Suprised by so much animations and enemys for 0.2 version of game!
Have some ideas for game
1. Cheat/Debug menu is very usfeful now on this version, because without it game is hardcore enough. Maybe it can go through next versions
2. Maybe enemy wolf in a chest (mystic or something) can have second special animation, instead of dying. It looks like she can go out from chest
3. Probably game may need RPG system, like it was in "LABS Underground"
4. If it possible some simple customization for hero like it was in "Captivity"
5. More enemys like humans, orcs, wolfs (dogs), witches, ghost maybe idk
The mechanic is really good now, it feels like finished project. Music on levels feels good. Wanna say thanks to author for this game, because games like this become very rare now. Just keep going man, you doing great!
p.s why people keep playing visual novels with static pictures, when we have game like this?
Have some ideas for game
1. Cheat/Debug menu is very usfeful now on this version, because without it game is hardcore enough. Maybe it can go through next versions
2. Maybe enemy wolf in a chest (mystic or something) can have second special animation, instead of dying. It looks like she can go out from chest
3. Probably game may need RPG system, like it was in "LABS Underground"
4. If it possible some simple customization for hero like it was in "Captivity"
5. More enemys like humans, orcs, wolfs (dogs), witches, ghost maybe idk
The mechanic is really good now, it feels like finished project. Music on levels feels good. Wanna say thanks to author for this game, because games like this become very rare now. Just keep going man, you doing great!
p.s why people keep playing visual novels with static pictures, when we have game like this?