Unity - Completed - Nai's Training Diary [Final] [Banana King]

  1. 1.00 star(s)

    くもり空

    Avoid this game like the plague if you're searching for a Teaching Feeling experience.

    The first two minutes of gameplay introduce the protagonist, a repugnant, abusive, insufferable, creepy bastard who loses his patience in a matter of seconds because the girl refuses to take her clothes off. No, that's not the evil route. Even when choosing "good" options the MC will be an insensitive douche about it. The game tries to push this idea that you have to force the girl out of her shell, otherwise she'll never grow. That's bullshit. Anyone with the bare minimum knowledge about trauma and abuse knows that you should do the exact opposite. You should give the person time to adjust to the new environment. You must give them space and be understanding. Forcing her to go out, forcing her to take her clothes off and threatening to punish her would only intensify her fear, and the game doesn't even try to convince us that the protagonist cares about Nai. He sees her more like a burden than a weak little girl who needs protection and care. He sighs every time she gets scared, raises his voice and treats her like nothing but a responsibility that was dumped on him.

    The story is no better than the protagonist. The game makes it seem like the girl only had one beautiful memory in her whole life while everything else was pure abuse and torment. Every time you mention literally anything, she'll shiver and freak out. That's not an interesting way of portraying abuse. That's just tear-jerking, contrived and tryhard. The game does its best to make us feel bad for the girl but does so in the most blunt way possible, lacking any creativity to write an original story. Abuse in real life is much more subtle than having every single word in the dictionary tarnished by some kind of painful memory.

    The choices are revolting, especially the ones that are borderline deceitful. Example:
    The girl refuses to take her clothes off in order for you to take care of her wounds. She's clearly traumatized. The game gives you two options. Treat her in a tough way or leave it be. Anyone with half a brain cell can tell that being tough would only diminish her trust in you even more, while leaving it be and trying again the next day would allow her to have some space and feel more comfortable. However, when choosing the latter, you lose relationship points (favor) and the protagonist acts like a complete asshole about it.

    The translation is also very bad, especially when the dialogue is focused more on character development rather than sex. That's more on the translator's part, not the game itself, but it's not like the dialogue is any good anyway.

    Despite having a job, the protagonist doesn't work and therefore makes no money. That's just a bad excuse to make the girl work instead, which opens the possibility for NTR content. It makes no sense. Teaching Feeling presents us a protagonist who just takes the girl in and allows her to bloom while providing for her, eventually letting her help him with his work. The protagonist of this game, however, is an insensitive manchild with no sense of responsibility.

    The time limit makes no sense and is only there to limit you. Time limits are the most devious sin that anyone could ever put in a training porn game. It's ridiculous.

    The game is grindy. For example, a piece of dialogue that could be compressed into one conversation is instead turned into four separate parts that you have to unlock by talking to the girl again in the next period of the day. That's just a lazy way of making you feel a sense of progression.


    In conclusion, this abomination is a poor excuse for a training game and it was clearly geared towards the evil/NTR route. You are not supposed to play this game as the good guy. You are not supposed to care about the girl's well-being. Simply comparing the intro of Teaching Feeling to the intro of this game is more than enough to realize that.
    If the dev honestly considers that kind of treatment to be caring and affectionate, I feel genuinely scared for every poor soul with the misfortune of ever stepping into his love life.
    All in all, this game is nothing but a travesty of everything that Teaching Feeling did right. Saving a girl from a miserable life, allowing her to find herself and rekindle that seemingly lost light by giving her the comfort of your love, seeing her evolve in a healthy way by being caring and understanding. You won't find any of those things in Nai's Training Diary.
  2. 3.00 star(s)

    givecorny

    Enjoyed it, but there wasn't anything super outstanding about it.

    Also the store page lists 20 endings but functionally there is only like 4 with a handful of bonus "career" scenes which I guess they counted as endings. All in all your choices only have the slightest effect on the outcome of the game.
  3. 3.00 star(s)

    soniaabsolute

    Pros:
    • Decent story and exciting premise for scenes
    • Uncensored game in a Japanese style
    • Free, I guess? I dunno.
    Cons:
    • Poor translation
    • Boring artwork
    • Excessive grinding
  4. 1.00 star(s)

    Captain Wet Beard

    While I appreciate that the creator wanted to make a game inspired by Teaching Feeling, the execution is pretty terrible. There are a few twists in regard to game mechanics which are cool, but the storyline crosses well over the line from inspiration into being painfully derivative. The creator tried too hard to create another Teaching Feeling, but didn't have the skill to actually write their own story, so they just made an inferior copy that makes so many ham fisted references that it ruins the entire experience. The time limit is an unwelcome addition, and the characters are extremely two dimensional, feeling like a ball of bad tropes with no personality. Where Sylvie from Teaching feeling is a sympathetic character, this girl is just an irritating and whiny character without a personality beyond being damaged. Hopefully somebody else tries to make a game in this vein, but they should try to actually make an original story.
  5. 1.00 star(s)

    Zakkuri

    The writing alone is enough reason to avoid this like the plague. I'm not sure how anyone can attain any sort of wish fulfillment when not only the translation is shot to hell, but the plot has so little effort put into it that it renders the whole experience drab and lifeless.

    Art is okay, but it's also pretty good on a lot of imageboards.
  6. 4.00 star(s)

    Slayerz

    This game does look very close to Teaching Feelings. There's something slightly different in this game though. Instead of always controlling the main character and having a 3rd person view... this is one of the strange games where it's almost 2nd person view.

    The main character is the guy but many choices can be decided for the girl in favor of the main character when she's on her own. Letting the girl truthful for his "master" or turning the girl very lustful and adventurous for anyone she sees.

    I was pretty hype to try this game at first as it looked so much as Teaching Feeling, but I got a bit disappointed on how low interactions the MC could have with the girl. I find that since the girl has her own little stories that it could be tagged as Female Protagonist, which isn't what I imagined at first.

    The visuals are really great and the story is evolving with time. It's is a bit grindy and there are lots of potential to add more events with the Character, but I don't think it'll be updated. The NTR part isn't for me but there's enough content without that it's satisfying for every taste.
  7. 3.00 star(s)

    Radience

    This game is pretty good but it feels like a ''Teaching feeling'' clone but without the ''unique'' art style, but i have to say that this game has way more appeal for me than Teaching fealing, even though it's has some similar issues this game ''kinda fix'' the problems i had when first playing Teaching feeling wich is that if you choose to be a bad person and violate the girl in Teaching feeling you will get a game over no matter what and in this game you get it too because if the girl get's 100 stress she dies and some choices incresses her stress to 100 wich is basicly a garanteed game over BUT unlike Teaching feeling there's a option to violate her wich DOES NOT goes away if you decide to not violate her at the beginning and the scenes in that option only makes her stress go up by 50 wich is still a game over at the beginning because she starts with 60 stress wich means if you play enough to be able to decress her stress you can still go for that option wich i do like, and this game also doesn't feel like a repetitve grind wich is also good.

    But i noticed that the translation even though it's good enough to undestand everything without a problem there are still a bunch of stuff that doesn't make any sense, stuff like the MC sundenlly calling the girl by nicknames that wasn't ever mentioned before, nothing too bad or that could ruin the game but it's still noticeable, but overall as i said in the beginning, the game is pretty good.