4.50 star(s) 4 Votes

xX2beXx

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Jul 3, 2017
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Seriously - artstyle and animation are very good and I really love the artdirection.
Looking forward how the project moves on.
Good luck!
 
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Blissful Overload

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Sep 20, 2025
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Lets see 1,2,3,4, and 5. Okay the game passed the finger test. So far so good.

It seems like the dev actually cares about this project.

I kid, but you can often tell how much or how little a dev using ai cares about their project from little details like this.

Anyways, this one certainly has my interest.
Oh trust me I'm very paranoid about making sure
Oh i know dont worry, i know its using the style of Catherine. I dont mind AI especially when i see a lot of effort put into it, like another game with lots of succubi in it that i am supporting is using AI but its also a game that loos better than most non-AI games lol. Yea i figured, if you answer all the questions wrong you dont see any scene, you guess one right you get a partial scene, you answer both right you see the whole thing. Its really cool, hopefully the game takes off cause i really wanna see more with this style and premise, its quite intruiging.
What is the other game Succubi game? I wouldn't mind checking it out.
 

Blissful Overload

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Oh been waiting for this to get post. I pretty got this game recommended by the dev themselves in another game thread and searching it and not finding it here lol.

Pretty good start establishing the dynamic of the couple and quite excited for the next! AI are is great as I love the Catherine art style and would be nice to have a "Katherine" designed character I like me some glasses girl.
Haha, you remembered I slid in a recommendation for my own game. I'm glad you like it, and I hadn't considered a glasses girl, although maybe I should.
 
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Blissful Overload

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Okay, now I'm just confused. The description talks about how the guy 'wants' his wife to fuck others, and the succubus is going to help him with that. That's cuckoldry.

But the dev then comes and says that there's NTR which will be the canonical end. That's the guy 'NOT' wanting his wife to sleep around. Even though the whole plot is that he teams up with the succubus to make her sleep around.

So which is it? I get that this site doesn't tag them separately (until soon^tm), but the dev response doesn't clarify.
Perhaps I'm not familiar with all the restrictions of each genre, but this will encompass both. The MC wants his wife to sleep around, as in NTS; however, he doesn't want her to love anyone else, which to me would make it NTR. If the MC, despite enjoying things sexually, starts to lose his wife emotionally as well, then she is getting corrupted, which is NTR.
 

Blissful Overload

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All these words for just another fckin AI cuck-slop. Atleast, put the bloody tag on front so folks don't have to waste their time looking a this. MFs really attaching the "romance" tag to anything these days. Gutter trash.
Haha, all these words for just another hater. You should tell me how you really feel.

Nah, your opinion is valid, carry on the good fight.
 
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Jake_Doe1992

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Mar 16, 2023
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So I assume the game is gonns be bbc focused correct? If yes then good. The genre really needed a good quality game instead of mass produced slop that usually comes out.
 
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Blissful Overload

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So I assume the game is gonns be bbc focused correct? If yes then good. The genre really needed a good quality game instead of mass produced slop that usually comes out.
I don't know if I'd say BBC focused necessarily. There will definitely be a fair amount, though. It's fair to say the beginning is definitely BBC-focused
 

kyuven

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Sep 29, 2019
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The sister-succubus looks completely different in all 3 pictures featuring her on the OP.

In the title page she has clothes on but no apparently scales or anything like that.

Then another picture her horns are a different shape and she seems to have scaly parts.

Then the last picture her horns are yet ANOTHER shape and she's covered in scales.

Like I get AI CG can be inconsistent about this, but these types of design issues can be a massive red flag. And if each of those are supposed to be her in a different form, the viewer is currently going to have issues parsing what she's supposed to look like by default, since there's not really a consistent identifier.

Ava is much easier to identify since her art is more or less consistent in each picture and her hair makes her stand out.

To put it another way and take an example from another less porn-y property, there's a reason the disguise watch from Megamind has the character keep their eye color.

I know it seems like I'm ragging on a small detail, but this is literally the first thing your audience is seeing when they turn to your page.
 
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Blissful Overload

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The sister-succubus looks completely different in all 3 pictures featuring her on the OP.



In the title page she has clothes on but no apparently scales or anything like that.



Then another picture her horns are a different shape and she seems to have scaly parts.



Then the last picture her horns are yet ANOTHER shape and she's covered in scales.



Like I get AI CG can be inconsistent about this, but these types of design issues can be a massive red flag. And if each of those are supposed to be her in a different form, the viewer is currently going to have issues parsing what she's supposed to look like by default, since there's not really a consistent identifier.



Ava is much easier to identify since her art is more or less consistent in each picture and her hair makes her stand out.



To put it another way and take an example from another less porn-y property, there's a reason the disguise watch from Megamind has the character keep their eye color.



I know it seems like I'm ragging on a small detail, but this is literally the first thing your audience is seeing when they turn to your page.
That's fair, I would like to point out that those images are concept images. I made them prior to beginning work on the game. She will be much more consistent during her part in chapter 1. That's why Ava looks much more consistent then her because her images in the game you played are in a more final state. The concept images for Alison show variations because they are not finalized. Perhaps you are right in that people coming into the game may be turned off by inconsistencies that will be addressed later. I believe her eye color is consistent though. As far as the scales and horn appearance I will address that in the game. Her full succubus form will be more dragon esque, her horns more elongated. When she's actively using magic or sucking out souls she will lean more into that form. So, a change in scales and horn size will be intentional while also giving me more leeway with my generations. I'm glad you aren't put off by Ava though because I tried to make sure she was consistent since this is her chapter. Also, her hair crossing in the middle is a defining feature she has which is present in all her generations even these conceptual ones.
 

kyuven

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Sep 29, 2019
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Tonight's magic word is "Consistency". I'm gonna be using this word a lot.

That's fair, I would like to point out that those images are concept images.
Marketing Advice 101: Don't Put Anything in Your Customer-Facing Page That Can't Be Considered "Final"
AKA Don't stick the concept art in the shop/download page unless you're trying to get funding on kickstarter.
That's not to say you can't change things later as you iterate, that happens a lot especially with longterm projects. But your audience right now wants to play a porn game, not concept art.

As far as the scales and horn appearance I will address that in the game. Her full succubus form will be more dragon esque, her horns more elongated. When she's actively using magic or sucking out souls she will lean more into that form. So, a change in scales and horn size will be intentional while also giving me more leeway with my generations.
Gonna advise against doing too much variation because you could just end up creating more of a headache for yourself later when you try to get newer images to match older images. From my experience AI generation as it stands now has a terrible time in handling consistency for characters with drastic differences between "forms." You really need a human artist to be able to handle that.

What I would advise is nail down here human/close to human form NOW and make sure it's consistent with what you put on your title page. Consistency is very, very important for selling an idea, whether it be for money or popularity.

Moreover don't let perfection get in the way of being finished. If you can only manage one consistent design for Allison despite wanting her to have two or more, just do it that way FOR NOW. You can iterate later.


I'm glad you aren't put off by Ava though because I tried to make sure she was consistent since this is her chapter. Also, her hair crossing in the middle is a defining feature she has which is present in all her generations even these conceptual ones.
Not to keep banging the same drum since you're probably sick of it by now, but the reason I'm personally not put off by Ava is that her design is consistent. Having just ONE unique element that stays the same from picture to picture makes it much easier to identify who she is and what her deal is.

The thumbnail/main page image is quite eyecatching, so I was actually quite disappointed when the succubus didn't have a consistent appearance from picture to picture. If you can manage that you'd do VERY well...assuming you release at a consistent rate.
 

Blissful Overload

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Sep 20, 2025
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Tonight's magic word is "Consistency". I'm gonna be using this word a lot.

Marketing Advice 101: Don't Put Anything in Your Customer-Facing Page That Can't Be Considered "Final"
AKA Don't stick the concept art in the shop/download page unless you're trying to get funding on kickstarter.
That's not to say you can't change things later as you iterate, that happens a lot especially with longterm projects. But your audience right now wants to play a porn game, not concept art.
I already acknowledged that I probably shouldn't have done that. This is my first Visual Novel, not meant as an excuse, but as a reason for my lack of foresight.

Moreover don't let perfection get in the way of being finished. If you can only manage one consistent design for Allison despite wanting her to have two or more, just do it that way FOR NOW. You can iterate later.
Once again, I am CONFIDENT I can make Alison consistent. You are once again using my concept images, which I acknowledged aren't finished, to bolster your arguments.

Not to keep banging the same drum since you're probably sick of it by now, but the reason I'm personally not put off by Ava is that her design is consistent. Having just ONE unique element that stays the same from picture to picture makes it much easier to identify who she is and what her deal is.
Only a little sick of it, but only because you've made your point a while ago, and I acknowledged my mistake. I hereby formally promise that Alison will be consistent, as I was already intending to do. I also once again apologize for using concept images. I thought it would be nice for people to have an idea of where the game will be going. Obviously, I should've put the text "concept image" as an overlay on the image itself. Or, only used art from this specific update.

All that being said, I do appreciate the feedback and I hope you come back and check out Update 2 and marvel at her consistency. Then you can think to yourself, "I did that". Haha, no, but really, all advice is helpful.

*****Also****

In case you bring up backgrounds being inconsistent, which is much more of an issue. I do have an in-world explanation. You might not like it, but my options were limited. Either spend way too much time moving characters onto my own backgrounds and blending them with proper lighting etc, or come up with a workaround. It's also not even a matter of laziness if I took the time to do that for every image, you'd only have an update every 6 months.
 

Crosaith.

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Nov 18, 2017
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Ooof... got baited by the Persona style art. Woulda been nice if this was tagged properly, so the filters could actually do their job.
 

Blissful Overload

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Sep 20, 2025
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Ooof... got baited by the Persona style art. Woulda been nice if this was tagged properly, so the filters could actually do their job.
This is a genuine question. What is wrong with the tags? An uploader here on the site put them up after they played it. They seem accurate to me.
 
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4.50 star(s) 4 Votes