- Oct 28, 2019
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thanks alot for this detailed answer!Hey! Thanks for such detailed feedback! Let me address some of the concerns
The main focus of the game is players' interactions, so most features are built with the network in mind. While "solo" stuff is rather an addition to the core. Though I'm preparing a huge update with a proper solo mode, which will combine sandbox, tournament, progression, etc, in one solo experience. But as a solo dev, I will definitely not spend the precious time on minor stuff like "make sure to disable Unity's analytics if Player is not logged". Player safety is the player's responsibility
RPS (and random processes in general) feel broken in many places, mostly due to how random functions work in Unity. I'm trying to use a more sophisticated approach to random generators, but it still sometimes feels off.
The "new card unlocker" will give you the cards you have if you have already unlocked all the cards. If it's not the case, I would assume the issue is the environment where you run the game (assuming you use some kind of sandbox instead of running the game as-is). The game heavily relies on saving/loading data to persistent Windows storage instead of keeping stuff in the memory, so any complications on the way will result in glitches here and there.
Character editor and generator indeed are quite wonky, well... it is what it is. I have a huge list of bugs and stuff inYou must be registered to see the links. I fix stuff in order of importance as much as I can.
I have no issue with male opponents. A lot of the audience is literally in the male/male content only, and I never get any reports on this issue, so I assume it's something specifically on your side. Maybe it's issues with the settings save/load. Maybe try disable/save/enable male opponents in the settings to refresh the toggle (I assume you already did it tho).
Futa chars are treated as females indeed. They were not originally in the game and were added later, when the logic was already built based on two genders. And I will definitely not rewrite the game core to support it better, so it's rather a case "poorly working futa is better than no futa, take it as-is"
And yeah, penetration interactions are hard, so if one animation is working for Male/Male interaction, it's a big chance that Male/Female version will also use the butthole just to keep things consistent and reduce the amount of work. I bite too much trying to fit the game for a versatile audience. And I'm still a solo dev, so I'm trying to cut corners everywhere and reuse as much as possible.
Points indeed don't do anything. It's rather a personal character score to encourage folks to stick with the same character instead of constantly delete-and-create-a-new-one. No reason for this, tho. Just a little flavor. So as STATS. Since the game transitioned to the "card-based" approach, all the character properties were migrated to the Deck. Characters' appearances are completely separated from their behavior. Now, everything is encoded in the deck. So instead of having STR+1 in stats, you use appropriate booster cards in the deck.
Training fights are not supposed to be counted in rating, actually. Something went wrong. But yet again, I have constant complaints that the game is too easy, and while you reach the 3-star rating, you already have millions of gold, and it has no value, etc... At first, I was trying to somehow balance it, but I still got opposite feedback, so now I prefer to ignore it in general. Enjoy the sex show, don't play to win, folks, play for fun
18+MB error log is definitely not normal lol, and I have never seen anything like that. I would assume it's rather a unique case, somehow related to your system in particular. I'm surprised it actually works with 8GB Athlon FX at all
But yet again, as a solo dev, I'm trying to put more effort into major cases and not be distracted by anomalies. If something game-breaking is constantly happening for half of the players, I will obviously put all the attention on it. If it's a single case for some specific hardware/setup... well, bad luck
Anyway, thanks again for the detailed feedback! I hope you'll also get it a try when the big solo-mode is released!
first off, the big big log contains mainly of this line, over and over:
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
so the game takes issue of something being 'jobified' and that's why couldn't automatically be disabled (maybe some worker thread, i'm a blatant rookie with Unity) that's possibly owed to old drivers not supporting all of the GFX functions, or something like that. i don't really see anything damaged in what's displayed, nor did i experience any crash, at all; the complaint doesn't make the game stop.
the male opponent thing, i guess it's just a solo play thing then. i'm certain if i'd go online i would find player created male opponents, just the random generator doesn't offer a 'male' tab: it's female, futa, trans/f and trans/m.
done fiddling a bit with screen settings, finally got the colour picker thing to display more toward WYSIWYG, now could even create whatever and it looks more as expected. here goes the pregnant asian futa, set up to torture her way up, lol..
also, i do get the reuse part! especially with what little time a solo dev has sliced for each single part; as long as what i mentioned is not an error, consider me silent.
summary, now you know this game can run even on ancient hardware, sandboxed. the ressources aren't at limit. it's down to a bit longer loading times, reduced screen quality, no other downsides.
looking forward to the tournament part!