Right you are. One thing I would like to see more on free roaming games is some kind of hotspot system. A little icon that would tell you that choosing this location at this point in time might result in something interesting.The problem with some free-roaming or RPG games is its quite easy to get lost and not know what you're supposed to be doing, so you just end up aimlessly walking around or clicking everything. Its why i think they should always have quest logs or a good "hints" function.
Why would anyone opt for an engine they have to pay for instead of Ren'Py?Hey guys! I don't know if you knew that but... RPG Maker has NOW a new software released !!
Please applause:You must be registered to see the linksHurray!
So in the future, I don't think (I hope) we won't see VNs in RPGM.
now in future we have lip synced game i hope the dev hire professional voice actor / actress for their game, and the use of java script instead of ruby is awesome and ground breaking for better DRM support and web friendlyHey guys! I don't know if you knew that but... RPG Maker has NOW a new software released !!
Please applause:You must be registered to see the linksHurray!
So in the future, I don't think (I hope) we won't see VNs in RPGM.
javascript is a mess? what nonsense nowdays all the webpage use advanced javascript a.k.a AJAX for their smooth performance in client side processingWhy would anyone opt for an engine they have to pay for instead of Ren'Py?
Besides, it's arguably easier to get a grasp of the python needed for Ren'Py than to get a grasp of JavaScript (which is a mess, IMO).
JavaScript is a mess because of the absolute batshit scope rules ("hey, everyone does it like in C, let's instead make variable be global even if declared in a block, that sure is going to get a chuckle out of those pesky programmers that think they can save memory allocating temporary variables in their for loops, lol") and because not having variable types leads to all kinds of errors, which I can only assume get worse and worse for large code bases.now in future we have lip synced game i hope the dev hire professional voice actor / actress for their game, and the use of java script instead of ruby is awesome and ground breaking for better DRM support and web friendly
javascript is a mess? what nonsense nowdays all the webpage use advanced javascript a.k.a AJAX for their smooth performance in client side processing
*cough* Piotr Fronczewski has experience in Voice acting *cough*now in future we have lip synced game i hope the dev hire professional voice actor / actress
Hey guys! I don't know if you knew that but... RPG Maker has NOW a new software released !!
Please applause:You must be registered to see the linksHurray!
So in the future, I don't think (I hope) we won't see VNs in RPGM.
See, now that's a feature I can see someone paying for. I mean, only a fairly large (relatively speaking) dev is going to have to worry about implementing video in their VN... although I guess that's mostly for drawn art. I imagine even a pretty small 3D dev could stitch together enough frames to get animations as videos.I remember a couple of VNs that used RPG maker, that you might think could have been done in ren'py, but
they chose RPGM for it's features that ren'py didn't support. namely ffmpeg supporting video...
they're not your typical RPG and kinda out of place, but you do what you gotta do with the tools available.
See, now that's a feature I can see someone paying for. I mean, only a fairly large (relatively speaking) dev is going to have to worry about implementing video in their VN... although I guess that's mostly for drawn art. I imagine even a pretty small 3D dev could stitch together enough frames to get animations as videos.
(There's probably a way to extend ren'py to support video playback, although I imagine it'd be some wonky encapsulation of some lightweight external video player application. I dunno--talking out of my ass here.)
I have to agree. I triedDare i say that if you're not using the combat element of RPGM then it's a waste of the engine and you should be using Ren'Py or unity, i wouldn't expect a fully fleshed out combat system that is comparable to RPGM in Ren'Py and i wouldn't expect a satisfactory VN system in RPGM, it's like eating custard with a fork steak with a spoon, you can do it but it's not what they're were designed for.
I mean this in the nicest way possible. You don't have to keep apologizing to native English speakers when you speak as well as you do. Yes, it is obvious English isn't your native language, and you do mention that you're German in your dissertation, but you speak it well and comprehensibly.Edit: Any spelling or grammatical error is an expression of my individual non-native speaking personality and is intended as a statement for my free spirit. Deal with it ^^
I mean this in the nicest way possible. You don't have to keep apologizing to native English speakers when you speak as well as you do. Yes, it is obvious English isn't your native language, and you do mention that you're German in your dissertation, but you speak it well and comprehensibly.
I'm not mad lol. I just feel like anyone that would criticize a non-native speaker for not speaking flawlessly is an asshat that should be disregarded anyway, and not given any attention or apologies to. If I were to speak in broken German, but still be able to make myself understood, I'd expect people listening to get the fuck over it or not talk to me.
Anyway don't apologize bro, you speak well
Even if English is an inaccessible language to outsiders, I still love it for what it is. It's not a bad language.Some very evil people built missions around the world, and created hundreds of languages.
Their goal was to divide peoples of the world and create disharmony. This intentionally caused villagers to be distrustful of outsiders from neighboring villages who spoke a different tongue. The evil missionaries set them self up as merchants, who facilitated trade, making huge profits as middlemen. Buying low, and selling high between these communities, profiting from the distrust that they themselves had caused.
This practice is not new, if you study ancient languages you'll see a history of one group trying to dominate over another again and again. The oldest recorded languages trace to a single origin, over time and distances some changes occurred, but Hebrew for example "the language of the slaves" only included a fraction of the alphabet, thus limiting the slaves' ability to communicate with non-slaves. As if mutilating their genitals wasn't enough to tell who was a slave, and who wasn't, they were forced to speak a very rudimentary language.
With so many revolutions going on in Europe, and royal heads rolling left and right, the queen of england feared for her life.
She paid scholars to create a new language. Where "old english" could be understood and spoken across europe, as it was mostly German, that would not do. She didn't want her people, to conspire with neighboring countries to overthrow her.
Modern English is not a natural language. It was engineered to be different. To set it's users back from communicating with their brothers and sisters across the channel. By her decree, children were forced into public school, taken often by force from their parents. It became a crime to use olde english, and thousands were killed or exiled to australia. These children were alienated from their own parents, but more importantly from those pesky French who were revolting against their crowned rulers who enslaved them. King James published the modern english bible, outlawed all other bibles, and even murdered the scribes who worked on the translations. He burned millions of bibles, and scrolls, so that only modern english remained.
Thus Modern English was born, a new language for the slaves. Difficult for others to understand, but even more difficult for those who speak it to understand other languages.
There is no need to apologize for bad English. It is the English, which is bad, not you.
No, you misread that. Native speakers of most non-english languages can easily learn other natural languages. English is not natural, It was engineered. If English was your first language, it will be an impediment to learning other languages. Far easier for someone who speaks a natural language, to recognize the intentional errors, and awkwardness of modern english.Even if English is an inaccessible language to outsiders, I still love it for what it is. It's not a bad language.
I agree, but the question remains: why use an engine if it doesn't give you the tools you need for the specific game you have in mind?To be blunt-- it is not the engine's fault.
It's the developers fault.
You perfectly have the choice to create your own code that adds some pretty good features to your games. And there's literally no limit to this.
I've even created 3D games with this engine (it's a kind of 'primitive' 3D, but it's still 3D).
Most beginner devs just use the default scripts included with the engine and think they're good to go.
And this is a horrible mistake, actually. Because this is the reason why most RPGM games look the same.
I've used RPG Maker to make text editors, interactive wikis, cookie clickers, 3D shooters, sidescrollers and a lot more... So, why didn't I use another engine?I agree, but the question remains: why use an engine if it doesn't give you the tools you need for the specific game you have in mind?
I mean, for instance you can do VNs in RPGM, but you'd have to bring in a lot of extra stuff and effort just to achieve what an engine such as Ren'Py does by default, since it's devoted to that kind of game.
In my humble opinion, one should choose the engine closest in purpose to its own, so that all the effort can be efficiently poured into those deviations from the standard that will make your game special. Using RPGM when not wanting its features is just... wasteful.
You don't want a JRPG combat and leveling system? You've wasted pretty much half of what RPGM brings to the table. Of course the other half (map movement, event handling etc) can still be used to craft a perfectly good game, but I still find it wasteful.