Unity MystGrove [v0.0.1a] [ABitBuggy]

4.00 star(s) 1 Vote

bethrezen0

Member
Jan 27, 2022
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Known bugs (some weird stuff i couldn't recreate yet):
  • Some blueprints are not finished/unselectable.
  • Deconstructed furniture/walls persist in data and blocking tiles.
  • Sometimes plants lose their grow bar.
  • Farms are broken. Like really broken. Don't mess with them too much (they still can paralyze your chars).
  • Wild plants could grow on walls. What the...
I played the new build and and got the first 3 of those in a run.
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So my guess is for this more likely to happen, you need to start building many things at once, like walls, doors, bonfires, alot of workbenches, some stuff will likely to break.

Vsync appears to be not working for me also - 1k fps. And the debug log seems to say so as well:
"Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved."

Speaking of Log, i can try to DM you the contents of Player.log if you want, maybe that will help.
 

ABitBuggy

New Member
Game Developer
Oct 27, 2025
10
39
13
Thanks, for trying out.
Ugh, things just can't get easy.
Surprisingly, I checked everything several times, but I still couldn't reproduce these errors.

If you can DM some additional info, that would be great. But something telling that it still require me to fully rework some parts of ingame TaskSystem.
And plants. Shouldn't take much time.

About Vsync... weird. I'll check it more. If nothing would help, maybe, i'll let players to choose few variants (like 30, 60, 120 frames) or give options to write FPS cap manually. But such approach worrying me.

I played the new build and and got the first 3 of those in a run.
You don't have permission to view the spoiler content. Log in or register now.
So my guess is for this more likely to happen, you need to start building many things at once, like walls, doors, bonfires, alot of workbenches, some stuff will likely to break.

Vsync appears to be not working for me also - 1k fps. And the debug log seems to say so as well:
"Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved."

Speaking of Log, i can try to DM you the contents of Player.log if you want, maybe that will help.
 
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4.00 star(s) 1 Vote