Review for 0.3e
Do not underestimate this game on account of its banner art or any biases you may have from the many failed side-scrollers you may have played. This one's legit.
Mystic Knight Maya's biggest strength is its eroticism. This game covers a wide variety fetishes, has a pool of at least 50 different monsters to showcase those fetishes, and even has a few characters with mutliple scenes to see.
Gameplay is mostly great. There are a lot of gorgeous stages that help build the setting for thematic monsters are story, there are teleporters that let you revisit stages, and there are cool movement/utility skills you can unlock that make you feel like your character's gaining knowledge throughout the game.
My one complaint about the gameplay is that you don't truly get stronger in combat unless you collect the weapon powerups that are hidden throughout the levels. When I reached some of the later game content, I was either spamming my wave attack or just jumping over/sprinting past most monsters because my slash was doing 1/20th of their health in damage. I wish more weapon powerups were tied to bosses or something.
The story, at the moment, seems to be mostly skeletal. You get some spicy exposition before most boss fights, and there are a few story nodes throughout the game, but other than that you don't get a lot of explanation for the changing biomes, or monologue from the protagonist on her goals/progress.
Overall, damn I enjoyed this game.
Do not underestimate this game on account of its banner art or any biases you may have from the many failed side-scrollers you may have played. This one's legit.
Mystic Knight Maya's biggest strength is its eroticism. This game covers a wide variety fetishes, has a pool of at least 50 different monsters to showcase those fetishes, and even has a few characters with mutliple scenes to see.
Gameplay is mostly great. There are a lot of gorgeous stages that help build the setting for thematic monsters are story, there are teleporters that let you revisit stages, and there are cool movement/utility skills you can unlock that make you feel like your character's gaining knowledge throughout the game.
My one complaint about the gameplay is that you don't truly get stronger in combat unless you collect the weapon powerups that are hidden throughout the levels. When I reached some of the later game content, I was either spamming my wave attack or just jumping over/sprinting past most monsters because my slash was doing 1/20th of their health in damage. I wish more weapon powerups were tied to bosses or something.
The story, at the moment, seems to be mostly skeletal. You get some spicy exposition before most boss fights, and there are a few story nodes throughout the game, but other than that you don't get a lot of explanation for the changing biomes, or monologue from the protagonist on her goals/progress.
Overall, damn I enjoyed this game.