F1forhalp

MRP: Quake II
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Hey! Thanks for such detailed feedback! Let me address some of the concerns :geek:

The main focus of the game is players' interactions, so most features are built with the network in mind. While "solo" stuff is rather an addition to the core. Though I'm preparing a huge update with a proper solo mode, which will combine sandbox, tournament, progression, etc, in one solo experience. But as a solo dev, I will definitely not spend the precious time on minor stuff like "make sure to disable Unity's analytics if Player is not logged". Player safety is the player's responsibility :cool:

RPS (and random processes in general) feel broken in many places, mostly due to how random functions work in Unity. I'm trying to use a more sophisticated approach to random generators, but it still sometimes feels off.

The "new card unlocker" will give you the cards you have if you have already unlocked all the cards. If it's not the case, I would assume the issue is the environment where you run the game (assuming you use some kind of sandbox instead of running the game as-is). The game heavily relies on saving/loading data to persistent Windows storage instead of keeping stuff in the memory, so any complications on the way will result in glitches here and there.

Character editor and generator indeed are quite wonky, well... it is what it is. I have a huge list of bugs and stuff in . I fix stuff in order of importance as much as I can.

I have no issue with male opponents. A lot of the audience is literally in the male/male content only, and I never get any reports on this issue, so I assume it's something specifically on your side. Maybe it's issues with the settings save/load. Maybe try disable/save/enable male opponents in the settings to refresh the toggle (I assume you already did it tho).

Futa chars are treated as females indeed. They were not originally in the game and were added later, when the logic was already built based on two genders. And I will definitely not rewrite the game core to support it better, so it's rather a case "poorly working futa is better than no futa, take it as-is" :cry:

And yeah, penetration interactions are hard, so if one animation is working for Male/Male interaction, it's a big chance that Male/Female version will also use the butthole just to keep things consistent and reduce the amount of work. I bite too much trying to fit the game for a versatile audience. And I'm still a solo dev, so I'm trying to cut corners everywhere and reuse as much as possible.

Points indeed don't do anything. It's rather a personal character score to encourage folks to stick with the same character instead of constantly delete-and-create-a-new-one. No reason for this, tho. Just a little flavor. So as STATS. Since the game transitioned to the "card-based" approach, all the character properties were migrated to the Deck. Characters' appearances are completely separated from their behavior. Now, everything is encoded in the deck. So instead of having STR+1 in stats, you use appropriate booster cards in the deck.

Training fights are not supposed to be counted in rating, actually. Something went wrong. But yet again, I have constant complaints that the game is too easy, and while you reach the 3-star rating, you already have millions of gold, and it has no value, etc... At first, I was trying to somehow balance it, but I still got opposite feedback, so now I prefer to ignore it in general. Enjoy the sex show, don't play to win, folks, play for fun :D

18+MB error log is definitely not normal lol, and I have never seen anything like that. I would assume it's rather a unique case, somehow related to your system in particular. I'm surprised it actually works with 8GB Athlon FX at all o_O
But yet again, as a solo dev, I'm trying to put more effort into major cases and not be distracted by anomalies. If something game-breaking is constantly happening for half of the players, I will obviously put all the attention on it. If it's a single case for some specific hardware/setup... well, bad luck :cry:

Anyway, thanks again for the detailed feedback! I hope you'll also get it a try when the big solo-mode is released!
thanks alot for this detailed answer!
first off, the big big log contains mainly of this line, over and over:
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
so the game takes issue of something being 'jobified' and that's why couldn't automatically be disabled (maybe some worker thread, i'm a blatant rookie with Unity) that's possibly owed to old drivers not supporting all of the GFX functions, or something like that. i don't really see anything damaged in what's displayed, nor did i experience any crash, at all; the complaint doesn't make the game stop.
the male opponent thing, i guess it's just a solo play thing then. i'm certain if i'd go online i would find player created male opponents, just the random generator doesn't offer a 'male' tab: it's female, futa, trans/f and trans/m.
done fiddling a bit with screen settings, finally got the colour picker thing to display more toward WYSIWYG, now could even create whatever and it looks more as expected. here goes the pregnant asian futa, set up to torture her way up, lol..
also, i do get the reuse part! especially with what little time a solo dev has sliced for each single part; as long as what i mentioned is not an error, consider me silent. :p i now know it's not a bug, that's all.

summary, now you know this game can run even on ancient hardware, sandboxed. the ressources aren't at limit. it's down to a bit longer loading times, reduced screen quality, no other downsides.
looking forward to the tournament part!
 
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theraphosa

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....
the male opponent thing, i guess it's just a solo play thing then. i'm certain if i'd go online i would find player created male opponents, just the random generator doesn't offer a 'male' tab: it's female, futa, trans/f and trans/m.
....
secret protip please don't tell anyone: move the mouse pointer over the list and turn the mouse wheel :cool:
ödldödl.jpg
 

F1forhalp

MRP: Quake II
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secret protip please don't tell anyone: move the mouse pointer over the list and turn the mouse wheel :cool:
View attachment 5232777
OMG I NEVER

..actually yes i did scroll up. i think. now i'm confused. or am i? hell, worth a try, gonna re-check that later, thanks. o_O

*edit* found where i was wrong, actually, waifu pointed me to the slider i didn't notice. forgot about tester rule #1 never assume i guess. so, seeing female as top of the list, assumed there's nothing above it. reeeally embarrassing.

and no, i can't scroll, i'm using the sliders. my sandbox doesn't allow system call pass-through, so Unity doesn't see the mouse wheel, or rather doesn't see anything that's run on native OS level (so Unity works with generic checks for 'a mouse'). i would have to sabotage my box, or try and disassemble the game just to make it see the wheel; not gonna do that. there is a possibility to force Unity to run everything through windoze API but barely anyone is using that option, probly because it 'could have negative impact on performance' or so. never mind Unity keeps trying to fry graphics boards :cautious: if not forcibly told to use lower fps. out of the box the engine may aim for 'infinite fps' andthe system ends with whatever it can stem.
for now, it's working, so why change it? :D
 
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Sam3DX

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OMG I NEVER

..actually yes i did scroll up. i think. now i'm confused. or am i? hell, worth a try, gonna re-check that later, thanks. o_O

*edit* found where i was wrong, actually, waifu pointed me to the slider i didn't notice.
1. if you look closer, you'll see an actual scrollbar (it's barely visible and transparent, but it's still there lol). And you still can grab it with the mouse pointer and drag, so it can work even without a mouse scroll wheel. Tho, the game uses a lot of mouse inputs, so I assume in many parts it's barely playable if you can't use the scroll directly.
2. "Settings" menu has a few options to manually lock FPS to 30, combined with 720p window mode, it will save you from burning the hardware.
 
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F1forhalp

MRP: Quake II
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1. if you look closer, you'll see an actual scrollbar (it's barely visible and transparent, but it's still there lol). And you still can grab it with the mouse pointer and drag, so it can work even without a mouse scroll wheel. Tho, the game uses a lot of mouse inputs, so I assume in many parts it's barely playable if you can't use the scroll directly.
2. "Settings" menu has a few options to manually lock FPS to 30, combined with 720p window mode, it will save you from burning the hardware.
to 1) i am using the sliders indeed. it's just i assumed, in the opponent selection, the list would start with the topmost, and didn't think of ckecking if there's something above the topmost displayed in the window (which is female), so yea that was a silly on my end. aside from that, i can work just fine without the scroll through about everything in the game, only exception would be the character creator, i.e. i can't turn around or zoom the model i work on. not a biggie; i just do a training match anyway, to see what the model in question looks like in action (cameras work without wheel), and then go back to the creator. all them sliders coming with numbers helps alot with the fine tuning.
to 2) i manage at locked 720p fullscreen / 60fps /medium / shadows Off; no fps drops, and the hardware (GTX 750 Ti) doesn't go above ~45°C(peak), created a special 'optimize for speed/performance' rule for the game in the NV panel.

also found the constant logging of the 'Shader can't be removed' from my other post is due to a DX11 sub-version mismatch (some functions seem to not be present in the old old Win7 DX11, hehe..) but the game does a fallback to DXGI1 or such and works with that, just the mismatch is logged whenever the assigned function is called, something like that. game says there's something amiss, in the log, but still keeps going. so, no worries.
 

Sam3DX

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also found the constant logging of the 'Shader can't be removed' from my other post is due to a DX11 sub-version mismatch (some functions seem to not be present in the old old Win7 DX11, hehe..) but the game does a fallback to DXGI1 or such and works with that, just the mismatch is logged whenever the assigned function is called, something like that. game says there's something amiss, in the log, but still keeps going. so, no worries.
I'm going to replace the skin shaders (the most problematic ones) with more efficient and backward-compatible ones anyway! Therefore, even these issues should be resolved in the upcoming builds. I created my skin shader in 2021 with a set of very experimental and controversial stuff, which was a mistake. While looking good, they bring a lot of issues to different platforms and make the game almost impossible to adapt to linux/mac. I have a strong intention to fix it :geek:
 

F1forhalp

MRP: Quake II
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is futa on male a thing in this game?
you can set it that way, if you just create a Futa. or other way around, you can pick Futa as opponent for a male fighter (not sure if that's a thing in the online play). the possibilities are there, lots of things you can pick from, or just create on your own and play it out in training- or single matches if noone else is around.
 

F1forhalp

MRP: Quake II
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they do look nice, but some of my creations are argueing. Bic Mama asked if they come in 4XL, too? if yes, it's one XS, one S, and two 4XL please. :D

also, just yesterday i created a Goblin girl, and some Ogre. both of 'em don't really like fighting in clothes, i think.
i'd love to have the overall size of the fighters adjustable (especially with the Ogre), but that might only work with a different set of base models, i guess. a bit too much to ask, rite.
 

Sam3DX

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they do look nice, but some of my creations are argueing. Bic Mama asked if they come in 4XL, too? if yes, it's one XS, one S, and two 4XL please. :D

also, just yesterday i created a Goblin girl, and some Ogre. both of 'em don't really like fighting in clothes, i think.
i'd love to have the overall size of the fighters adjustable (especially with the Ogre), but that might only work with a different set of base models, i guess. a bit too much to ask, rite.
Well, everything is adjustable in volume, but height (unfotunately) is written in solid because of how the game animation system works. So, we're limited to fat and muscles for sizes while the skeleton proportions must stay still :geek:
 
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F1forhalp

MRP: Quake II
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Well, everything is adjustable in volume, but height (unfotunately) is written in solid because of how the game animation system works. So, we're limited to fat and muscles for sizes while the skeleton proportions must stay still :geek:
i know, that would result in having to create extra skeletons.
waaait yes yes i want a skeleton in my collection! of course would outfit a strap on, because skeletons don't have naughty bits.
-wishful thinking, can't just remove skin and muscles and all that, wouldn't work.

working on a zombie-ish next, all skin'n'bones.
already stumbled over a few yeabutts, likely hittting a few limits of the existing creator.
 
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ivan1999

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I love the game! Thanks !
I played it some time ago when it was kinda nice but... these days with online play against other players and Virtual Playground... just total fun!
And yes I agree it is a game to play for fun and not to win, win is for me when i get most excited about what happens ;p.

(version 2025.63)
In solo game, Wager Battle, i often, not always get the scores displayed for the AI and not me, when i win, it shows nothing, when i lose it shows what they would have won (it is correctly credited though!)

Sometimes I think I am not getting the rewards for daily or other achievements.

One thing I can imagine nice to have for the Virtual Playground:
Blocking a player also blocks the player from interacting with you (same as you chose thei gender specifics not to play with) not only chatting. I block for a reason?
 
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