Avoid this game like the plague if you're searching for a Teaching Feeling experience.
The first two minutes of gameplay introduce the protagonist, a repugnant, abusive, insufferable, creepy bastard who loses his patience in a matter of seconds because the girl refuses to take her clothes off. No, that's not the evil route. Even when choosing "good" options the MC will be an insensitive douche about it. The game tries to push this idea that you have to force the girl out of her shell, otherwise she'll never grow. That's bullshit. Anyone with the bare minimum knowledge about trauma and abuse knows that you should do the exact opposite. You should give the person time to adjust to the new environment. You must give them space and be understanding. Forcing her to go out, forcing her to take her clothes off and threatening to punish her would only intensify her fear, and the game doesn't even try to convince us that the protagonist cares about Nai. He sees her more like a burden than a weak little girl who needs protection and care. He sighs every time she gets scared, raises his voice and treats her like nothing but a responsibility that was dumped on him.
The story is no better than the protagonist. The game makes it seem like the girl only had one beautiful memory in her whole life while everything else was pure abuse and torment. Every time you mention literally anything, she'll shiver and freak out. That's not an interesting way of portraying abuse. That's just tear-jerking, contrived and tryhard. The game does its best to make us feel bad for the girl but does so in the most blunt way possible, lacking any creativity to write an original story. Abuse in real life is much more subtle than having every single word in the dictionary tarnished by some kind of painful memory.
The choices are revolting, especially the ones that are borderline deceitful. Example:
The girl refuses to take her clothes off in order for you to take care of her wounds. She's clearly traumatized. The game gives you two options. Treat her in a tough way or leave it be. Anyone with half a brain cell can tell that being tough would only diminish her trust in you even more, while leaving it be and trying again the next day would allow her to have some space and feel more comfortable. However, when choosing the latter, you lose relationship points (favor) and the protagonist acts like a complete asshole about it.
The translation is also very bad, especially when the dialogue is focused more on character development rather than sex. That's more on the translator's part, not the game itself, but it's not like the dialogue is any good anyway.
Despite having a job, the protagonist doesn't work and therefore makes no money. That's just a bad excuse to make the girl work instead, which opens the possibility for NTR content. It makes no sense. Teaching Feeling presents us a protagonist who just takes the girl in and allows her to bloom while providing for her, eventually letting her help him with his work. The protagonist of this game, however, is an insensitive manchild with no sense of responsibility.
The time limit makes no sense and is only there to limit you. Time limits are the most devious sin that anyone could ever put in a training porn game. It's ridiculous.
The game is grindy. For example, a piece of dialogue that could be compressed into one conversation is instead turned into four separate parts that you have to unlock by talking to the girl again in the next period of the day. That's just a lazy way of making you feel a sense of progression.
In conclusion, this abomination is a poor excuse for a training game and it was clearly geared towards the evil/NTR route. You are not supposed to play this game as the good guy. You are not supposed to care about the girl's well-being. Simply comparing the intro of Teaching Feeling to the intro of this game is more than enough to realize that.
If the dev honestly considers that kind of treatment to be caring and affectionate, I feel genuinely scared for every poor soul with the misfortune of ever stepping into his love life.
All in all, this game is nothing but a travesty of everything that Teaching Feeling did right. Saving a girl from a miserable life, allowing her to find herself and rekindle that seemingly lost light by giving her the comfort of your love, seeing her evolve in a healthy way by being caring and understanding. You won't find any of those things in Nai's Training Diary.
The first two minutes of gameplay introduce the protagonist, a repugnant, abusive, insufferable, creepy bastard who loses his patience in a matter of seconds because the girl refuses to take her clothes off. No, that's not the evil route. Even when choosing "good" options the MC will be an insensitive douche about it. The game tries to push this idea that you have to force the girl out of her shell, otherwise she'll never grow. That's bullshit. Anyone with the bare minimum knowledge about trauma and abuse knows that you should do the exact opposite. You should give the person time to adjust to the new environment. You must give them space and be understanding. Forcing her to go out, forcing her to take her clothes off and threatening to punish her would only intensify her fear, and the game doesn't even try to convince us that the protagonist cares about Nai. He sees her more like a burden than a weak little girl who needs protection and care. He sighs every time she gets scared, raises his voice and treats her like nothing but a responsibility that was dumped on him.
The story is no better than the protagonist. The game makes it seem like the girl only had one beautiful memory in her whole life while everything else was pure abuse and torment. Every time you mention literally anything, she'll shiver and freak out. That's not an interesting way of portraying abuse. That's just tear-jerking, contrived and tryhard. The game does its best to make us feel bad for the girl but does so in the most blunt way possible, lacking any creativity to write an original story. Abuse in real life is much more subtle than having every single word in the dictionary tarnished by some kind of painful memory.
The choices are revolting, especially the ones that are borderline deceitful. Example:
The girl refuses to take her clothes off in order for you to take care of her wounds. She's clearly traumatized. The game gives you two options. Treat her in a tough way or leave it be. Anyone with half a brain cell can tell that being tough would only diminish her trust in you even more, while leaving it be and trying again the next day would allow her to have some space and feel more comfortable. However, when choosing the latter, you lose relationship points (favor) and the protagonist acts like a complete asshole about it.
The translation is also very bad, especially when the dialogue is focused more on character development rather than sex. That's more on the translator's part, not the game itself, but it's not like the dialogue is any good anyway.
Despite having a job, the protagonist doesn't work and therefore makes no money. That's just a bad excuse to make the girl work instead, which opens the possibility for NTR content. It makes no sense. Teaching Feeling presents us a protagonist who just takes the girl in and allows her to bloom while providing for her, eventually letting her help him with his work. The protagonist of this game, however, is an insensitive manchild with no sense of responsibility.
The time limit makes no sense and is only there to limit you. Time limits are the most devious sin that anyone could ever put in a training porn game. It's ridiculous.
The game is grindy. For example, a piece of dialogue that could be compressed into one conversation is instead turned into four separate parts that you have to unlock by talking to the girl again in the next period of the day. That's just a lazy way of making you feel a sense of progression.
In conclusion, this abomination is a poor excuse for a training game and it was clearly geared towards the evil/NTR route. You are not supposed to play this game as the good guy. You are not supposed to care about the girl's well-being. Simply comparing the intro of Teaching Feeling to the intro of this game is more than enough to realize that.
If the dev honestly considers that kind of treatment to be caring and affectionate, I feel genuinely scared for every poor soul with the misfortune of ever stepping into his love life.
All in all, this game is nothing but a travesty of everything that Teaching Feeling did right. Saving a girl from a miserable life, allowing her to find herself and rekindle that seemingly lost light by giving her the comfort of your love, seeing her evolve in a healthy way by being caring and understanding. You won't find any of those things in Nai's Training Diary.