Unreal Engine My Pretty Toy [v0.7.0.5] [Nanney Teasford]

3.00 star(s) 7 Votes

miltutupsi

New Member
Apr 13, 2024
10
1
Is it just me, or does saving captured enemies in stationary devices not work in 0.7.0.1? Upon loading a save, the characters just appear next to the device.
 
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DragonRay

Newbie
Jul 29, 2017
34
10
Is it just me, or does saving captured enemies in stationary devices not work in 0.7.0.1? Upon loading a save, the characters just appear next to the device.
That's pretty much all that does happen and how it's been for many versions now. You should be able to interact with them same way an enemy and lead them around to whatever you want to make them do and they don't resist (other than trying to escape there bonds if left alone) They will also try and help other slaves/you get untied if possible.
 

MWolf55

Member
Jun 19, 2018
136
48
Is it just me, or does saving captured enemies in stationary devices not work in 0.7.0.1? Upon loading a save, the characters just appear next to the device.
You're correct. It just appeared after this last update. I have been playing this for a while now and not had that issue. But appears when loading the save it can place them just outside of those devices which means they can escape. In the last update, they would appear on the device but in weird positions (not the normal look). It's like the save doesn't load correctly and places them in the wrong spot. I did have a couple from my save that were placed in a wall or between a cage and wall. Others in the open where they eventually untied themselves.
 

miltutupsi

New Member
Apr 13, 2024
10
1
Aha, thanks for confirmation. Hopefully this will be fixed in the newer versions then as the save system as it is is unusable as of now.
 

miltutupsi

New Member
Apr 13, 2024
10
1
Is it just me, or does saving captured enemies in stationary devices not work in 0.7.0.1? Upon loading a save, the characters just appear next to the device.
Sadly it appears that this issue still prevails which makes the save feature useless in my eyes. Hopefully the next updates will fix it.

Also, the new item selection UI seems nice for quicker access to less often used items, but the lack of a user-defined quick access menu accessed with numbers is really limiting to me. All the standard operations (tie, collar, leash, switching weapons and tools, untie, ...) take a lot of time and you have to repeat the process for every single encounter. It feels like a downgrade to me, to be honest.
 

BansheeHand

Member
Nov 9, 2019
222
208
New update looks cool and big there's actually a lot changes
Big or small, the update doesn't matter unless it solves the following problems:
  • Controls and the inventory system are both convoluted, management-heavy.
  • Gags don't silence the captive; they do the opposite. They make captives constantly make ear-rending, non-erotic noises.
  • Team cooperation is not possible. You can't post a team member somewhere to ambush an enemy as she's busy tying up a team member. Switching out of a team member causes said member to teleport out.
  • The game is not erotic.
 
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Rat-attack

Active Member
Aug 18, 2020
645
577
BansheeHand Well uh on the roadmap about their future plans for the game: There's no mention of Team cooperation hasn't been mentioned at all I believe nor any of those things getting reworks....so sounds unlikely for them to get solved anytime soon.
 
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3.00 star(s) 7 Votes