forever in most cases and the only way to get out of it would be to return to the main hub and completely restart the level.

With 0.6.4.0 the dev mentions in the blog post that he was focused more on finishing the new inclusions for the 0.6.4.0 update and hasn't had time to fix the issues yet but will be releasing 2 to 3 bug fix updates a week over the next few months.
So hopefully we see the game in a playable state in the next few weeks.
 
3.00 star(s) 7 Votes