As a pretext, I count Man of the House in my top three porn games of all time. Every couple months I go back and play through it just to evoke a comfy feeling--the same way I do with other turbo-comfy games like Amalur or Maj'Eyal.
I waited until the game was mature enough before diving in, and honestly I'm super disappointed. I don't mind grinding in AVNs the same way I don't mind sandboxes. I think when done right (like Man of the House) it can be extremely compelling because you freely choose when to do things and with whom.
Here, however, the erotic scenes are vastly displaced from the actual gameplay. The management layer is 99% of your time, and erotic scenes are dependent on which girl is placed where, when. Even then, if you have multiple alerts on pending activities you can miss things, then have to do all over again to get what you missed the next day. On paper that's fine, but in reality it means you'll be repeating so many mundane trivialities all the time and when you finally remember which girl is supposed to placed where, the ensuing erotic scene is just tedious.
It's worse because every scene and menu fades to another. You can mash your LMB all you want, but you'll be waiting a second or two every time; tangentially that seems like nothing but if you're furiously trying to find out what happens next it just adds more and more time between you wanting something and you receiving it. To find out the next thing a scene requires, you have to go the layout, click the girl menu, click the girl you want, click to her profile, select the activity section of her profile, then read what is needed. Every. Single. Time. Combine it with what I said before and it's just wasted time. If this were a published game I'd rail on and on about how the publisher was interfering with developer's vision to require padding out so reviewers would be like "yeah this took me nine thousand hours to complete." But it's not. What the fuck is the point of all this padding? It's literally wasted time.
As for the management aspect of the game, which is the real meat, at first it's fun. Perhaps the first two hours or more I was excited because I figured this was a real AVN with solid extra-porn gameplay. But then on hour three I realized I hadn't actually even seen a tiddie. I didn't even know what the MC's dick looked like (no homo). In Man of the House, you could spy through a keyhole like ten minutes into the game and see nudity. But here it takes fooooreeever. Then it comes to the hotel's guests. Most of them are pretty good, but there's only a handful. Probably five hours in, I realized it didn't matter how badly treated they were, they would ALWAYS return. I just put an inexperienced girl in a slot to unlock her next scene, and even if she failed with the guest I would get my tiddie. Around hour six I started using the cheat menu for money and such, but it didn't make a dent in the grind. You will always have the same handful of guests on repeat, no matter if they stormed off without paying.
Improvements? Add at least fifty guests, most of whom would not return after xx number of times leaving. Since it's Unity, it's simple as fuck to generate them randomly (I know this because I've played around in this engine before, and even free plugins offer such a feature). I don't care if they have the same portraits, as long as their name and needs were generated it would at least add some playability to the game. Then, I'd put some MotH-style sandboxiness in. After each turn, I'd allow a free-roam of the hotel (and town), so you could, for example, spy on a girl, or catch a girl in an event that wasn't relegated to that godawful menu system.
Anyway I didn't give this one star because, as I said, MotH is one of my favorites. Also, the production values here are at least ten times better than that game; the women look fantastic, even though I'm really tired of the whole "she's a MILF, that means she automatically requires a bush" trope, and the plot is a bit more plausible.
I'd wait for 1.0 to dive in, but even then if the dev doesn't make serious player-engagement changes this is going to be boring as shit.